Compara los precios de Detroit: Become Human en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Quantic Dream. Publicado por Quantic Dream. Lanzado el 18/6/2020. Disponible en PC. Géneros: Action, Adventure. Puntuación Metacritic: 80/100.

A cinematic branching thriller where every dialogue pick and split-second QTE reshapes the story of three androids fighting for survival in near-future Detroit.

Detroit: Become Human is a narrative adventure from Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls. You control three playable androids - Connor, a police-model hunting deviant AIs; Kara, a domestic unit trying to protect a child; and Markus, a caretaker who becomes the reluctant face of an android liberation movement. The game rotates between their stories, and what happens in one chapter can close or open doors in another. It is genuinely one of the most branching interactive stories ever shipped. Characters die permanently. Entire plotlines collapse if you make the wrong call under pressure. The flowchart Quantic Dream surfaces after each chapter, showing paths you missed, is both a reward and a taunt. The core loop is slow-paced investigation and dialogue, punctuated by quick-time events that range from trivially timed button presses to frantic multi-input sequences where a single slip ends a character for good. If you are coming in expecting action, recalibrate. This is closer to a playable prestige TV series than a traditional game. The writing is uneven - Connor and Kara's arcs are genuinely gripping, while Markus occasionally leans on heavy-handed civil rights allegory in ways that flatten rather than explore. The game wears its influences on its sleeve and does not always earn the weight of the themes it picks up. But when it lands, it lands hard. A handful of scenes - the Zlatko chapter, the Connor interrogation sequences - are as tense as anything the genre has produced. Technically, the PC port is solid. Controller support is polished and the game clearly wants you to use one, since the QTE prompts are tuned for thumbsticks and analog inputs. Mouse-and-keyboard works but feels slightly retrofitted. Visually it still holds up - character faces and environments were ahead of their time at release and the Detroit setting has real atmosphere, all rain-slicked highways and gleaming android showrooms sitting next to decaying neighborhoods. Performance is undemanding by modern standards. Who is this for? If you liked Quantic Dream's earlier work, or if you bounce between games and TV and want something that splits the difference, Detroit is probably the best version of what this studio does. If you need moment-to-moment mechanical depth or get annoyed when a game telegraphs its moral choices with a neon sign, you will hit a wall fast. It rewards a single focused playthrough more than endless replaying - the branching is real, but the emotional core of each arc follows a recognizable shape regardless of your choices. Think of it as a long, well-produced movie where you occasionally get to argue with the director. Alex, Scout Team

Detroit: Become Human

Detroit: Become Human

18 jun 2020Quantic Dream
GamerScout opina

A cinematic branching thriller where every dialogue pick and split-second QTE reshapes the story of three androids fighting for survival in near-future Detroit.

PC
Steam Deck VerifiedProtonDB Gold
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Acerca de Detroit: Become Human

Detroit: Become Human is a narrative adventure from Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls. You control three playable androids - Connor, a police-model hunting deviant AIs; Kara, a domestic unit trying to protect a child; and Markus, a caretaker who becomes the reluctant face of an android liberation movement. The game rotates between their stories, and what happens in one chapter can close or open doors in another. It is genuinely one of the most branching interactive stories ever shipped. Characters die permanently. Entire plotlines collapse if you make the wrong call under pressure. The flowchart Quantic Dream surfaces after each chapter, showing paths you missed, is both a reward and a taunt. The core loop is slow-paced investigation and dialogue, punctuated by quick-time events that range from trivially timed button presses to frantic multi-input sequences where a single slip ends a character for good. If you are coming in expecting action, recalibrate. This is closer to a playable prestige TV series than a traditional game. The writing is uneven - Connor and Kara's arcs are genuinely gripping, while Markus occasionally leans on heavy-handed civil rights allegory in ways that flatten rather than explore. The game wears its influences on its sleeve and does not always earn the weight of the themes it picks up. But when it lands, it lands hard. A handful of scenes - the Zlatko chapter, the Connor interrogation sequences - are as tense as anything the genre has produced. Technically, the PC port is solid. Controller support is polished and the game clearly wants you to use one, since the QTE prompts are tuned for thumbsticks and analog inputs. Mouse-and-keyboard works but feels slightly retrofitted. Visually it still holds up - character faces and environments were ahead of their time at release and the Detroit setting has real atmosphere, all rain-slicked highways and gleaming android showrooms sitting next to decaying neighborhoods. Performance is undemanding by modern standards. Who is this for? If you liked Quantic Dream's earlier work, or if you bounce between games and TV and want something that splits the difference, Detroit is probably the best version of what this studio does. If you need moment-to-moment mechanical depth or get annoyed when a game telegraphs its moral choices with a neon sign, you will hit a wall fast. It rewards a single focused playthrough more than endless replaying - the branching is real, but the emotional core of each arc follows a recognizable shape regardless of your choices. Think of it as a long, well-produced movie where you occasionally get to argue with the director.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supportcloud-savesBranching NarrativeMultiple EndingsQTE CombatPermadeath ConsequencesCinematicMultiple ProtagonistsChoice MattersDetective Sequences

Requisitos del sistema

Mínimos

Processor
Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350, 4.2 GHz (6 to 8 logical cores minimum highly recommended)
Memory
8GB RAM
Graphics
Nvidia GeForce GTX 780 or AMD Radeon HD 7950 Video RAM: 3GB…

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OS
Windows 10 (64 bit)
Processor
Intel Core i5-6600 @ 3.3 GHz or AMD Ryzen 3 1300 X @ 3.4 GHz
Memory
12 GB RAM
Graphics
Nvidia GeForce GTX 1060 or AM…

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Reseñas y valoraciones

Metacritic
80
Steam
96%(246,705)

Información del juego

Desarrolladora
Quantic Dream
Distribuidora
Quantic Dream
Fecha de lanzamiento
18 jun 2020

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¿En qué plataformas está disponible Detroit: Become Human?

Detroit: Become Human está disponible en PC.

¿Cuándo se lanzó Detroit: Become Human?

Detroit: Become Human se lanzó el 18 de junio de 2020.

¿Quién desarrolló Detroit: Become Human?

Detroit: Become Human fue desarrollado por Quantic Dream.

¿Merece la pena comprar Detroit: Become Human?

Detroit: Become Human tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.