Compara los precios de Everholm en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Chonky Loaf. Publicado por indie.io. Lanzado el 11/11/2024. Disponible en PC. Géneros: Casual, Indie, RPG.

Cozy farming and a missing sister mystery that slowly turns unsettling: Everholm rewards patient players willing to let the island reveal itself on its own schedule.

My first hour in Everholm felt like stepping into a warm room where everyone knows your name and you know absolutely no one. That off-kilter social uncanniness, Lilly waking up on a run-down farm surrounded by islanders who greet her like an old friend while her own memories are blank, is the most quietly effective hook I have encountered in a farming RPG in a while. Chonky Loaf, a small indie team, built something here that is genuinely trying to be two things at once: a crop-and-livestock sim with a seasonal rhythm, and a slow-burn supernatural mystery. Whether those two things fuse depends entirely on your patience. The domestic loop covers the expected ground: tilling and watering crops, raising livestock, foraging berries and bugs, fishing with a timing-based minigame that has a satisfying snap to it when you read it right, and running a homestead up from a scrubby plot to something that actually feels lived-in. The item bundle system, reminiscent of Stardew's Community Center, gives that loop a satisfying checklist shape. Layered on top is a relationship system where every NPC conversation is also a clue. The local witch Fiona sells spells and potions requiring souls, there is a travelling merchant Michael who shows up on Fridays only with seasonal stock, and befriending the townsfolk reveals character arcs that connect to the overarching mystery of why Lilly and the islanders are bound to this place. The daily newspaper dropped on your porch each morning, carrying town gossip, requests, and a fortune you pick yourself, is a small design touch that makes the world feel like it breathes. The dungeon side of things is where the tone shifts most sharply. Procedurally generated underground levels called the Underworld house monsters that require weapons, spells, and some genuine attention to dodge timing. A soul-capture mechanic down there ties directly back to Fiona's shop and ability progression, so the dungeon runs carry real weight rather than feeling bolted on. Entering the portal for the first time, with the light effects going strange and the soundtrack shifting into something more ominous, is a mood the game earns. Post-launch, a major 2.0 update added the Everholm Archive as a central narrative hub tying lore, dungeon exploration, and progression together, alongside broom upgrades and a broom minigame. The developer has been vocal about wanting to improve what was acknowledged as a rushed 1.0, which is reassuring given that the bones here are genuinely interesting. The honest friction points: the pacing can drag in a way that feels less intentional and more like gate-keeping. Blueprints unlock on timers or hidden prerequisites, some early NPC requests ask for items you cannot reasonably obtain yet, and the in-game guidance is often sparse enough that a community wiki becomes necessary faster than it should. Controller aiming for farming actions, watering in particular, has been historically imprecise enough to eat stamina on missed tiles. The soundtrack, while lovely and well-suited to the visual tone, loops too tightly and lacks a separate night-time track, which players who put in long sessions will notice. The mystery itself takes a genuine back seat for stretches, subordinated to the farming loop in a way that can blunt its tension. For the right player, none of that is disqualifying. If you have sat with a farming RPG long enough to let it become a rhythm, and you want that rhythm haunted by something you cannot immediately explain, Everholm offers a genuinely atmospheric version of that experience. The pixel art is confident and the day-to-night mood shift is handled with real care. The dev is still actively building on it, which means the version available now is meaningfully better than launch, and the story threads that do land are worth following to the end. Kai, Scout Team

Everholm

Everholm

11 nov 2024Chonky Loafindie.io
GamerScout opina

Cozy farming and a missing sister mystery that slowly turns unsettling: Everholm rewards patient players willing to let the island reveal itself on its own schedule.

PC
Steam Deck Playable
Mejor precio disponible
1,05 €-94%
en Eneba
Mínimo registrado: 1,02 €
Sigue este precio

Veredicto de GamerScout

Best for farming-RPG fans who want a mystery underneath the crops and have the patience for a slow, uneven, but genuinely atmospheric island.

Comparar precios(9 tiendas)

EnebaMejor precio
StandardGlobalSteam KeyClave
1,05 €-94%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,14 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,36 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,46 €-92%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
2,36 €
La tienda fija el precio en EUR
Comprar
StandardResto del mundoSteam KeyClave
8,00 €-60%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
11,09 €-40%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
11,09 €-40%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,02 €15 jun 2026
Mejor precio actual
1,05 €
Tiendas de claves
1,00 €1,06 €1,11 €1,17 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Everholm

My first hour in Everholm felt like stepping into a warm room where everyone knows your name and you know absolutely no one. That off-kilter social uncanniness, Lilly waking up on a run-down farm surrounded by islanders who greet her like an old friend while her own memories are blank, is the most quietly effective hook I have encountered in a farming RPG in a while. Chonky Loaf, a small indie team, built something here that is genuinely trying to be two things at once: a crop-and-livestock sim with a seasonal rhythm, and a slow-burn supernatural mystery. Whether those two things fuse depends entirely on your patience. The domestic loop covers the expected ground: tilling and watering crops, raising livestock, foraging berries and bugs, fishing with a timing-based minigame that has a satisfying snap to it when you read it right, and running a homestead up from a scrubby plot to something that actually feels lived-in. The item bundle system, reminiscent of Stardew's Community Center, gives that loop a satisfying checklist shape. Layered on top is a relationship system where every NPC conversation is also a clue. The local witch Fiona sells spells and potions requiring souls, there is a travelling merchant Michael who shows up on Fridays only with seasonal stock, and befriending the townsfolk reveals character arcs that connect to the overarching mystery of why Lilly and the islanders are bound to this place. The daily newspaper dropped on your porch each morning, carrying town gossip, requests, and a fortune you pick yourself, is a small design touch that makes the world feel like it breathes. The dungeon side of things is where the tone shifts most sharply. Procedurally generated underground levels called the Underworld house monsters that require weapons, spells, and some genuine attention to dodge timing. A soul-capture mechanic down there ties directly back to Fiona's shop and ability progression, so the dungeon runs carry real weight rather than feeling bolted on. Entering the portal for the first time, with the light effects going strange and the soundtrack shifting into something more ominous, is a mood the game earns. Post-launch, a major 2.0 update added the Everholm Archive as a central narrative hub tying lore, dungeon exploration, and progression together, alongside broom upgrades and a broom minigame. The developer has been vocal about wanting to improve what was acknowledged as a rushed 1.0, which is reassuring given that the bones here are genuinely interesting. The honest friction points: the pacing can drag in a way that feels less intentional and more like gate-keeping. Blueprints unlock on timers or hidden prerequisites, some early NPC requests ask for items you cannot reasonably obtain yet, and the in-game guidance is often sparse enough that a community wiki becomes necessary faster than it should. Controller aiming for farming actions, watering in particular, has been historically imprecise enough to eat stamina on missed tiles. The soundtrack, while lovely and well-suited to the visual tone, loops too tightly and lacks a separate night-time track, which players who put in long sessions will notice. The mystery itself takes a genuine back seat for stretches, subordinated to the farming loop in a way that can blunt its tension. For the right player, none of that is disqualifying. If you have sat with a farming RPG long enough to let it become a rhythm, and you want that rhythm haunted by something you cannot immediately explain, Everholm offers a genuinely atmospheric version of that experience. The pixel art is confident and the day-to-night mood shift is handled with real care. The dev is still actively building on it, which means the version available now is meaningfully better than launch, and the story threads that do land are worth following to the end.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supportcloud-savestier:sub-5Supernatural MysteryProcedural DungeonsNPC Relationship SystemSoul MechanicWitchcraft ProgressionDaily Newspaper SystemBroom TraversalItem BundlesEnergy ManagementPost-Launch Updates

Requisitos del sistema

Mínimos

OS
Windows 10 Version 21H1 (build 19043) or newer (x64)
Memory
8 GB RAM
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 1050 Ti
Processor
Intel Core i3-9100F / AMD Ryzen 3 3100X

Recomendados

OS
Windows 11 21H2 (build 22000) or newer (Arm64)
Memory
8 GB RAM
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 1060 6GB
Processor
Intel Core i5-8400 / AMD Ryzen 7 2700X

Sigue explorando

Community Discussion

Be the first to comment on Everholm.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Chonky Loaf
Distribuidora
indie.io
Fecha de lanzamiento
11 nov 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,05 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Everholm →

Preguntas frecuentes sobre Everholm

¿Cuánto cuesta Everholm?

A 15 de agosto de 2026, la oferta más barata disponible de Everholm es €1.05 en Eneba, de entre 13 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Everholm más barato?

El precio más bajo disponible que seguimos para Everholm es €1.05 en Eneba (15 de agosto de 2026). Comparamos 13 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Everholm?

Everholm está disponible en PC.

¿Cuándo se lanzó Everholm?

Everholm se lanzó el 11 de noviembre de 2024.

¿Quién desarrolló Everholm?

Everholm fue desarrollado por Chonky Loaf y publicado por indie.io.