Compara los precios de Dragon Fist: VR Kung Fu [VR] en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ben Olding Games. Publicado por Clique Games. Lanzado el 15/12/2021. Disponible en PC. Géneros: Action, Sports.

Physics-based VR kung fu that actually makes you throw real punches - 93% positive reviews from a small but vocal playerbase say it lands its hits.

Dragon Fist: VR Kung Fu is a first-person brawler built around physical, physics-driven combat where your real arm movements translate directly into strikes, blocks, and combos. Developer Ben Olding Games clearly prioritized the feel of contact over a flashy roster of modes, and for a VR title that is the right call. The combat system rewards players who actually commit to proper stances and weight their punches correctly, rather than flailing in front of the headset. If you have ever thrown a real punch, even casually, this game will click faster than most VR fighters on the market. From a mechanical depth standpoint this is not a grand-strategy title with seventeen interlocking systems, but there is more going on under the hood than the arcade presentation suggests. The physics simulation tracks hand velocity and angle, meaning sloppy technique produces sloppy results. That kind of feedback loop is genuinely valuable and keeps the skill ceiling higher than first impressions imply. Single-player content gives you a progression path to grind, and the aesthetic - clearly inspired by golden-era kung fu cinema - gives the whole thing a visual identity that most VR brawlers skip entirely. Multiplayer is where Dragon Fist separates itself from the crowded solo-VR-fitness genre. Co-op lets you and a friend work through encounters together, which solves the loneliness problem that kills a lot of VR games at launch. The PvP mode is the real draw for competitive players - punching a human opponent who is reading your shoulder movement and adjusting adds a layer of genuine unpredictability no AI can replicate. With 492 reviews sitting at 93% positive, the playerbase is small but clearly enthusiastic, and that matters for finding PvP matches. Where it falls short is scope. The content volume is modest, the AI opponents in single-player are serviceable rather than impressive, and there is no mod ecosystem to speak of - so what you see at launch is largely what you get long-term. Players expecting a deep campaign with branching paths or a robust progression tree comparable to something like Blade and Sorcery will find the offering thin. This is a game you load up for a 45-minute session of genuinely physical fun, not one you sink 200 hours into theorycrafting builds. For newcomers to VR brawlers, Dragon Fist is actually a reasonable entry point. The controls do not demand muscle memory built over years of gaming - they demand you move your body, which most people already know how to do. The physics system teaches good habits passively. If you own a VR headset and want something that makes you feel like you are actually fighting rather than pressing buttons in three dimensions, this earns its positive reception. Just go in with calibrated expectations on content depth. Diego, Scout Team

Dragon Fist: VR Kung Fu [VR]

Dragon Fist: VR Kung Fu [VR]

15 dic 2021Ben Olding GamesClique Games
GamerScout opina

Physics-based VR kung fu that actually makes you throw real punches - 93% positive reviews from a small but vocal playerbase say it lands its hits.

PC
Steam Deck Unsupported
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Mínimo histórico: €0.57

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Dragon Fist: VR Kung Fu is a first-person brawler built around physical, physics-driven combat where your real arm movements translate directly into strikes, blocks, and combos. Developer Ben Olding Games clearly prioritized the feel of contact over a flashy roster of modes, and for a VR title that is the right call. The combat system rewards players who actually commit to proper stances and weight their punches correctly, rather than flailing in front of the headset. If you have ever thrown a real punch, even casually, this game will click faster than most VR fighters on the market. From a mechanical depth standpoint this is not a grand-strategy title with seventeen interlocking systems, but there is more going on under the hood than the arcade presentation suggests. The physics simulation tracks hand velocity and angle, meaning sloppy technique produces sloppy results. That kind of feedback loop is genuinely valuable and keeps the skill ceiling higher than first impressions imply. Single-player content gives you a progression path to grind, and the aesthetic - clearly inspired by golden-era kung fu cinema - gives the whole thing a visual identity that most VR brawlers skip entirely. Multiplayer is where Dragon Fist separates itself from the crowded solo-VR-fitness genre. Co-op lets you and a friend work through encounters together, which solves the loneliness problem that kills a lot of VR games at launch. The PvP mode is the real draw for competitive players - punching a human opponent who is reading your shoulder movement and adjusting adds a layer of genuine unpredictability no AI can replicate. With 492 reviews sitting at 93% positive, the playerbase is small but clearly enthusiastic, and that matters for finding PvP matches. Where it falls short is scope. The content volume is modest, the AI opponents in single-player are serviceable rather than impressive, and there is no mod ecosystem to speak of - so what you see at launch is largely what you get long-term. Players expecting a deep campaign with branching paths or a robust progression tree comparable to something like Blade and Sorcery will find the offering thin. This is a game you load up for a 45-minute session of genuinely physical fun, not one you sink 200 hours into theorycrafting builds. For newcomers to VR brawlers, Dragon Fist is actually a reasonable entry point. The controls do not demand muscle memory built over years of gaming - they demand you move your body, which most people already know how to do. The physics system teaches good habits passively. If you own a VR headset and want something that makes you feel like you are actually fighting rather than pressing buttons in three dimensions, this earns its positive reception. Just go in with calibrated expectations on content depth.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamPhysics-Based CombatVR BrawlerCo-op MultiplayerPvPMartial ArtsFitness VRFirst-Person CombatSkill-Based

Requisitos del sistema

Mínimos

Processor
Intel Core i5-4590/AMD FX 8350 equivalent or better
Memory
4 GB RAM
Graphics
NVIDIA GeForc…

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Requires a 64-bit processor and operating system Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 480 equivalent or better

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Reseñas y valoraciones

Steam
93%(492)

Información del juego

Desarrolladora
Ben Olding Games
Distribuidora
Clique Games
Fecha de lanzamiento
15 dic 2021

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¿En qué plataformas está disponible Dragon Fist: VR Kung Fu [VR]?

Dragon Fist: VR Kung Fu [VR] está disponible en PC.

¿Cuándo se lanzó Dragon Fist: VR Kung Fu [VR]?

Dragon Fist: VR Kung Fu [VR] se lanzó el 15 de diciembre de 2021.

¿Quién desarrolló Dragon Fist: VR Kung Fu [VR]?

Dragon Fist: VR Kung Fu [VR] fue desarrollado por Ben Olding Games y publicado por Clique Games.