Compara los precios de Dark Souls 3: The Fire Fades Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FromSoftware. Publicado por BANDAI NAMCO Entertainment. Lanzado el 21/4/2017. Disponible en PC. Géneros: Action, Single Player, Multiplayer, Co-op, Third Person, Horror, Adventure, RPG.

The complete Dark Souls III package: base game plus both expansions, Ashes of Ariandel and The Ringed City, in one bundle. FromSoftware's punishing finale to the Age of Fire, uncut.

Dark Souls III: The Fire Fades Edition is FromSoftware's definitive bundle for the third and final entry in the Dark Souls trilogy. It includes the base game alongside both DLC expansions, Ashes of Ariandel and The Ringed City, making it the cleanest entry point if you have never touched DS3, and the only version worth picking up if you have not already bought the season pass separately. As a third-person action RPG, Dark Souls III leans harder into speed and aggression than its predecessors. Combat borrows pacing ideas from Bloodborne: rolls feel tighter, attacks chain more fluidly, and the new FP (focus points) bar opens the door to Weapon Arts, a system that gives almost every weapon a unique special move. A straight sword can bully with Shield Splitter, a greatsword can charge into Stomp, a sorcery staff can fire off Steady Chant. Build variety is real at the start, though the community has long noted that certain playstyles, especially hybrid pyromancy and pure magic, hit a wall against specific bosses in the Ringed City, where some enemies resist magic and fire almost offensively hard. If your plan was to be a sneaky flame-throwing sorceress, a couple of those endgame encounters will make you question your stat allocation. That is not a fatal flaw, but it is worth knowing before you sink 60 levels into Intelligence and Faith. The base game's world design is more linear than Dark Souls 1's cathedral-of-interconnected-zones approach, but each legacy dungeon is individually dense and lovingly hostile. Lothric Castle, the Catacombs of Carthus, Irithyll of the Boreal Valley: the environments read as a farewell tour of Souls motifs, which is partly a strength (every area oozes atmosphere) and partly a criticism that veterans have leveled since launch. DS3 is a greatest-hits record, consciously stitched from callbacks to earlier games. Firelink Shrine returns as your hub, Siegward of Catarina shuffles back into your life in his onion armor, and the lore deliberately resurfaces threads from the original game. Whether you read that as fan service or emotional payoff depends entirely on how many hours you spent dissecting item descriptions in DS1. Ashes of Ariandel adds a snow-blanketed, relatively compact zone, cleared in four or five hours on a first run, with a PvP arena mode for players who want structured dueling. It is the shorter of the two expansions and shows. The Ringed City is a different story: a crumbling world at the edge of time, soaked in golden light and stalked by flying angelic enemies that hunt you from above while you scramble for cover. Its boss roster is, by wide community consensus, among the best in the entire series, with a finale that functions as a closing argument for everything the trilogy was trying to say about cycles, sacrifice, and the loneliness at the end of a legend's road. The writing does not hand you any of this; it is buried in NPC dialogue snippets, weapon descriptions, and environmental context. You will not catch it on a first playthrough, and that is the point. If you are new to Souls games, this edition is the complete package with no omissions. If you bounced off DS1 for being too clunky or DS2 for feeling disconnected, DS3's tighter, faster combat is worth a second look. The build variety holds up well through the mid-game and rewards replays, even if sorcery and pyromancy players will occasionally feel punished in ways that feel arbitrary rather than designed. The world is gorgeous, the bosses are mostly unforgettable, the soundtrack is legitimately one of FromSoftware's best, and the Ringed City DLC alone justifies the bundle. Monika, Scout Team

Dark Souls 3: The Fire Fades Edition
ActionSingle PlayerMultiplayerCo-opThird PersonHorrorAdventureRPG

Dark Souls 3: The Fire Fades Edition

21 abr 2017FromSoftwareBANDAI NAMCO Entertainment
GamerScout opina

The complete Dark Souls III package: base game plus both expansions, Ashes of Ariandel and The Ringed City, in one bundle. FromSoftware's punishing finale to the Age of Fire, uncut.

PC
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Dark Souls III: The Fire Fades Edition is FromSoftware's definitive bundle for the third and final entry in the Dark Souls trilogy. It includes the base game alongside both DLC expansions, Ashes of Ariandel and The Ringed City, making it the cleanest entry point if you have never touched DS3, and the only version worth picking up if you have not already bought the season pass separately. As a third-person action RPG, Dark Souls III leans harder into speed and aggression than its predecessors. Combat borrows pacing ideas from Bloodborne: rolls feel tighter, attacks chain more fluidly, and the new FP (focus points) bar opens the door to Weapon Arts, a system that gives almost every weapon a unique special move. A straight sword can bully with Shield Splitter, a greatsword can charge into Stomp, a sorcery staff can fire off Steady Chant. Build variety is real at the start, though the community has long noted that certain playstyles, especially hybrid pyromancy and pure magic, hit a wall against specific bosses in the Ringed City, where some enemies resist magic and fire almost offensively hard. If your plan was to be a sneaky flame-throwing sorceress, a couple of those endgame encounters will make you question your stat allocation. That is not a fatal flaw, but it is worth knowing before you sink 60 levels into Intelligence and Faith. The base game's world design is more linear than Dark Souls 1's cathedral-of-interconnected-zones approach, but each legacy dungeon is individually dense and lovingly hostile. Lothric Castle, the Catacombs of Carthus, Irithyll of the Boreal Valley: the environments read as a farewell tour of Souls motifs, which is partly a strength (every area oozes atmosphere) and partly a criticism that veterans have leveled since launch. DS3 is a greatest-hits record, consciously stitched from callbacks to earlier games. Firelink Shrine returns as your hub, Siegward of Catarina shuffles back into your life in his onion armor, and the lore deliberately resurfaces threads from the original game. Whether you read that as fan service or emotional payoff depends entirely on how many hours you spent dissecting item descriptions in DS1. Ashes of Ariandel adds a snow-blanketed, relatively compact zone, cleared in four or five hours on a first run, with a PvP arena mode for players who want structured dueling. It is the shorter of the two expansions and shows. The Ringed City is a different story: a crumbling world at the edge of time, soaked in golden light and stalked by flying angelic enemies that hunt you from above while you scramble for cover. Its boss roster is, by wide community consensus, among the best in the entire series, with a finale that functions as a closing argument for everything the trilogy was trying to say about cycles, sacrifice, and the loneliness at the end of a legend's road. The writing does not hand you any of this; it is buried in NPC dialogue snippets, weapon descriptions, and environmental context. You will not catch it on a first playthrough, and that is the point. If you are new to Souls games, this edition is the complete package with no omissions. If you bounced off DS1 for being too clunky or DS2 for feeling disconnected, DS3's tighter, faster combat is worth a second look. The build variety holds up well through the mid-game and rewards replays, even if sorcery and pyromancy players will occasionally feel punished in ways that feel arbitrary rather than designed. The world is gorgeous, the bosses are mostly unforgettable, the soundtrack is legitimately one of FromSoftware's best, and the Ringed City DLC alone justifies the bundle.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamWeapon ArtsNew Game PlusIndirect StorytellingPvP ArenaBuild CraftingJolly Co-opBonfire CheckpointsDLC IncludedLegacy Dungeon Design

Requisitos del sistema

Mínimos

Memory
8 GB RAM
Storage
50 GB
Graphics
NVIDIA GeForce GTX 465 / ATI Radeon TM HD 6870
Processor
Intel Core i5 2500 3.1 GHz / AMD A8 3870 3,6 Ghz
System requirements
Windows 7 SP1 / 8.1 / 10 (64-bit only)

Recomendados

Memory
8 GB RAM
Storage
25 GB
Graphics
NVIDIA® GeForce GTX 970 / ATI Radeon R9
Processor
Intel Core i7-3770 / AMD® FX-8350
System requirements
Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit

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Información del juego

Desarrolladora
FromSoftware
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
21 abr 2017

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¿En qué plataformas está disponible Dark Souls 3: The Fire Fades Edition?

Dark Souls 3: The Fire Fades Edition está disponible en PC.

¿Cuándo se lanzó Dark Souls 3: The Fire Fades Edition?

Dark Souls 3: The Fire Fades Edition se lanzó el 21 de abril de 2017.

¿Quién desarrolló Dark Souls 3: The Fire Fades Edition?

Dark Souls 3: The Fire Fades Edition fue desarrollado por FromSoftware y publicado por BANDAI NAMCO Entertainment.