Compara los precios de Downward: Enhanced Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Caracal Games. Publicado por Plug In Digital. Lanzado el 13/7/2017. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 77/100.

First-person parkour through medieval post-apocalyptic ruins with a brooding atmosphere that rewards movement mastery but punishes anyone hoping for a real story.

I have a soft spot for games that commit hard to a single sensation, and Downward: Enhanced Edition commits entirely to one thing: the feeling of crossing a ruined world using only your own body. You are one of the last survivors of a medieval Earth whose skies have been invaded by three rogue planets, gravity warped and civilizations shattered into terraced rubble that, conveniently, happens to be perfect for wall-running. A disembodied female voice whispers you toward three crystals. That is roughly all the story you get, and whether that suits you or not will decide most of your experience here. The movement itself is the honest heart of the game. You start with basic jumps and ledge grabs, and the world slowly opens as you unlock double-jumping, a grappling-hook tether, and glyphs that unseal previously unreachable paths. There is also a clever warp-point mechanic: you plant a marker mid-sequence, and if a tricky chain of wall-runs ends in a drop, you teleport back to it rather than retreating to a distant checkpoint. That one quality-of-life idea carries more weight than any upgrade in the skill tree, where spending collected spiritual orbs on stamina bumps or health regen buffs rarely produces a noticeable shift in how the game plays. The skill tree exists, but it whispers rather than shouts. The combat encounters, meanwhile, are closer to a rhythm puzzle than anything threatening: golem-like clockwork guardians reveal glowing weak spots, you grab them, the fight ends. It is sparse, it is repetitive, and most reviewers agree it would not be missed if cut entirely. What keeps Downward interesting between its rougher edges is the atmosphere of its environments. Crumbling towers, overgrown temples, cave systems lit by alien flora, the occasional floating slab of architecture suspended against a skybox that feels genuinely strange. The Enhanced Edition polishes the visuals considerably over the 2017 original, and on PC the world holds up. The game is open enough that exploration feels self-directed, but waypoints exist for players who find the largely unmarked paths frustrating. Navigation is the single sharpest dividing line in the community: players who relish finding their own line through the geometry tend to love it; players who expect clear signposting bounce off hard. The weaknesses are real and worth naming plainly. The narrative is too sparse to carry the mystery it gestures at. The planet-switching mechanic, where swapping between orbital configurations changes small details of each zone to unlock new passages, can tip into forced backtracking without enough visual payoff. Wall-running is exacting rather than forgiving: the game expects precise inputs where other parkour titles let you get away with sloppiness, and that precision gap causes a portion of deaths that feel like the controls rather than the player. Voice acting quality in the localization ranges from solid to stilted depending on the line. The whole main run clocks in around five to six hours, with timed challenge levels adding replay for completionists chasing leaderboard times. As someone drawn to games that build a mood around movement and let a landscape do quiet narrative work, I find Downward: Enhanced Edition more interesting than its mixed reception suggests, but I will not oversell it. The mechanical satisfaction of chaining a wall-run into a grapple into a double-jump over a flooded medieval ruin genuinely delivers. The story and combat do not. If you are the kind of player who once spent an hour in Mirror's Edge just flowing through the same rooftop because the movement felt good, this game has something for you. If you need a reason to move beyond the movement itself, Downward will run out of answers fairly quickly. Kai, Scout Team

Downward: Enhanced Edition

Downward: Enhanced Edition

13 jul 2017Caracal GamesPlug In Digital
GamerScout opina

First-person parkour through medieval post-apocalyptic ruins with a brooding atmosphere that rewards movement mastery but punishes anyone hoping for a real story.

PC
Steam Deck PlayableProtonDB Gold
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en N/A
Mínimo histórico: €0.93

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Acerca de Downward: Enhanced Edition

I have a soft spot for games that commit hard to a single sensation, and Downward: Enhanced Edition commits entirely to one thing: the feeling of crossing a ruined world using only your own body. You are one of the last survivors of a medieval Earth whose skies have been invaded by three rogue planets, gravity warped and civilizations shattered into terraced rubble that, conveniently, happens to be perfect for wall-running. A disembodied female voice whispers you toward three crystals. That is roughly all the story you get, and whether that suits you or not will decide most of your experience here. The movement itself is the honest heart of the game. You start with basic jumps and ledge grabs, and the world slowly opens as you unlock double-jumping, a grappling-hook tether, and glyphs that unseal previously unreachable paths. There is also a clever warp-point mechanic: you plant a marker mid-sequence, and if a tricky chain of wall-runs ends in a drop, you teleport back to it rather than retreating to a distant checkpoint. That one quality-of-life idea carries more weight than any upgrade in the skill tree, where spending collected spiritual orbs on stamina bumps or health regen buffs rarely produces a noticeable shift in how the game plays. The skill tree exists, but it whispers rather than shouts. The combat encounters, meanwhile, are closer to a rhythm puzzle than anything threatening: golem-like clockwork guardians reveal glowing weak spots, you grab them, the fight ends. It is sparse, it is repetitive, and most reviewers agree it would not be missed if cut entirely. What keeps Downward interesting between its rougher edges is the atmosphere of its environments. Crumbling towers, overgrown temples, cave systems lit by alien flora, the occasional floating slab of architecture suspended against a skybox that feels genuinely strange. The Enhanced Edition polishes the visuals considerably over the 2017 original, and on PC the world holds up. The game is open enough that exploration feels self-directed, but waypoints exist for players who find the largely unmarked paths frustrating. Navigation is the single sharpest dividing line in the community: players who relish finding their own line through the geometry tend to love it; players who expect clear signposting bounce off hard. The weaknesses are real and worth naming plainly. The narrative is too sparse to carry the mystery it gestures at. The planet-switching mechanic, where swapping between orbital configurations changes small details of each zone to unlock new passages, can tip into forced backtracking without enough visual payoff. Wall-running is exacting rather than forgiving: the game expects precise inputs where other parkour titles let you get away with sloppiness, and that precision gap causes a portion of deaths that feel like the controls rather than the player. Voice acting quality in the localization ranges from solid to stilted depending on the line. The whole main run clocks in around five to six hours, with timed challenge levels adding replay for completionists chasing leaderboard times. As someone drawn to games that build a mood around movement and let a landscape do quiet narrative work, I find Downward: Enhanced Edition more interesting than its mixed reception suggests, but I will not oversell it. The mechanical satisfaction of chaining a wall-run into a grapple into a double-jump over a flooded medieval ruin genuinely delivers. The story and combat do not. If you are the kind of player who once spent an hour in Mirror's Edge just flowing through the same rooftop because the movement felt good, this game has something for you. If you need a reason to move beyond the movement itself, Downward will run out of answers fairly quickly.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaFirst-Person ParkourPost-Apocalyptic ExplorationMovement MasteryWarp-Point TraversalSkill Unlock ProgressionEnvironmental StorytellingTimed Challenge LevelsGrapple Mechanics

Requisitos del sistema

Mínimos

OS
Windows 7 64 Bit and newer
Memory
4 GB RAM
DirectX
Version 10
Storage
7 GB available space
Graphics
Geforce GTX 750 or AMD R9 270
Processor
Intel i3 3220 or AMD A10 5800K
Sound Card
Any Windows compatible card

Recomendados

OS
Windows 7 64 Bit and newer
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
GeForce GTX 960 or AMD R9 380
Processor
Intel i3 6300 or AMD FX 8350
Sound Card
Any Windows compatible card

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Reseñas y valoraciones

Metacritic
77

Información del juego

Desarrolladora
Caracal Games
Distribuidora
Plug In Digital
Fecha de lanzamiento
13 jul 2017

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¿En qué plataformas está disponible Downward: Enhanced Edition?

Downward: Enhanced Edition está disponible en PC.

¿Cuándo se lanzó Downward: Enhanced Edition?

Downward: Enhanced Edition se lanzó el 13 de julio de 2017.

¿Quién desarrolló Downward: Enhanced Edition?

Downward: Enhanced Edition fue desarrollado por Caracal Games y publicado por Plug In Digital.

¿Merece la pena comprar Downward: Enhanced Edition?

Downward: Enhanced Edition tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.