Compara los precios de Ethan: Meteor Hunter en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Seaven Studio. Publicado por Seaven Studio. Lanzado el 7/2/2014. Disponible en PC, Xbox. Géneros: Action, Indie.

A telekinetic puzzle-platformer with a genuinely clever time-freeze mechanic buried under difficulty spikes that shed 93% of players before World 2. Worth it if you finish what Super Meat Boy starts.

I have a soft spot for the small French studio that bets everything on a single weird idea, and Seaven Studio's Ethan: Meteor Hunter is exactly that kind of bet. Seven former Hydravision developers pooled their savings, bought back an unfinished prototype, and shipped a 2.5D puzzle-platformer built around one core trick: a telekinetic mouse who can freeze time, grab physics objects mid-air, and reposition them before unpausing the world. The concept is genuinely striking. You can halt a falling crate above a lava pit, scoot it sideways, then let gravity finish the job while Ethan sprints across. Nothing about that solution is scripted; the physics engine lets you approach each room from your own angle, and that openness is the game's best quality. The structure across the game's three worlds and 50-plus levels is straightforward precision platforming dressed up with that pause mechanic. Standard hazards show up throughout: circular saw blades, pillars of fire, crumbling platforms, crushing mechanisms. Pause tokens collected along a run grant a limited number of time-freeze uses, so resource management layers on top of the reflex challenge. Occasionally the game swaps out entirely for pogo-stick vertical climbs or a side-scrolling shooter section where Ethan pilots a small vehicle, and those detours are genuinely refreshing breaths of air. Each level also posts a completion timer to the leaderboards for players who want a speed-run target after clearing the puzzle itself. Here is where I have to be honest with you, because the community data tells a clear story. Seaven Studio's own postmortem revealed that half of all players who finished the tutorial stopped playing by level three, and fewer than one percent completed the game. That drop-off is not accidental difficulty; it reflects a real design tension between the freeform puzzle spirit and the unforgiving precision the platforming demands simultaneously. Controls have been described across multiple reviews as sluggish for a game that also asks tight timing, and the soundtrack, while present, cycles repetitively enough to wear thin over a long session. The 2.5D visuals have a certain charm, with colour draining to monochrome when time freezes, but level environments blend together across worlds more than they should. Steam reviews sit in Mixed territory, which feels about right. When the physics puzzles and the platforming pull in the same direction, Ethan: Meteor Hunter produces those rare moments where you feel genuinely clever for the solution you invented. When the game piles buzz saws onto a block-arrangement puzzle and gives Ethan's movement just enough lag to punish you for it, the whole thing tips from satisfying into grinding. If you have a tolerance for high restart counts and no desire for handholding hints, the game's open-ended puzzle design has real personality. If you need the difficulty to feel fair at all times, the back half of World 1 will test that patience hard. Kai, Scout Team

Ethan: Meteor Hunter

Ethan: Meteor Hunter

7 feb 2014Seaven Studio
GamerScout opina

A telekinetic puzzle-platformer with a genuinely clever time-freeze mechanic buried under difficulty spikes that shed 93% of players before World 2. Worth it if you finish what Super Meat Boy starts.

PCXbox
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.39

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Acerca de Ethan: Meteor Hunter

I have a soft spot for the small French studio that bets everything on a single weird idea, and Seaven Studio's Ethan: Meteor Hunter is exactly that kind of bet. Seven former Hydravision developers pooled their savings, bought back an unfinished prototype, and shipped a 2.5D puzzle-platformer built around one core trick: a telekinetic mouse who can freeze time, grab physics objects mid-air, and reposition them before unpausing the world. The concept is genuinely striking. You can halt a falling crate above a lava pit, scoot it sideways, then let gravity finish the job while Ethan sprints across. Nothing about that solution is scripted; the physics engine lets you approach each room from your own angle, and that openness is the game's best quality. The structure across the game's three worlds and 50-plus levels is straightforward precision platforming dressed up with that pause mechanic. Standard hazards show up throughout: circular saw blades, pillars of fire, crumbling platforms, crushing mechanisms. Pause tokens collected along a run grant a limited number of time-freeze uses, so resource management layers on top of the reflex challenge. Occasionally the game swaps out entirely for pogo-stick vertical climbs or a side-scrolling shooter section where Ethan pilots a small vehicle, and those detours are genuinely refreshing breaths of air. Each level also posts a completion timer to the leaderboards for players who want a speed-run target after clearing the puzzle itself. Here is where I have to be honest with you, because the community data tells a clear story. Seaven Studio's own postmortem revealed that half of all players who finished the tutorial stopped playing by level three, and fewer than one percent completed the game. That drop-off is not accidental difficulty; it reflects a real design tension between the freeform puzzle spirit and the unforgiving precision the platforming demands simultaneously. Controls have been described across multiple reviews as sluggish for a game that also asks tight timing, and the soundtrack, while present, cycles repetitively enough to wear thin over a long session. The 2.5D visuals have a certain charm, with colour draining to monochrome when time freezes, but level environments blend together across worlds more than they should. Steam reviews sit in Mixed territory, which feels about right. When the physics puzzles and the platforming pull in the same direction, Ethan: Meteor Hunter produces those rare moments where you feel genuinely clever for the solution you invented. When the game piles buzz saws onto a block-arrangement puzzle and gives Ethan's movement just enough lag to punish you for it, the whole thing tips from satisfying into grinding. If you have a tolerance for high restart counts and no desire for handholding hints, the game's open-ended puzzle design has real personality. If you need the difficulty to feel fair at all times, the back half of World 1 will test that patience hard.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Time-Freeze MechanicPhysics PuzzlesOpen-Ended SolutionsPrecision PlatformerHigh Restart RateTelekinesisSpeed-Run LeaderboardsMixed Difficulty Curve

Requisitos del sistema

Mínimos

OS
Windows XP SP3, Vista, 7, 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
900 MB available space
Graphics
DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
Processor
Dual Core 2 GHZ
Sound Card
DirectX 9.0c- compatible sound card

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Información del juego

Desarrolladora
Seaven Studio
Distribuidora
Seaven Studio
Fecha de lanzamiento
7 feb 2014

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¿En qué plataformas está disponible Ethan: Meteor Hunter?

Ethan: Meteor Hunter está disponible en PC, Xbox.

¿Cuándo se lanzó Ethan: Meteor Hunter?

Ethan: Meteor Hunter se lanzó el 7 de febrero de 2014.

¿Quién desarrolló Ethan: Meteor Hunter?

Ethan: Meteor Hunter fue desarrollado por Seaven Studio.