Compara los precios de Dragon Sinker en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Exe Create Inc.. Publicado por KEMCO. Lanzado el 19/12/2017. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG.

Scratch that NES-era itch with a three-party JRPG that has more job-class depth than its pixelated exterior suggests, though its story and enemy variety will test your patience before the credits roll.

My first hour with Dragon Sinker felt like pulling a dusty cartridge off a shelf I forgot I owned. The 8-bit sprite work, the chiptune score, the overworld map dotted with castles and cave entrances - it lands that sensory note hard. What surprised me is how quickly the mechanical layer underneath reveals itself, because this is not simply a nostalgia prop sitting still. The core conceit is a three-party structure built around the racial alliance at the heart of the story. Prince Abram leads the human squad, while elf leader Mia and dwarf leader Bowen head their own groups. You control all three in battle, and the racial composition of each team quietly shapes your stat buffs and job experience rates - stack three humans in Abram's party, for instance, and your human job class XP ticks up faster. Job classes, of which there are over sixteen options including Warrior, Priest, Mage, Dancer, Bard, Thief, Monk, Hunter, and Baker, rank up to level 10 and permanently bequeath passive skills to party leaders when mastered. The interplay between class combos - running a Bard, Dancer, and Villager together restores HP and MP each turn - gives the build-crafting a quiet depth that takes a few hours to fully surface. Beyond that, a tombola system using Dragon Points earned from battle hands out optional party members, rare gear, and items through a lottery mechanic that, refreshingly, requires no real-money spend on the PC version. Quality-of-life touches soften what could be a grinding slog. Encounter rates are adjustable on the fly, dungeon teleport sigils sit at entrances, midpoints, and exits, and a single button press auto-heals the party using your healers' remaining MP. Those small decisions reflect a developer that understood the friction points of the genre it was homaging. The soundtrack, composed by Ryuji Sasai, leans into genuine chiptune construction rather than approximation - individual tracks carry that piercing, upbeat energy NES battle music fans will recognize, even if the limited variety means certain songs overstay their welcome by the back half. Here is where Dragon Sinker earns its honest qualifications. The main story concerning Wyrmvarg and the legendary weapons is as thin and predictable as the premise implies. Enemy designs lack the charm that made the games it references memorable - there is a noticeable absence of personality in the monster roster. The dungeon-to-town-to-dungeon loop repeats without much structural variation across a campaign that runs roughly fifteen hours for the main content, with optional content potentially extending that considerably. The PC port also inherits some mobile-origin habits: the default zoom level feels designed for a phone screen, and keyboard controls are reportedly awkward enough that the included controller support is worth using from the start. All told, Dragon Sinker sits at a specific crossroads that will either pull you in or leave you cold. If you came of age with Dragon Quest and Final Fantasy on hardware that rendered everything in chunky colored tiles, the tactile familiarity here is genuine, not cosmetic. If you need story weight or enemy variety to carry you through a fifteen-hour RPG, this one will feel thin before the ending. The job system and three-party team management are the real reasons to be here - they reward the kind of quiet tinkering that keeps a certain type of player up past midnight arranging party compositions for a boss they already beat once. Kai, Scout Team

Dragon Sinker

Dragon Sinker

19 dic 2017Exe Create Inc.KEMCO
GamerScout opina

Scratch that NES-era itch with a three-party JRPG that has more job-class depth than its pixelated exterior suggests, though its story and enemy variety will test your patience before the credits roll.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €4.99

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€4.9923 Jun 2026
Official storesKeyshops
€4.92€5.16€5.41€5.655 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Dragon Sinker

My first hour with Dragon Sinker felt like pulling a dusty cartridge off a shelf I forgot I owned. The 8-bit sprite work, the chiptune score, the overworld map dotted with castles and cave entrances - it lands that sensory note hard. What surprised me is how quickly the mechanical layer underneath reveals itself, because this is not simply a nostalgia prop sitting still. The core conceit is a three-party structure built around the racial alliance at the heart of the story. Prince Abram leads the human squad, while elf leader Mia and dwarf leader Bowen head their own groups. You control all three in battle, and the racial composition of each team quietly shapes your stat buffs and job experience rates - stack three humans in Abram's party, for instance, and your human job class XP ticks up faster. Job classes, of which there are over sixteen options including Warrior, Priest, Mage, Dancer, Bard, Thief, Monk, Hunter, and Baker, rank up to level 10 and permanently bequeath passive skills to party leaders when mastered. The interplay between class combos - running a Bard, Dancer, and Villager together restores HP and MP each turn - gives the build-crafting a quiet depth that takes a few hours to fully surface. Beyond that, a tombola system using Dragon Points earned from battle hands out optional party members, rare gear, and items through a lottery mechanic that, refreshingly, requires no real-money spend on the PC version. Quality-of-life touches soften what could be a grinding slog. Encounter rates are adjustable on the fly, dungeon teleport sigils sit at entrances, midpoints, and exits, and a single button press auto-heals the party using your healers' remaining MP. Those small decisions reflect a developer that understood the friction points of the genre it was homaging. The soundtrack, composed by Ryuji Sasai, leans into genuine chiptune construction rather than approximation - individual tracks carry that piercing, upbeat energy NES battle music fans will recognize, even if the limited variety means certain songs overstay their welcome by the back half. Here is where Dragon Sinker earns its honest qualifications. The main story concerning Wyrmvarg and the legendary weapons is as thin and predictable as the premise implies. Enemy designs lack the charm that made the games it references memorable - there is a noticeable absence of personality in the monster roster. The dungeon-to-town-to-dungeon loop repeats without much structural variation across a campaign that runs roughly fifteen hours for the main content, with optional content potentially extending that considerably. The PC port also inherits some mobile-origin habits: the default zoom level feels designed for a phone screen, and keyboard controls are reportedly awkward enough that the included controller support is worth using from the start. All told, Dragon Sinker sits at a specific crossroads that will either pull you in or leave you cold. If you came of age with Dragon Quest and Final Fantasy on hardware that rendered everything in chunky colored tiles, the tactile familiarity here is genuine, not cosmetic. If you need story weight or enemy variety to carry you through a fifteen-hour RPG, this one will feel thin before the ending. The job system and three-party team management are the real reasons to be here - they reward the kind of quiet tinkering that keeps a certain type of player up past midnight arranging party compositions for a boss they already beat once.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:indie8-Bit AestheticJob Class SystemThree-Party CombatChiptune SoundtrackTurn-Based StrategyMultiple EndingsAdjustable Encounter RateRetro JRPGParty Building

Requisitos del sistema

Mínimos

OS
Windows 7 and up
Memory
4 GB RAM
Storage
170 MB available space
Graphics
2GB VRAM
Processor
Intel® Core™2 Duo

Sigue explorando

Community Discussion

Be the first to comment on Dragon Sinker.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Exe Create Inc.
Distribuidora
KEMCO
Fecha de lanzamiento
19 dic 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Exe Create Inc.

Compra mejor: guías útiles

Preguntas frecuentes sobre Dragon Sinker

¿Cuánto cuesta Dragon Sinker?

El precio de Dragon Sinker cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Dragon Sinker más barato?

Compara los precios de Dragon Sinker en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Dragon Sinker?

Dragon Sinker está disponible en PC.

¿Cuándo se lanzó Dragon Sinker?

Dragon Sinker se lanzó el 19 de diciembre de 2017.

¿Quién desarrolló Dragon Sinker?

Dragon Sinker fue desarrollado por Exe Create Inc. y publicado por KEMCO.