
Dogfight 1942 Fire over Africa
A lean WW2 dogfighter that doesn't pretend to be a sim, it's pure arcade shooting with a North African campaign as window dressing.
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For arcade plane shooters without simulation pretense: solid, dated, and honest.
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I've put a few hours into Dogfight 1942, and it's exactly what it advertises: a straightforward arcade flight shooter where you climb into a cockpit and spray bullets at Axis planes over desert maps. No complex damage models, no fuel management, no six-degrees-of-freedom learning curve. You pick a plane, fly missions in campaign mode, and rack up kills. It's bare-bones by modern standards, but the 97% Steam score suggests the core loop works for people who just want to shoot things in the air without PhD-level flight physics. The real question isn't whether it's good, but whether arcade dogfighting without frills scratches your itch. If you're chasing DCS-level realism or even Warthunder's depth, walk past. If you remember the original Ace Combat or just want a chill mission-based shooter with planes, this delivers. It's old (released in 2012), it looks dated, and it won't set your machine on fire. But it's honest work.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Core2Duo 2.2GHz (E4500)
- Memory
- 1024 MB RAM
- Graphics
- GeForce 8600GT 256MB DirectX®:9.0c Hard Drive:3020 MB HD space
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Reseñas y valoraciones
Información del juego
- Desarrolladora
- City Interactive
- Distribuidora
- CI Games
- Fecha de lanzamiento
- 5 oct 2012


