Compara los precios de Escape Simulator 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pine Studio. Publicado por Pine Studio. Lanzado el 27/10/2025. Disponible en PC, Mac. Géneros: Adventure, Casual, Indie, Simulation. Puntuación Metacritic: 80/100.

Twelve hand-crafted escape rooms, a Workshop already filling with community creations, and a free Illusion Room update post-launch, the value case here is stronger than the base room count suggests.

I approach puzzle games the way I approach strategy titles: I want to know whether the decision space has depth, whether the systems hold up under pressure, and whether there is enough post-launch infrastructure to justify the purchase long-term. Escape Simulator 2 passes that test more convincingly than I expected from a casual-tagged co-op puzzler. The base game ships with twelve rooms spread across three themed packs. Dracula's Castle puts you through gothic corridors and crypt-level perspective tricks, Starship EOS tasks you with fixing a derelict spaceship and recovering an alien artefact, and The Cursed Treasure drops you onto a pirate island complete with a kraken encounter. Each pack contains four rooms, and the individual rooms are meaningfully larger and more layered than anything in the first game. The puzzle architecture has shifted away from simple key-and-lock progressions toward interconnected multi-step chains: you read a book, open a chest, use the item on a second puzzle, feed that result into a master lock. That loop rewards methodical thinking and punishes chaos, which brings us to the co-op caveat. The game supports up to eight players online with integrated voice and text chat, and the cross-platform support is a genuine plus for mixed-platform friend groups. But reviewers and community voices are consistent on one point: beyond three or four players, the rooms start to feel crowded because almost no puzzle actually demands simultaneous input from two people. One person ends up holding a clue nobody else can inspect properly, and the whole session descends into noise. Two-to-three players is the practical sweet spot. Solo play works well too, every level is designed to scale, and the optional countdown timer can be ignored completely for a pressure-free run. There is a hint system in the pause menu, though at launch it was unreliable in several rooms; post-launch patches have addressed a number of interaction bugs. The Room Editor 2.0 is where the long-term calculus shifts decisively in the game's favour. The toolkit supports dynamic lighting, multi-floor layouts, animated sequences, and a home theme for non-horror environments, all at a visual fidelity close to the official levels. The Workshop is already active, with Pine Studio publishing Community Picks lists highlighting detective stories, sewer-network crawls, and word-puzzle gauntlets from the player base. A free post-launch level, The Illusion Room, a perspective-trick-heavy museum set clocking in at roughly sixty minutes solo, has already been added at no charge, and Pine Studio has confirmed a VR update is in development for all owners. For anyone who lived through the original game's community scene, the trajectory here is familiar and promising. The one honest gripe is that twelve base rooms, while individually longer than their predecessors, still represent a short initial campaign before you lean on Workshop content. Some of the later puzzles, particularly in the space pack, have been criticised for sliding into trial-and-error territory without enough in-room signposting, which is a solvable design problem but worth knowing before you sit down with friends. Diego, Scout Team

Escape Simulator 2

Escape Simulator 2

27 oct 2025Pine Studio
GamerScout opina

Twelve hand-crafted escape rooms, a Workshop already filling with community creations, and a free Illusion Room update post-launch, the value case here is stronger than the base room count suggests.

PCMac
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €6.63

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I approach puzzle games the way I approach strategy titles: I want to know whether the decision space has depth, whether the systems hold up under pressure, and whether there is enough post-launch infrastructure to justify the purchase long-term. Escape Simulator 2 passes that test more convincingly than I expected from a casual-tagged co-op puzzler. The base game ships with twelve rooms spread across three themed packs. Dracula's Castle puts you through gothic corridors and crypt-level perspective tricks, Starship EOS tasks you with fixing a derelict spaceship and recovering an alien artefact, and The Cursed Treasure drops you onto a pirate island complete with a kraken encounter. Each pack contains four rooms, and the individual rooms are meaningfully larger and more layered than anything in the first game. The puzzle architecture has shifted away from simple key-and-lock progressions toward interconnected multi-step chains: you read a book, open a chest, use the item on a second puzzle, feed that result into a master lock. That loop rewards methodical thinking and punishes chaos, which brings us to the co-op caveat. The game supports up to eight players online with integrated voice and text chat, and the cross-platform support is a genuine plus for mixed-platform friend groups. But reviewers and community voices are consistent on one point: beyond three or four players, the rooms start to feel crowded because almost no puzzle actually demands simultaneous input from two people. One person ends up holding a clue nobody else can inspect properly, and the whole session descends into noise. Two-to-three players is the practical sweet spot. Solo play works well too, every level is designed to scale, and the optional countdown timer can be ignored completely for a pressure-free run. There is a hint system in the pause menu, though at launch it was unreliable in several rooms; post-launch patches have addressed a number of interaction bugs. The Room Editor 2.0 is where the long-term calculus shifts decisively in the game's favour. The toolkit supports dynamic lighting, multi-floor layouts, animated sequences, and a home theme for non-horror environments, all at a visual fidelity close to the official levels. The Workshop is already active, with Pine Studio publishing Community Picks lists highlighting detective stories, sewer-network crawls, and word-puzzle gauntlets from the player base. A free post-launch level, The Illusion Room, a perspective-trick-heavy museum set clocking in at roughly sixty minutes solo, has already been added at no charge, and Pine Studio has confirmed a VR update is in development for all owners. For anyone who lived through the original game's community scene, the trajectory here is familiar and promising. The one honest gripe is that twelve base rooms, while individually longer than their predecessors, still represent a short initial campaign before you lean on Workshop content. Some of the later puzzles, particularly in the space pack, have been criticised for sliding into trial-and-error territory without enough in-room signposting, which is a solvable design problem but worth knowing before you sit down with friends.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supporttrading-cardsworkshopcloud-savestier:aaaRoom EditorWorkshop ContentPerspective Puzzles2-3 Player Sweet SpotPost-Launch SupportTimer OptionalMulti-Step PuzzlesCommunity RoomsVR Planned

Requisitos del sistema

Mínimos

OS
Windows 10 version 21H1 (or newer)
Memory
8 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
DX11 capable GPU (4 GB)
Processor
X64 architecture with SSE2 instruction set support

Recomendados

OS
Windows 10 version 21H1 (or newer)
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
40 GB available space
Graphics
DX11 capable GPU (6 GB)
Processor
X64 architecture with SSE2 instruction set support

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Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Pine Studio
Distribuidora
Pine Studio
Fecha de lanzamiento
27 oct 2025

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¿En qué plataformas está disponible Escape Simulator 2?

Escape Simulator 2 está disponible en PC, Mac.

¿Cuándo se lanzó Escape Simulator 2?

Escape Simulator 2 se lanzó el 27 de octubre de 2025.

¿Quién desarrolló Escape Simulator 2?

Escape Simulator 2 fue desarrollado por Pine Studio.

¿Merece la pena comprar Escape Simulator 2?

Escape Simulator 2 tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.