Compara los precios de DianQi 典妻 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 雪鸽工作室. Publicado por 雪鸽工作室. Lanzado el 15/3/2024. Disponible en PC. Géneros: Adventure, Strategy.

A first-person Chinese horror puzzle that hides a centuries-old blood feud behind a family reunion - worth it for story-driven puzzle fans, but Chinese-only text is a hard wall for everyone else.

My first instinct when I pulled up DianQi was to clock it as a niche curiosity, but the design logic here is sharper than the low review count suggests. Solo indie studio 雪鸽工作室 built a first-person puzzle-adventure rooted in Chinese folk horror, and the structural conceit - you return home under the pretense of a family ancestor ceremony, then slowly uncover decades of buried grudges and what the game frames as a blood debt spanning hundreds of years - gives the puzzle design a genuine narrative spine. That framing is not decorative window dressing. Each puzzle feeds back into the mystery, and the community hub shows players discussing branching outcome conditions, which means choices carry enough weight to sustain at least one replay. From a mechanical standpoint this sits closer to a point-and-click investigation game than a pure strategy title. The first-person perspective keeps you locked in tight environments, examining objects, managing items, and working through logic puzzles that include period-appropriate tools - an abacus puzzle that reportedly requires actual mental arithmetic is the standout example that early players highlighted in community discussions. The horror layer comes from atmosphere, audio design, and scripted ghost encounters rather than survival mechanics, so if you want combat or resource loops you are in the wrong place entirely. What you get instead is a psychological pressure cooker where the human villains are written to be as unsettling as the supernatural ones. The decision-making system is the closest this game comes to the strategy tag it carries. Choices alter story branches and gate different endings, which nudges the experience toward something a Disco Elysium or Forgotten Hill fan would recognise: low mechanical friction, high narrative consequence. Post-launch updates added new achievement content, additional choice branches, and visual and text refinements, which signals a developer still actively iterating on the experience. That is a decent sign for a game this small. Here is the critical caveat that overrides most of the above for the majority of readers: DianQi has no English language support. The two supported languages are Chinese variants, and the puzzle text, item descriptions, and dialogue are all load-bearing for comprehension. Community reports note that resolution scaling can also clip puzzle elements like the abacus display, which is a practical problem nobody should have to debug mid-session. If you read Chinese comfortably, the mostly positive Steam reception (sitting in the high-70s to low-80s percent range across its review pool) reflects a tightly crafted short horror experience with genuine replay incentive from the branching structure. If you do not, this is genuinely unplayable as designed, and no amount of goodwill toward the concept changes that. For strategy-adjacent players the appeal is the decisional weight, not any build order or resource economy. Think of it as a horror visual novel that insists on making you work for each scene transition. Short runtime, real atmosphere, meaningful branches - and an English localization gap that remains the single largest barrier between this game and the western audience it could otherwise reach. Diego, Scout Team

DianQi 典妻

DianQi 典妻

15 mar 2024雪鸽工作室
GamerScout opina

A first-person Chinese horror puzzle that hides a centuries-old blood feud behind a family reunion - worth it for story-driven puzzle fans, but Chinese-only text is a hard wall for everyone else.

PC
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Mínimo histórico: €6.50

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My first instinct when I pulled up DianQi was to clock it as a niche curiosity, but the design logic here is sharper than the low review count suggests. Solo indie studio 雪鸽工作室 built a first-person puzzle-adventure rooted in Chinese folk horror, and the structural conceit - you return home under the pretense of a family ancestor ceremony, then slowly uncover decades of buried grudges and what the game frames as a blood debt spanning hundreds of years - gives the puzzle design a genuine narrative spine. That framing is not decorative window dressing. Each puzzle feeds back into the mystery, and the community hub shows players discussing branching outcome conditions, which means choices carry enough weight to sustain at least one replay. From a mechanical standpoint this sits closer to a point-and-click investigation game than a pure strategy title. The first-person perspective keeps you locked in tight environments, examining objects, managing items, and working through logic puzzles that include period-appropriate tools - an abacus puzzle that reportedly requires actual mental arithmetic is the standout example that early players highlighted in community discussions. The horror layer comes from atmosphere, audio design, and scripted ghost encounters rather than survival mechanics, so if you want combat or resource loops you are in the wrong place entirely. What you get instead is a psychological pressure cooker where the human villains are written to be as unsettling as the supernatural ones. The decision-making system is the closest this game comes to the strategy tag it carries. Choices alter story branches and gate different endings, which nudges the experience toward something a Disco Elysium or Forgotten Hill fan would recognise: low mechanical friction, high narrative consequence. Post-launch updates added new achievement content, additional choice branches, and visual and text refinements, which signals a developer still actively iterating on the experience. That is a decent sign for a game this small. Here is the critical caveat that overrides most of the above for the majority of readers: DianQi has no English language support. The two supported languages are Chinese variants, and the puzzle text, item descriptions, and dialogue are all load-bearing for comprehension. Community reports note that resolution scaling can also clip puzzle elements like the abacus display, which is a practical problem nobody should have to debug mid-session. If you read Chinese comfortably, the mostly positive Steam reception (sitting in the high-70s to low-80s percent range across its review pool) reflects a tightly crafted short horror experience with genuine replay incentive from the branching structure. If you do not, this is genuinely unplayable as designed, and no amount of goodwill toward the concept changes that. For strategy-adjacent players the appeal is the decisional weight, not any build order or resource economy. Think of it as a horror visual novel that insists on making you work for each scene transition. Short runtime, real atmosphere, meaningful branches - and an English localization gap that remains the single largest barrier between this game and the western audience it could otherwise reach.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:indieChinese Folk HorrorFirst-Person PuzzleBranching EndingsInvestigationPsychological HorrorAbacus PuzzleGhost EncounterChoice-Driven NarrativeNo English Support

Requisitos del sistema

Mínimos

OS
windows 7/8/10
Memory
4 GB RAM
Storage
200 MB available space
Processor
i3

Recomendados

OS
windows 7/8/10
Memory
8 GB RAM
Storage
400 MB available space
Processor
i5

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Información del juego

Desarrolladora
雪鸽工作室
Distribuidora
雪鸽工作室
Fecha de lanzamiento
15 mar 2024

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¿En qué plataformas está disponible DianQi 典妻?

DianQi 典妻 está disponible en PC.

¿Cuándo se lanzó DianQi 典妻?

DianQi 典妻 se lanzó el 15 de marzo de 2024.

¿Quién desarrolló DianQi 典妻?

DianQi 典妻 fue desarrollado por 雪鸽工作室.