Compara los precios de Edge of Space en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Handyman Studios. Publicado por Reverb Triple XP. Lanzado el 17/9/2015. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

Laser sharks, jetpack penguins, and a mostly-negative Steam rating: Edge of Space is a 2D sci-fi sandbox with genuine charm buried under a troubled launch and a developer that ultimately went quiet.

I wanted to like Edge of Space more than the numbers suggest I should. There is something genuinely weird and appealing about its alien world, Achoa, a place where the color palette runs psychedelic and the creature design swings from absurdist comedy to legitimately unsettling. Floating continents, wormhole anomalies, randomly generated caverns that pull you deeper the longer you dig. The bones of a small-studio love letter to the 2D sandbox genre are absolutely here, and for a two-person team at Handyman Studios, the ambition is real. The closest obvious reference point is Terraria, though Edge of Space takes a narrower approach: one planet, one world, dug deep rather than spread wide. You start with a laser pick and your wits, gather resources, and craft your way up through a tiered progression that covers armor, weapons, base facilities, vehicles ranging from hoverboards to mechs, and even collectible pets that grant combat or exploration perks. The Command Center system lets you customize a headquarters with defensive turrets, repair drones, and a PIOS (Power Input Output Systems) drag-and-drop electrical grid that can go from powering a light to building logic gates, depending on how deep you want to go. The creature roster is legitimately funny: Artillabears, squid pandas, DJ Penguin as a boss. That tonal absurdism is a deliberate choice, and if you are the kind of player who laughed at every Red Dwarf episode, it will land. Here is where honesty matters, though. The Steam reception sits firmly in mostly-negative territory, and the reasons are layered. A significant chunk of that negativity traces back to a rough Early Access period with character wipes, bugs, and a launch that felt underbaked to many players who met the 1.0 tag with skepticism. The tutorial has consistently been criticized for under-explaining core systems, particularly the fabricator placement rules that quietly gate your crafting progress. Controls have a learning curve that is less elegant and more abrupt. The early game, before you hit a critical mass of gear, punishes curiosity more than it rewards it, and the radar-and-beacon navigation system, while conceptually interesting, adds friction where a minimap would serve better. The harder truth, and one worth sitting with before you click anything, is that Handyman Studios has gone dark. The developer confirmed the project was shelved after publisher support dried up, with patch v1.09 from late 2016 being the final notable update. The multiplayer co-op mode, clearly the intended heart of the experience, is functionally a ghost town at this point. Solo play is possible and the world is pleasant to poke around in for a few hours, but the game was designed around friends, and that context is largely gone. What you are buying is a finished-ish artifact of a small studio that ran out of runway. For the right person, there is still something worth an afternoon here: a curiosity piece from the mid-2010s indie sandbox wave, strange and unpolished and strangely sincere. The world of Achoa has a handmade quality that big-budget survival games rarely bother with. But go in clear-eyed. The community is quiet, the bugs from launch were never fully ironed out, and the co-op that would have made this shine is not a realistic option anymore. Kai, Scout Team

Edge of Space

Edge of Space

17 sept 2015Handyman StudiosReverb Triple XP
GamerScout opina

Laser sharks, jetpack penguins, and a mostly-negative Steam rating: Edge of Space is a 2D sci-fi sandbox with genuine charm buried under a troubled launch and a developer that ultimately went quiet.

PC
Steam Deck PlayableProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.80

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I wanted to like Edge of Space more than the numbers suggest I should. There is something genuinely weird and appealing about its alien world, Achoa, a place where the color palette runs psychedelic and the creature design swings from absurdist comedy to legitimately unsettling. Floating continents, wormhole anomalies, randomly generated caverns that pull you deeper the longer you dig. The bones of a small-studio love letter to the 2D sandbox genre are absolutely here, and for a two-person team at Handyman Studios, the ambition is real. The closest obvious reference point is Terraria, though Edge of Space takes a narrower approach: one planet, one world, dug deep rather than spread wide. You start with a laser pick and your wits, gather resources, and craft your way up through a tiered progression that covers armor, weapons, base facilities, vehicles ranging from hoverboards to mechs, and even collectible pets that grant combat or exploration perks. The Command Center system lets you customize a headquarters with defensive turrets, repair drones, and a PIOS (Power Input Output Systems) drag-and-drop electrical grid that can go from powering a light to building logic gates, depending on how deep you want to go. The creature roster is legitimately funny: Artillabears, squid pandas, DJ Penguin as a boss. That tonal absurdism is a deliberate choice, and if you are the kind of player who laughed at every Red Dwarf episode, it will land. Here is where honesty matters, though. The Steam reception sits firmly in mostly-negative territory, and the reasons are layered. A significant chunk of that negativity traces back to a rough Early Access period with character wipes, bugs, and a launch that felt underbaked to many players who met the 1.0 tag with skepticism. The tutorial has consistently been criticized for under-explaining core systems, particularly the fabricator placement rules that quietly gate your crafting progress. Controls have a learning curve that is less elegant and more abrupt. The early game, before you hit a critical mass of gear, punishes curiosity more than it rewards it, and the radar-and-beacon navigation system, while conceptually interesting, adds friction where a minimap would serve better. The harder truth, and one worth sitting with before you click anything, is that Handyman Studios has gone dark. The developer confirmed the project was shelved after publisher support dried up, with patch v1.09 from late 2016 being the final notable update. The multiplayer co-op mode, clearly the intended heart of the experience, is functionally a ghost town at this point. Solo play is possible and the world is pleasant to poke around in for a few hours, but the game was designed around friends, and that context is largely gone. What you are buying is a finished-ish artifact of a small studio that ran out of runway. For the right person, there is still something worth an afternoon here: a curiosity piece from the mid-2010s indie sandbox wave, strange and unpolished and strangely sincere. The world of Achoa has a handmade quality that big-budget survival games rarely bother with. But go in clear-eyed. The community is quiet, the bugs from launch were never fully ironed out, and the co-op that would have made this shine is not a realistic option anymore.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercoopachievementstrading-cardstier:sub-5Terraria-likeBase BuildingSci-Fi SandboxAbandoned DevelopmentCrafting ProgressionCreature CombatTech Tree2D SurvivalCo-op Dependent

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
Graphics
512 MB Video memory
DirectX®
9.0
Processor
2.9 ghz or higher
Hard Drive
900 MB HD space
Other Requirements
Broadband Internet connection

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Información del juego

Desarrolladora
Handyman Studios
Distribuidora
Reverb Triple XP
Fecha de lanzamiento
17 sept 2015

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¿En qué plataformas está disponible Edge of Space?

Edge of Space está disponible en PC.

¿Cuándo se lanzó Edge of Space?

Edge of Space se lanzó el 17 de septiembre de 2015.

¿Quién desarrolló Edge of Space?

Edge of Space fue desarrollado por Handyman Studios y publicado por Reverb Triple XP.