Compara los precios de Elden Ring en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FromSoftware. Publicado por Bandai Namco Entertainment. Lanzado el 25/2/2022. Disponible en PC, PlayStation, Xbox. Géneros: Action, RPG. Puntuación Metacritic: 94/100.

Fromsoft's open-world pivot could have been a gimmick. Instead it produced something that holds up past hour 100 and still sparks arguments about build theory in 2025.

I've lost count of how many times I've started a new character in Elden Ring, told myself I'd just do a quick strength run, and surfaced three weeks later having somehow assembled a bleed-arcane hybrid with the Moonveil and a chest full of Larval Tears I'm too scared to spend. That compulsive loop is the whole game in miniature: a combat sandbox so generously stocked that every replay reveals a corner of the build space you haven't touched yet. The Lands Between is FromSoftware's largest world, and for once the scale mostly justifies itself. Six major regions, legacy dungeons like Stormveil and Raya Lucaria that are as tightly designed as anything in Dark Souls, and a map dense enough that a hundred hours in you can still drop into a cave and find a weapon you've never seen. The open-world structure solves the series' oldest friction point too: when a boss walls you, you ride Torrent somewhere else, find something that makes you stronger, and return on your own terms. Mounted combat, a proper jump button for platforming and attack juggling, stealth crouching borrowed from Sekiro, the Guard Counter system for shield builds, and nearly a hundred swappable Ashes of War mean the combat toolkit is the widest FromSoft has shipped. Over twenty melee weapon categories, faith incantations that summon dragon heads breathing fire, intelligence sorceries that rain down meteors, Spirit Ashes that let you summon spectral allies mid-fight - the build variety is real and it holds up well past the forty-hour mark. You can respec via Rebirth after defeating Rennala, Queen of the Full Moon, so experimenting does not mean starting from scratch. The lore is vintage Miyazaki: delivered in item descriptions, fractured NPC dialogues, and architecture that rewards scrutiny. George R.R. Martin built the foundational mythology, and the seams between his high-fantasy ambition and FromSoft's habit of hiding the best story in a chest tooltip are interesting rather than awkward. The Shadow of the Erdtree expansion, released in June 2024, adds an entirely new map region - the Land of Shadow - along with seventy new weapons, twenty-five new Ashes of War, thirty new armor sets, and a cast of characters anchored by Messmer the Impaler. It is a substantial, dense piece of content that extends the base game's ideas rather than retreading them. Fair criticisms exist. Repeated mini-boss encounters stuffed into similar catacombs and caves are the game's most obvious padding - by the third Erdtree Burial Watchdog you will feel it. Armor in practice matters less than talisman choices and scaling stats, which undercuts the fantasy of dressing your character for the occasion. The PC port launched with performance headaches, though patches have smoothed most of that over the years. Co-op remains bounded by area restrictions and requires both players to meet specific item conditions, which can feel clunky when you just want to run the whole game with a friend. PvP invasions are gated behind the co-op flag, a design choice that divides the community to this day. None of that meaningfully diminishes what is here. The 94 Metacritic score and over a million Steam reviews sitting at 93 percent positive are not consensus by accident. This is a game that absorbs the Souls grammar and then rewrites several of its chapters, producing something that consistently rewards players who read the tooltips, experiment past the comfortable starter build, and let the world's silence tell its story. Monika, Scout Team

Elden Ring

Elden Ring

25 feb 2022FromSoftwareBandai Namco Entertainment
GamerScout opina

Fromsoft's open-world pivot could have been a gimmick. Instead it produced something that holds up past hour 100 and still sparks arguments about build theory in 2025.

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I've lost count of how many times I've started a new character in Elden Ring, told myself I'd just do a quick strength run, and surfaced three weeks later having somehow assembled a bleed-arcane hybrid with the Moonveil and a chest full of Larval Tears I'm too scared to spend. That compulsive loop is the whole game in miniature: a combat sandbox so generously stocked that every replay reveals a corner of the build space you haven't touched yet. The Lands Between is FromSoftware's largest world, and for once the scale mostly justifies itself. Six major regions, legacy dungeons like Stormveil and Raya Lucaria that are as tightly designed as anything in Dark Souls, and a map dense enough that a hundred hours in you can still drop into a cave and find a weapon you've never seen. The open-world structure solves the series' oldest friction point too: when a boss walls you, you ride Torrent somewhere else, find something that makes you stronger, and return on your own terms. Mounted combat, a proper jump button for platforming and attack juggling, stealth crouching borrowed from Sekiro, the Guard Counter system for shield builds, and nearly a hundred swappable Ashes of War mean the combat toolkit is the widest FromSoft has shipped. Over twenty melee weapon categories, faith incantations that summon dragon heads breathing fire, intelligence sorceries that rain down meteors, Spirit Ashes that let you summon spectral allies mid-fight - the build variety is real and it holds up well past the forty-hour mark. You can respec via Rebirth after defeating Rennala, Queen of the Full Moon, so experimenting does not mean starting from scratch. The lore is vintage Miyazaki: delivered in item descriptions, fractured NPC dialogues, and architecture that rewards scrutiny. George R.R. Martin built the foundational mythology, and the seams between his high-fantasy ambition and FromSoft's habit of hiding the best story in a chest tooltip are interesting rather than awkward. The Shadow of the Erdtree expansion, released in June 2024, adds an entirely new map region - the Land of Shadow - along with seventy new weapons, twenty-five new Ashes of War, thirty new armor sets, and a cast of characters anchored by Messmer the Impaler. It is a substantial, dense piece of content that extends the base game's ideas rather than retreading them. Fair criticisms exist. Repeated mini-boss encounters stuffed into similar catacombs and caves are the game's most obvious padding - by the third Erdtree Burial Watchdog you will feel it. Armor in practice matters less than talisman choices and scaling stats, which undercuts the fantasy of dressing your character for the occasion. The PC port launched with performance headaches, though patches have smoothed most of that over the years. Co-op remains bounded by area restrictions and requires both players to meet specific item conditions, which can feel clunky when you just want to run the whole game with a friend. PvP invasions are gated behind the co-op flag, a design choice that divides the community to this day. None of that meaningfully diminishes what is here. The 94 Metacritic score and over a million Steam reviews sitting at 93 percent positive are not consensus by accident. This is a game that absorbs the Souls grammar and then rewrites several of its chapters, producing something that consistently rewards players who read the tooltips, experiment past the comfortable starter build, and let the world's silence tell its story.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsFull controller supportSteam Trading CardsCamera ComfortCustom Volume ControlsPlayable without Timed InputSave AnytimeStereo SoundSurround SoundSteam CloudFamily SharingsteamOpen World Souls-likeBuild VarietyMounted CombatCryptic QuestlinesLore-HeavyAsh of War SystemBoss Rush DifficultyEnvironmental StorytellingAshes of WarSpirit Ash SummonsRespec SystemLegacy DungeonsFaith BuildsArcane BuildsGuard CounterShadow of the Erdtree

Requisitos del sistema

Mínimos

Processor
INTEL CORE I5-8400 or AMD RYZEN 3 3300X
Memory
12 GB RAM
Graphics
NVIDIA GEFORCE GTX 1060 3 GB or AMD RADEON RX 580 4 GB
DirectX
Version 12
Storage
60 GB available space
Sound Card
Windows Com…

Recomendados

OS
Windows 10/11
Processor
INTEL CORE I7-8700K or AMD RYZEN 5 3600X
Memory
16 GB RAM
Graphics
NVIDIA GEFORCE GTX 1070 8 GB or AMD RADEON RX VEGA 56 8…

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Reseñas y valoraciones

Metacritic
94Usuarios: 7.8
OpenCritic
95Mighty
Steam
93%(1,133,485)

Cuánto se tarda en terminar

Historia principal54h
Principal + extras98h
Completista132h

Información del juego

Desarrolladora
FromSoftware
Distribuidora
Bandai Namco Entertainment
Fecha de lanzamiento
25 feb 2022
Clasificación por edad
PEGI 16M

Modos de juego

single player
online multiplayer
co op
pvp
online pvp
Hasta 4 jugadores
Cooperativo en línea

Idiomas

Audio (2)
EnglishJapanese
Subtítulos (11)
EnglishFrenchGermanSpanishItalianPortuguese+5 más

Características

Partial Controller SupportRay TracingAchievementsCloud Saves

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¿En qué plataformas está disponible Elden Ring?

Elden Ring está disponible en PC, PlayStation, Xbox.

¿Cuándo se lanzó Elden Ring?

Elden Ring se lanzó el 25 de febrero de 2022.

¿Quién desarrolló Elden Ring?

Elden Ring fue desarrollado por FromSoftware y publicado por Bandai Namco Entertainment.

¿Merece la pena comprar Elden Ring?

Elden Ring tiene una puntuación Metacritic de 94/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.