Compara los precios de Domina en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DolphinBarn. Publicado por DolphinBarn. Lanzado el 3/4/2017. Disponible en PC. Géneros: Action, Strategy, Simulation.

Managing a gladiator school in ancient Rome sounds niche until the permadeath kicks in and you realize you're emotionally invested in a pixelated Thraex named Marcus. Rough edges included, but the core loop bites hard.

I went in expecting a dry spreadsheet-and-sand management game and got something considerably more anxious. Domina puts you in charge of a ludus, a Roman gladiator school, and tasks you with building a roster of fighters good enough to compete in an empire-wide championship before a one-year in-game clock runs out. The setup is simple. The stress is not. The management layer has more texture than its pixel-art exterior suggests. You juggle a doctore who shapes your gladiators' training regimens, a Magistrate and a Legate whose favor you need to court (or blackmail, if you stumble onto their secrets), a marketplace for food, water, and wine to keep fighters healthy, and a skill tree that gradually unlocks new fighter classes, equipment slots, and training styles. Gladiator types range from the net-and-trident retiarius to the heavily armored murmillo and the savage thraex, and building a varied stable matters because different fight formats reward different matchups. Pit fights, one-on-one duels, team brawls, even chains-on-the-ground novelty matches and the occasional horse race keep the arena schedule from feeling monotonous. There is an Endless Mode past the campaign finish line that lets you acquire lions and behemoths for the roster, which edges into absurdist territory in the best possible way. The combat itself is AI-driven by default, which some players will find passive. You can take direct control of a single gladiator using simple directional inputs for attacks, blocks, and dodges, but most reviewers agree the manual controls are serviceable at best. The smarter play is to trust your training investment and watch the gory pixel carnage unfold. And it is genuinely entertaining to watch. The soundtrack, composed by Bignic, is the game's single most praised element across the board, a propulsive mix of electronic beats and ancient-world atmosphere that makes every arena entrance feel weirdly cinematic for something this small. The caveats are real. Early builds shipped without a manual save option, meaning a bad session could wipe two hours of progress in one unlucky fight. Patches addressed this, but the roguelite permadeath DNA is baked in regardless. Lose your best fighters late in a campaign run and recovery is brutal. Allied gladiator AI has been criticized for erratic decisions. Balance across difficulty levels is uneven enough that the hard setting is actually where the tension feels properly calibrated. There is also unavoidable context here: the developer's conduct led to Domina being removed from Steam in September 2022 following a series of controversial patch note posts. The game itself is now only available through third-party key resellers and direct purchase via the developer's own Gumroad page. Buyers should know what they are purchasing and from where. For the right player, none of that kills the appeal of the game itself. If you find X-COM's attachment-to-disposable-units loop compelling, if Football Manager's management rhythm sounds good but you want actual violence on screen, Domina scratches a very specific itch with real conviction. It is rough in places, short in a single run, and carries real-world baggage. But the core loop of building a gladiator school, watching your carefully trained fighters survive or die, and restarting hungry for one more run has a pull that is hard to replicate. Alex, Scout Team

Domina

Domina

3 abr 2017DolphinBarn
GamerScout opina

Managing a gladiator school in ancient Rome sounds niche until the permadeath kicks in and you realize you're emotionally invested in a pixelated Thraex named Marcus. Rough edges included, but the core loop bites hard.

PC
Mejor precio disponible
99,75 €
en Eneba
Mínimo registrado: 99,75 €
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Veredicto de GamerScout

Best for players who want the Football Manager attachment loop with actual pixel-art bloodshed and can tolerate a rough-edged roguelite campaign.

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99,75 €
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109,82 €
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109,89 €
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113,73 €
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Historial de precios

Mínimo registrado
99,75 €5 jul 2026
Mejor precio actual
99,75 €
El más bajo desde que lo seguimos
Tiendas de claves
91,77 €97,09 €102,41 €107,73 €5 Jul15 Jul26 Jul5 Aug15 Aug
5 jul — 15 ago
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Capturas y multimedia

Captura

Acerca de Domina

I went in expecting a dry spreadsheet-and-sand management game and got something considerably more anxious. Domina puts you in charge of a ludus, a Roman gladiator school, and tasks you with building a roster of fighters good enough to compete in an empire-wide championship before a one-year in-game clock runs out. The setup is simple. The stress is not. The management layer has more texture than its pixel-art exterior suggests. You juggle a doctore who shapes your gladiators' training regimens, a Magistrate and a Legate whose favor you need to court (or blackmail, if you stumble onto their secrets), a marketplace for food, water, and wine to keep fighters healthy, and a skill tree that gradually unlocks new fighter classes, equipment slots, and training styles. Gladiator types range from the net-and-trident retiarius to the heavily armored murmillo and the savage thraex, and building a varied stable matters because different fight formats reward different matchups. Pit fights, one-on-one duels, team brawls, even chains-on-the-ground novelty matches and the occasional horse race keep the arena schedule from feeling monotonous. There is an Endless Mode past the campaign finish line that lets you acquire lions and behemoths for the roster, which edges into absurdist territory in the best possible way. The combat itself is AI-driven by default, which some players will find passive. You can take direct control of a single gladiator using simple directional inputs for attacks, blocks, and dodges, but most reviewers agree the manual controls are serviceable at best. The smarter play is to trust your training investment and watch the gory pixel carnage unfold. And it is genuinely entertaining to watch. The soundtrack, composed by Bignic, is the game's single most praised element across the board, a propulsive mix of electronic beats and ancient-world atmosphere that makes every arena entrance feel weirdly cinematic for something this small. The caveats are real. Early builds shipped without a manual save option, meaning a bad session could wipe two hours of progress in one unlucky fight. Patches addressed this, but the roguelite permadeath DNA is baked in regardless. Lose your best fighters late in a campaign run and recovery is brutal. Allied gladiator AI has been criticized for erratic decisions. Balance across difficulty levels is uneven enough that the hard setting is actually where the tension feels properly calibrated. There is also unavoidable context here: the developer's conduct led to Domina being removed from Steam in September 2022 following a series of controversial patch note posts. The game itself is now only available through third-party key resellers and direct purchase via the developer's own Gumroad page. Buyers should know what they are purchasing and from where. For the right player, none of that kills the appeal of the game itself. If you find X-COM's attachment-to-disposable-units loop compelling, if Football Manager's management rhythm sounds good but you want actual violence on screen, Domina scratches a very specific itch with real conviction. It is rough in places, short in a single run, and carries real-world baggage. But the core loop of building a gladiator school, watching your carefully trained fighters survive or die, and restarting hungry for one more run has a pull that is hard to replicate.

Alex
Alex · Scout Team

Catch-all

Etiquetas

tier:no-steam-match:aaa-pricedenriched-from-kinguinRoguelitePermadeathGladiator ManagementPixel ArtSingle-Run CampaignPolitical IntrigueArena CombatTwitch IntegrationEndless Mode

Requisitos del sistema

Mínimos

Processor
2.8 Ghz
Memory
4 GB RAM
Graphics
3D Accelerated Card (Not Integrated)
Storage
600 MB available space
Sound Card
Yes.

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Información del juego

Desarrolladora
DolphinBarn
Distribuidora
DolphinBarn
Fecha de lanzamiento
3 abr 2017

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Mejor precio99,75 €
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Preguntas frecuentes sobre Domina

¿Cuánto cuesta Domina?

A 15 de agosto de 2026, la oferta más barata disponible de Domina es €99.75 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Domina más barato?

El precio más bajo disponible que seguimos para Domina es €99.75 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Domina?

Domina está disponible en PC.

¿Cuándo se lanzó Domina?

Domina se lanzó el 3 de abril de 2017.

¿Quién desarrolló Domina?

Domina fue desarrollado por DolphinBarn.