Compara los precios de Demolish & Build 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Demolish Games S.A.. Publicado por Demolish Games S.A.. Lanzado el 11/9/2024. Disponible en PC, Xbox. Géneros: Indie, Simulation.

The contract loop has genuine promise on paper, but between broken save states, physics glitches, and controls that fight you at every step, this demolition sim is more headache than hard hat.

My spreadsheet instincts told me to look past the rough edges and find the strategy underneath. Run contracts, reinvest earnings into excavators and skid steers, unlock heavier attachments, grow your vehicle yard from a single shack into a full fleet operation. That loop is real, and on paper it is the kind of compounding-returns progression I can respect. The problem is that the game barely lets you engage with it, because the fundamentals are broken in ways that no amount of patience can paper over. The destruction model is the one area where the designers clearly had ambition. Structures are supposed to react differently depending on material: concrete resists sledgehammer work in a way that wooden beams do not, steel buckles under heavy machinery, and floors can dynamically collapse if you target the right support points. That physics-driven thinking is the correct design instinct for a sim of this type, and there are brief flashes where swinging a wrecking ball or switching excavator attachments from standard bucket to shear actually feels purposeful. The vehicle roster, covering excavators, bulldozers, skid steers and cranes, also has enough variety that tool selection could plausibly matter. But the physics engine glitches badly during large demolitions, debris chunks get stuck on your vehicle and trigger repetitive audio loops, and the collision handling on heavier machines is stiff enough to regularly strand you on invisible geometry at a cost of in-game money per reset. The controls are the central failure. Placing construction elements, rotating the camera inside a cab, and simply boarding a machine all feel unintuitive and poorly mapped, a problem that is acute on console but present on PC too. The tutorial does not resolve this; it is short, unclear, and drops you into precision placement tasks before the input scheme makes sense. Steam's own review aggregate for this title sits firmly in the negative range, and the community criticism has been consistent since launch: the demo played better than the shipped product, and post-release patches addressed loading crashes without fixing the core control and save-state issues. Some players have reported that progress is not reliably retained between sessions, which is a serious problem for a game built around incremental company growth. Visually the game reads as last-generation, with flat textures and basic lighting that reviewers across the board have flagged. Sound design is a partial bright spot: engine noise and impact audio have more weight than you might expect at this budget level, and the ambient site atmosphere works. But dated graphics combined with unreliable saves and clunky controls add up to an experience that tests patience long before the interesting mid-game management decisions even arrive. There are also community concerns that developer support has cooled, limiting the realistic prospect of the patches needed to make this worthwhile. If you genuinely want a demolition sim on PC right now, Teardown does the physics fantasy with far more polish. If the company-management side is what attracts you, the contract loop here is too frequently interrupted by technical frustration to scratch that itch reliably. Wait for a substantial patch before committing. Diego, Scout Team

Demolish & Build 3

Demolish & Build 3

11 sept 2024Demolish Games S.A.
GamerScout opina

The contract loop has genuine promise on paper, but between broken save states, physics glitches, and controls that fight you at every step, this demolition sim is more headache than hard hat.

PCXbox
Steam Deck Unsupported
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Mínimo histórico: €0.17

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My spreadsheet instincts told me to look past the rough edges and find the strategy underneath. Run contracts, reinvest earnings into excavators and skid steers, unlock heavier attachments, grow your vehicle yard from a single shack into a full fleet operation. That loop is real, and on paper it is the kind of compounding-returns progression I can respect. The problem is that the game barely lets you engage with it, because the fundamentals are broken in ways that no amount of patience can paper over. The destruction model is the one area where the designers clearly had ambition. Structures are supposed to react differently depending on material: concrete resists sledgehammer work in a way that wooden beams do not, steel buckles under heavy machinery, and floors can dynamically collapse if you target the right support points. That physics-driven thinking is the correct design instinct for a sim of this type, and there are brief flashes where swinging a wrecking ball or switching excavator attachments from standard bucket to shear actually feels purposeful. The vehicle roster, covering excavators, bulldozers, skid steers and cranes, also has enough variety that tool selection could plausibly matter. But the physics engine glitches badly during large demolitions, debris chunks get stuck on your vehicle and trigger repetitive audio loops, and the collision handling on heavier machines is stiff enough to regularly strand you on invisible geometry at a cost of in-game money per reset. The controls are the central failure. Placing construction elements, rotating the camera inside a cab, and simply boarding a machine all feel unintuitive and poorly mapped, a problem that is acute on console but present on PC too. The tutorial does not resolve this; it is short, unclear, and drops you into precision placement tasks before the input scheme makes sense. Steam's own review aggregate for this title sits firmly in the negative range, and the community criticism has been consistent since launch: the demo played better than the shipped product, and post-release patches addressed loading crashes without fixing the core control and save-state issues. Some players have reported that progress is not reliably retained between sessions, which is a serious problem for a game built around incremental company growth. Visually the game reads as last-generation, with flat textures and basic lighting that reviewers across the board have flagged. Sound design is a partial bright spot: engine noise and impact audio have more weight than you might expect at this budget level, and the ambient site atmosphere works. But dated graphics combined with unreliable saves and clunky controls add up to an experience that tests patience long before the interesting mid-game management decisions even arrive. There are also community concerns that developer support has cooled, limiting the realistic prospect of the patches needed to make this worthwhile. If you genuinely want a demolition sim on PC right now, Teardown does the physics fantasy with far more polish. If the company-management side is what attracts you, the contract loop here is too frequently interrupted by technical frustration to scratch that itch reliably. Wait for a substantial patch before committing.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:aaaPhysics DestructionContract ManagementCompany ProgressionVehicle RosterFirst-Person SimConstruction SandboxBuggy LaunchController Unfriendly

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 10
Storage
19 GB available space
Graphics
NVidia GeForce GTX 1060
Processor
Intel Core i5
Sound Card
DirectX compatible

Recomendados

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 10
Storage
19 GB available space
Graphics
NVidia GeForce RTX 2070 SUPER
Processor
Intel Core i7
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
Demolish Games S.A.
Distribuidora
Demolish Games S.A.
Fecha de lanzamiento
11 sept 2024

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Demolish & Build 3 está disponible en PC, Xbox.

¿Cuándo se lanzó Demolish & Build 3?

Demolish & Build 3 se lanzó el 11 de septiembre de 2024.

¿Quién desarrolló Demolish & Build 3?

Demolish & Build 3 fue desarrollado por Demolish Games S.A..