Compara los precios de Emergency Call 112 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Crenetic GmbH Studios. Publicado por Aerosoft GmbH. Lanzado el 9/11/2016. Disponible en PC. Géneros: Action, Casual, Simulation.

A German-city fire department sim built with real Mülheim brigade input. Methodical, detailed, and rough around the edges, exactly what niche sim fans want.

Emergency Call 112 is a first-responder simulation focused entirely on fire department operations set in a faithfully recreated German city environment, developed in close cooperation with the actual fire brigade of Mülheim an der Ruhr. That grounding in real-world procedure is both its strongest selling point and its clearest signal of who this game is built for. If you have ever watched a documentary about fire service logistics and thought "I want to manage that," this scratches that itch in ways most action games never attempt. From a systems perspective, the game asks you to coordinate crews, manage equipment deployment, and respond to incidents with the kind of procedural fidelity that makes a generic arcade firefighter feel like a toy. You are positioning hose lines, using ladder trucks with attention to approach angles, and making calls about water supply under pressure. The moment-to-moment decision layer is real, even if the overall mission variety plateaus after a reasonable number of hours. For a sim specialist, that decision density is the core product. The AI controlling your crew is competent enough to not actively sabotage your plans, which puts it ahead of several contemporaries, though it rarely surprises you with intelligent improvisation either. Where the game stumbles is in presentation and polish. Released in 2016, the visuals were already conservative at launch and have aged accordingly. The tutorial does an adequate job of walking newcomers through controls and crew management, but the interface carries the kind of friction that Crenetic never fully patched out. New players should expect a learning curve that is partially artificial, born of UI design choices rather than genuine mechanical complexity. That said, the underlying simulation is accessible enough that someone with no prior sim experience who commits to the opening hours will find their footing. Think of it as a moderately demanding spreadsheet that occasionally lets you spray water on things. The mod ecosystem is limited compared to what the grand-strategy or vehicle-sim communities enjoy. There is community content extending the vehicle roster and adding scenarios, but do not come in expecting the breadth of modding support you find in games built with community toolkits from day one. The 77 percent positive Steam rating across over four thousand reviews tells a clear story: players who wanted exactly this simulation came away satisfied, and players expecting a more cinematic or technically polished experience bounced off the roughness. It is a game with a defined, niche audience, and it delivers for that audience with enough competence to justify attention. For strategy-and-sim players who care about operational depth over spectacle, Emergency Call 112 holds up as a curio worth exploring, particularly if fire service management sits anywhere on your interest list. Treat it like a specialized tool rather than a broad entertainment product, set realistic expectations about its age and interface, and you will find a simulation that respects the real-world craft it is modeling. Diego, Scout Team

Emergency Call 112

Emergency Call 112

9 nov 2016Crenetic GmbH StudiosAerosoft GmbH
GamerScout opina

A German-city fire department sim built with real Mülheim brigade input. Methodical, detailed, and rough around the edges, exactly what niche sim fans want.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €6.85

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Emergency Call 112 is a first-responder simulation focused entirely on fire department operations set in a faithfully recreated German city environment, developed in close cooperation with the actual fire brigade of Mülheim an der Ruhr. That grounding in real-world procedure is both its strongest selling point and its clearest signal of who this game is built for. If you have ever watched a documentary about fire service logistics and thought "I want to manage that," this scratches that itch in ways most action games never attempt. From a systems perspective, the game asks you to coordinate crews, manage equipment deployment, and respond to incidents with the kind of procedural fidelity that makes a generic arcade firefighter feel like a toy. You are positioning hose lines, using ladder trucks with attention to approach angles, and making calls about water supply under pressure. The moment-to-moment decision layer is real, even if the overall mission variety plateaus after a reasonable number of hours. For a sim specialist, that decision density is the core product. The AI controlling your crew is competent enough to not actively sabotage your plans, which puts it ahead of several contemporaries, though it rarely surprises you with intelligent improvisation either. Where the game stumbles is in presentation and polish. Released in 2016, the visuals were already conservative at launch and have aged accordingly. The tutorial does an adequate job of walking newcomers through controls and crew management, but the interface carries the kind of friction that Crenetic never fully patched out. New players should expect a learning curve that is partially artificial, born of UI design choices rather than genuine mechanical complexity. That said, the underlying simulation is accessible enough that someone with no prior sim experience who commits to the opening hours will find their footing. Think of it as a moderately demanding spreadsheet that occasionally lets you spray water on things. The mod ecosystem is limited compared to what the grand-strategy or vehicle-sim communities enjoy. There is community content extending the vehicle roster and adding scenarios, but do not come in expecting the breadth of modding support you find in games built with community toolkits from day one. The 77 percent positive Steam rating across over four thousand reviews tells a clear story: players who wanted exactly this simulation came away satisfied, and players expecting a more cinematic or technically polished experience bounced off the roughness. It is a game with a defined, niche audience, and it delivers for that audience with enough competence to justify attention. For strategy-and-sim players who care about operational depth over spectacle, Emergency Call 112 holds up as a curio worth exploring, particularly if fire service management sits anywhere on your interest list. Treat it like a specialized tool rather than a broad entertainment product, set realistic expectations about its age and interface, and you will find a simulation that respects the real-world craft it is modeling.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamFire Department SimEmergency ResponseCrew ManagementRealistic SimulationNiche SimProcedure-HeavyVehicle Operations

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
AMD Ryzen 3 1500X / Intel i5-6600K
Memory
8 GB RAM
Graphics
GPU with 4 GB VRAM, Nvidia GeForce GTX 1060 (4 GB) or AMD Radeon RX 560 (6GB) (…

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77%(4,470)

Información del juego

Desarrolladora
Crenetic GmbH Studios
Distribuidora
Aerosoft GmbH
Fecha de lanzamiento
9 nov 2016

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¿En qué plataformas está disponible Emergency Call 112?

Emergency Call 112 está disponible en PC.

¿Cuándo se lanzó Emergency Call 112?

Emergency Call 112 se lanzó el 9 de noviembre de 2016.

¿Quién desarrolló Emergency Call 112?

Emergency Call 112 fue desarrollado por Crenetic GmbH Studios y publicado por Aerosoft GmbH.