Compara los precios de Encodya en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Chaosmonger Studio. Publicado por Assemble Entertainment. Lanzado el 26/1/2021. Disponible en PC, Xbox. Géneros: Adventure. Puntuación Metacritic: 66/100.

Gorgeous cyberpunk visuals and a genuinely charming odd-couple duo can't fully paper over pixel hunts, bloated inventory, and a story that never commits to what it wants to be.

My first hour with Encodya had me cautiously optimistic. The 2.5D art is legitimately striking, a rain-soaked Neo Berlin rendered in a hand-drawn style that earns every Blade-Runner-meets-Ghibli comparison the marketing throws around. Orphan Tina and her lumbering robot guardian SAM-53 are immediately likeable together, and the premise, a nine-year-old street kid piecing together her father's disappearance while a corrupt mayor tightens his grip on the city, has genuine promise. I wanted this to land. Mechanically, Encodya is a classic point-and-click: pick up objects, combine them, exhaust dialogue trees, move to the next screen. The dual-character system is the one wrinkle worth calling out. You can swap between Tina and SAM-53 at any moment, and certain interactions are locked behind which character is active. SAM can talk to robots and interact with heavy machinery; Tina gets through to humans who refuse to deal with a machine. In concept it is a smart split, and on paper it should produce interesting puzzle design. In practice, the division feels underexploited. Most of the time you are just trying both characters on everything until something fires, which is less puzzle-solving and more process-of-elimination clicking. The inventory bloat compounds this: you will haul a large collection of items through the game and use a fraction of them, and moon-logic solutions pop up often enough to send you to a guide. The difficulty toggle at least shows some self-awareness. Easy mode lets you press a key to highlight interactable objects on screen and gives access to SAM's hint system, which is a meaningful quality-of-life concession that the harder setting strips away entirely. The catch is that even Easy mode's object highlighting is inconsistent, sometimes missing items you actually need, which turns what should be a comfortable guided experience into frustrating pixel hunting regardless of your chosen setting. Runtime lands somewhere between five and ten hours depending on how often you get stuck, so it is not a long commitment. What works genuinely well is the atmosphere and score. The ambient synth soundtrack fits the neon-grey streets properly, and the world detail is full of small ideas that show the developers cared: a singer trapped in a floating tube by a contract dispute, bureaucratic robot receptionists blocking every archive, cyberspace addicts shuffling around in VR headsets. There is warmth in the Tina and SAM relationship that occasionally punches above the game's weight. The voice acting is competent if uneven, and the humor, a mix of fourth-wall gags and pop culture references, is hit-or-miss. When a joke lands it does so because of the characters, not the writing around them. The bigger problem is that Encodya cannot decide what kind of story it is. It gestures at corporate dystopia, child homelessness, and political corruption, but retreats into lightness every time the themes might cost something emotionally. Critics and Steam players alike flagged that the narrative momentum never builds to a satisfying payoff. For genre veterans looking for a puzzle challenge on par with the classic LucasArts era, this will feel slight. For newcomers wanting a gentle on-ramp into point-and-click adventures, it is a reasonable option with caveats. The art alone is worth seeing; the gameplay is the part you will need patience for. Alex, Scout Team

Encodya

Encodya

26 ene 2021Chaosmonger StudioAssemble Entertainment
GamerScout opina

Gorgeous cyberpunk visuals and a genuinely charming odd-couple duo can't fully paper over pixel hunts, bloated inventory, and a story that never commits to what it wants to be.

PCXbox
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.20

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.2023 Jun 2026
Keyshops
€0.18€0.24€0.31€0.375 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Encodya

My first hour with Encodya had me cautiously optimistic. The 2.5D art is legitimately striking, a rain-soaked Neo Berlin rendered in a hand-drawn style that earns every Blade-Runner-meets-Ghibli comparison the marketing throws around. Orphan Tina and her lumbering robot guardian SAM-53 are immediately likeable together, and the premise, a nine-year-old street kid piecing together her father's disappearance while a corrupt mayor tightens his grip on the city, has genuine promise. I wanted this to land. Mechanically, Encodya is a classic point-and-click: pick up objects, combine them, exhaust dialogue trees, move to the next screen. The dual-character system is the one wrinkle worth calling out. You can swap between Tina and SAM-53 at any moment, and certain interactions are locked behind which character is active. SAM can talk to robots and interact with heavy machinery; Tina gets through to humans who refuse to deal with a machine. In concept it is a smart split, and on paper it should produce interesting puzzle design. In practice, the division feels underexploited. Most of the time you are just trying both characters on everything until something fires, which is less puzzle-solving and more process-of-elimination clicking. The inventory bloat compounds this: you will haul a large collection of items through the game and use a fraction of them, and moon-logic solutions pop up often enough to send you to a guide. The difficulty toggle at least shows some self-awareness. Easy mode lets you press a key to highlight interactable objects on screen and gives access to SAM's hint system, which is a meaningful quality-of-life concession that the harder setting strips away entirely. The catch is that even Easy mode's object highlighting is inconsistent, sometimes missing items you actually need, which turns what should be a comfortable guided experience into frustrating pixel hunting regardless of your chosen setting. Runtime lands somewhere between five and ten hours depending on how often you get stuck, so it is not a long commitment. What works genuinely well is the atmosphere and score. The ambient synth soundtrack fits the neon-grey streets properly, and the world detail is full of small ideas that show the developers cared: a singer trapped in a floating tube by a contract dispute, bureaucratic robot receptionists blocking every archive, cyberspace addicts shuffling around in VR headsets. There is warmth in the Tina and SAM relationship that occasionally punches above the game's weight. The voice acting is competent if uneven, and the humor, a mix of fourth-wall gags and pop culture references, is hit-or-miss. When a joke lands it does so because of the characters, not the writing around them. The bigger problem is that Encodya cannot decide what kind of story it is. It gestures at corporate dystopia, child homelessness, and political corruption, but retreats into lightness every time the themes might cost something emotionally. Critics and Steam players alike flagged that the narrative momentum never builds to a satisfying payoff. For genre veterans looking for a puzzle challenge on par with the classic LucasArts era, this will feel slight. For newcomers wanting a gentle on-ramp into point-and-click adventures, it is a reasonable option with caveats. The art alone is worth seeing; the gameplay is the part you will need patience for.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamDual ProtagonistPixel Hunt WarningHint SystemCyberpunk AtmosphereCasual PuzzleInventory HeavyShort PlaythroughKeyboard Navigation

Requisitos del sistema

Mínimos

Processor
i5-8250U @ 1.60GHz (or equivalent)
Memory
4 GB RAM
Graphics
Intel(R) UHD Graphics 620 (or equivalent)
Storage
4 GB available space

DLC y complementos de Encodya1

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Encodya.

Reseñas y valoraciones

Metacritic
66
Steam
75%(491)

Información del juego

Desarrolladora
Chaosmonger Studio
Distribuidora
Assemble Entertainment
Fecha de lanzamiento
26 ene 2021

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Chaosmonger Studio

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Encodya →

Preguntas frecuentes sobre Encodya

¿Cuánto cuesta Encodya?

El precio de Encodya cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Encodya más barato?

Compara los precios de Encodya en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Encodya?

Encodya está disponible en PC, Xbox.

¿Cuándo se lanzó Encodya?

Encodya se lanzó el 26 de enero de 2021.

¿Quién desarrolló Encodya?

Encodya fue desarrollado por Chaosmonger Studio y publicado por Assemble Entertainment.

¿Merece la pena comprar Encodya?

Encodya tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.