Compara los precios de DYNASTY WARRIORS 8 Empires en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KOEI TECMO GAMES CO., LTD.. Publicado por KOEI TECMO GAMES CO., LTD.. Lanzado el 26/2/2015. Disponible en PC, Xbox. Géneros: Action.

Risk-on-a-battlefield for Warriors diehards, but anyone expecting the AI to put up a real fight or the strategy layer to go deep will bounce off fast.

I'm a shooter guy first, so when I sit down with a musou title I'm asking a different set of questions than the average Three Kingdoms fan: how fast is the combat loop, does co-op actually hold up, and does the game give me any reason to care past the first couple of hours. Dynasty Warriors 8 Empires answers two of those questions reasonably well and fumbles the third. The structure is the hook. Empire Mode rotates between a turn-based war council strategy phase and large-scale hack-and-slash battles, playing out over a simulated fifty-year conquest of ancient China. You pick a role - Ruler, officer under someone else's banner, or a vagabond starting with nothing - and the campaign unfolds differently depending on how you sit in the hierarchy. Playing as a ruler lets you set kingdom policy, direct subordinates, and plan invasions; playing as a fresh vagabond means scraping together allies, raiding territories, and slowly clawing your way to power. The vagabond path is the most investment-heavy but also the most genuinely interesting of the three. The marriage system even lets you have children who carry over between campaigns, which is a weird detail that ends up being strangely compelling after a few runs. The combat is exactly what the series is known for: one officer, hundreds of enemies, dual weapon switching, EX attacks, Musou specials, and battlefield stratagems you can trigger to shift the tide. Grand-scale stratagems are the headline mechanic addition here - slower to execute but capable of big momentum swings, and weather conditions affect which ones land effectively. None of it is mechanically deep by shooter or even action-RPG standards, but the feedback loop of clearing a base and watching the map shift in your favor scratches an itch that few games bother with. The problem is that difficulty scaling is almost nonexistent until you manually crank it, and even then enemies get tankier rather than smarter. Battles start repeating map layouts quickly, and retaking the same territory three or four times in a single campaign is genuinely tedious. The customization suite is where the game earns goodwill back. Creating your own officer, horse, troops, and banners, then dropping a custom scenario with custom starting factions onto the map, gives the game real replay legs. It is not a deep character creator, but it is broad enough to produce meaningfully different builds and playstyles across runs. Local co-op drop-in works and is probably the best way to experience the combat side, since mowing down hundreds of enemies is more fun when someone next to you is doing it too. Be warned: the PC version is a PS3 port with some shader work from the PS4 build layered on. Character models for generic officers are noticeably rough, and the whole thing carries that last-gen weight visually. There is also no English voice track, only Japanese audio with subtitles, which is not a dealbreaker but can slow you down during hectic battles. For a shooter-brained player, Dynasty Warriors 8 Empires is the kind of game I respect more than I love. The strategic wrapper is thin enough to frustrate anyone wanting genuine campaign depth, the combat AI never applies real pressure, and the roster adds only one genuinely new character. But if you want something to play in co-op on the couch where the goal is controlled chaos with a thin layer of board-game conquest underneath, the formula still functions. Go in as a series newcomer expecting onboarding and you will bounce. Go in knowing the drill and it will hold your attention for a solid weekend before the repetition sets in. Fred, Scout Team

DYNASTY WARRIORS 8 Empires

DYNASTY WARRIORS 8 Empires

26 feb 2015KOEI TECMO GAMES CO., LTD.
GamerScout opina

Risk-on-a-battlefield for Warriors diehards, but anyone expecting the AI to put up a real fight or the strategy layer to go deep will bounce off fast.

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I'm a shooter guy first, so when I sit down with a musou title I'm asking a different set of questions than the average Three Kingdoms fan: how fast is the combat loop, does co-op actually hold up, and does the game give me any reason to care past the first couple of hours. Dynasty Warriors 8 Empires answers two of those questions reasonably well and fumbles the third. The structure is the hook. Empire Mode rotates between a turn-based war council strategy phase and large-scale hack-and-slash battles, playing out over a simulated fifty-year conquest of ancient China. You pick a role - Ruler, officer under someone else's banner, or a vagabond starting with nothing - and the campaign unfolds differently depending on how you sit in the hierarchy. Playing as a ruler lets you set kingdom policy, direct subordinates, and plan invasions; playing as a fresh vagabond means scraping together allies, raiding territories, and slowly clawing your way to power. The vagabond path is the most investment-heavy but also the most genuinely interesting of the three. The marriage system even lets you have children who carry over between campaigns, which is a weird detail that ends up being strangely compelling after a few runs. The combat is exactly what the series is known for: one officer, hundreds of enemies, dual weapon switching, EX attacks, Musou specials, and battlefield stratagems you can trigger to shift the tide. Grand-scale stratagems are the headline mechanic addition here - slower to execute but capable of big momentum swings, and weather conditions affect which ones land effectively. None of it is mechanically deep by shooter or even action-RPG standards, but the feedback loop of clearing a base and watching the map shift in your favor scratches an itch that few games bother with. The problem is that difficulty scaling is almost nonexistent until you manually crank it, and even then enemies get tankier rather than smarter. Battles start repeating map layouts quickly, and retaking the same territory three or four times in a single campaign is genuinely tedious. The customization suite is where the game earns goodwill back. Creating your own officer, horse, troops, and banners, then dropping a custom scenario with custom starting factions onto the map, gives the game real replay legs. It is not a deep character creator, but it is broad enough to produce meaningfully different builds and playstyles across runs. Local co-op drop-in works and is probably the best way to experience the combat side, since mowing down hundreds of enemies is more fun when someone next to you is doing it too. Be warned: the PC version is a PS3 port with some shader work from the PS4 build layered on. Character models for generic officers are noticeably rough, and the whole thing carries that last-gen weight visually. There is also no English voice track, only Japanese audio with subtitles, which is not a dealbreaker but can slow you down during hectic battles. For a shooter-brained player, Dynasty Warriors 8 Empires is the kind of game I respect more than I love. The strategic wrapper is thin enough to frustrate anyone wanting genuine campaign depth, the combat AI never applies real pressure, and the roster adds only one genuinely new character. But if you want something to play in co-op on the couch where the goal is controlled chaos with a thin layer of board-game conquest underneath, the formula still functions. Go in as a series newcomer expecting onboarding and you will bounce. Go in knowing the drill and it will hold your attention for a solid weekend before the repetition sets in.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooplocal-coopachievementscloud-savestier:aaaMusouKingdom ManagementLocal Co-op Drop-inCustom OfficerStratagem SystemConquest MapCouch Co-opHistorical Setting

Requisitos del sistema

Mínimos

OS
Windows®
Memory
512 MB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
640*480 pixel over
Processor
Core2 DUO 2.4 GHz or better
Sound Card
DirectX 9.0c over

Recomendados

OS
Windows®
Memory
1 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
1280*720 pixel over ※No 4K compatible
Processor
Core i7 860 or better
Sound Card
DirectX 9.0c over

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Información del juego

Desarrolladora
KOEI TECMO GAMES CO., LTD.
Distribuidora
KOEI TECMO GAMES CO., LTD.
Fecha de lanzamiento
26 feb 2015

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¿En qué plataformas está disponible DYNASTY WARRIORS 8 Empires?

DYNASTY WARRIORS 8 Empires está disponible en PC, Xbox.

¿Cuándo se lanzó DYNASTY WARRIORS 8 Empires?

DYNASTY WARRIORS 8 Empires se lanzó el 26 de febrero de 2015.

¿Quién desarrolló DYNASTY WARRIORS 8 Empires?

DYNASTY WARRIORS 8 Empires fue desarrollado por KOEI TECMO GAMES CO., LTD..