Compara los precios de Demetrios - The BIG Cynical Adventure en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por COWCAT. Publicado por COWCAT. Lanzado el 31/5/2016. Disponible en PC, Mac, Xbox. Géneros: Adventure, Casual, Indie, Free To Play. Puntuación Metacritic: 72/100.

If you miss the days of Broken Sword and Monkey Island but want them filtered through a Paris gutter, Bjorn's hungover odyssey is a scrappy one-person achievement worth your Saturday afternoon.

I went into this one expecting a disposable free-to-play time-killer and came out genuinely charmed, which tells you something about what solo developer Fabrice Breton managed to pull off. Demetrios is a point-and-click built across six chapters, following Bjorn Thonen, an antique dealer in Paris who is objectively the worst person you could assign to investigate a theft - which is exactly why he has to do it. The premise sounds familiar because it is, and the game knows it. Breton's design is openly self-aware, poking fun at genre conventions while still leaning on them with affection. The inspirations - Broken Sword, Discworld, Phoenix Wright - are worn on the sleeve, and fans of any of those will feel the genetic thread. The core loop is pure classic point-and-click: search screens for interactive objects, combine items in improbable ways, trade favours with increasingly odd characters, and slowly inch your way through a conspiracy that spirals well beyond what Bjorn deserves to be involved in. Screen density is high - each location is packed with clickable objects, most of which prompt Bjorn's sardonic commentary. That commentary is both the game's biggest draw and its most divisive quality. The humour spans a wide tonal range: sharp meta-jokes, pop culture jabs at games like the suspiciously named 'Drathan Naked', and a slider's worth of toilet humour you can dial up or completely mute in the settings. That toilet humour slider is not a gimmick - use it. At full blast the scatological jokes hit a frequency that wears out its welcome; turned down or off, the script breathes and the actual wit comes through. The jokes land roughly half the time at best, but the half that lands lands properly. Where Demetrios earns genuine respect is in its player-facing systems. Hidden cookies on every screen serve as a tiered hint mechanic - find them, eat them when stuck, and Bjorn narrows your next step without handing the answer over. A hotspot-highlight button prevents the dead-end pixel-hunting that plagued the genre's first era. Navigation between locations is instantaneous, trimming the back-and-forth slog that often pads run time artificially. The result is a game that clocks in at six to ten hours depending on how thoroughly you explore, and it earns most of that length. Puzzle logic is mostly sound; a few leaps require the genre's trademark lateral thinking, but nothing demands a walkthrough if you are actually paying attention. The weaknesses are real and worth naming before you buy. The characters, Bjorn included, are drawn as archetypes rather than people - the snarky slob, the naive neighbour, the horrible child - and critics who wanted someone to actually root for will stay frustrated throughout. The audio design has gaps that become more noticeable in quieter passages. And when the story pushes into more serious territory during its later chapters, Bjorn's unchanging doofus energy creates a tonal disconnect that some reviewers found genuinely jarring. The Steam community sits at a strong positive rating, while critic scores split between those who found the humour endearing and those who found the characters too grating to spend ten hours with. That split is honest and predictive: your mileage will depend almost entirely on your appetite for watching an irredeemable slob accidentally do the right thing. For a debut release from a single developer, built in GameMaker and funded through a small Kickstarter campaign, this is a minor marvel of scope. It does not have the polish of a studio title and does not pretend to. What it has is handcrafted scenes with a real sense of place, a mystery that holds together across its full length, and a voice that nobody else was writing in this genre at the time. If you grew up with LucasArts adventures and want something that speaks the same language while refusing to be reverent about it, Demetrios is worth an afternoon. Kai, Scout Team

Demetrios - The BIG Cynical Adventure

Demetrios - The BIG Cynical Adventure

31 may 2016COWCAT
GamerScout opina

If you miss the days of Broken Sword and Monkey Island but want them filtered through a Paris gutter, Bjorn's hungover odyssey is a scrappy one-person achievement worth your Saturday afternoon.

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Acerca de Demetrios - The BIG Cynical Adventure

I went into this one expecting a disposable free-to-play time-killer and came out genuinely charmed, which tells you something about what solo developer Fabrice Breton managed to pull off. Demetrios is a point-and-click built across six chapters, following Bjorn Thonen, an antique dealer in Paris who is objectively the worst person you could assign to investigate a theft - which is exactly why he has to do it. The premise sounds familiar because it is, and the game knows it. Breton's design is openly self-aware, poking fun at genre conventions while still leaning on them with affection. The inspirations - Broken Sword, Discworld, Phoenix Wright - are worn on the sleeve, and fans of any of those will feel the genetic thread. The core loop is pure classic point-and-click: search screens for interactive objects, combine items in improbable ways, trade favours with increasingly odd characters, and slowly inch your way through a conspiracy that spirals well beyond what Bjorn deserves to be involved in. Screen density is high - each location is packed with clickable objects, most of which prompt Bjorn's sardonic commentary. That commentary is both the game's biggest draw and its most divisive quality. The humour spans a wide tonal range: sharp meta-jokes, pop culture jabs at games like the suspiciously named 'Drathan Naked', and a slider's worth of toilet humour you can dial up or completely mute in the settings. That toilet humour slider is not a gimmick - use it. At full blast the scatological jokes hit a frequency that wears out its welcome; turned down or off, the script breathes and the actual wit comes through. The jokes land roughly half the time at best, but the half that lands lands properly. Where Demetrios earns genuine respect is in its player-facing systems. Hidden cookies on every screen serve as a tiered hint mechanic - find them, eat them when stuck, and Bjorn narrows your next step without handing the answer over. A hotspot-highlight button prevents the dead-end pixel-hunting that plagued the genre's first era. Navigation between locations is instantaneous, trimming the back-and-forth slog that often pads run time artificially. The result is a game that clocks in at six to ten hours depending on how thoroughly you explore, and it earns most of that length. Puzzle logic is mostly sound; a few leaps require the genre's trademark lateral thinking, but nothing demands a walkthrough if you are actually paying attention. The weaknesses are real and worth naming before you buy. The characters, Bjorn included, are drawn as archetypes rather than people - the snarky slob, the naive neighbour, the horrible child - and critics who wanted someone to actually root for will stay frustrated throughout. The audio design has gaps that become more noticeable in quieter passages. And when the story pushes into more serious territory during its later chapters, Bjorn's unchanging doofus energy creates a tonal disconnect that some reviewers found genuinely jarring. The Steam community sits at a strong positive rating, while critic scores split between those who found the humour endearing and those who found the characters too grating to spend ten hours with. That split is honest and predictive: your mileage will depend almost entirely on your appetite for watching an irredeemable slob accidentally do the right thing. For a debut release from a single developer, built in GameMaker and funded through a small Kickstarter campaign, this is a minor marvel of scope. It does not have the polish of a studio title and does not pretend to. What it has is handcrafted scenes with a real sense of place, a mystery that holds together across its full length, and a voice that nobody else was writing in this genre at the time. If you grew up with LucasArts adventures and want something that speaks the same language while refusing to be reverent about it, Demetrios is worth an afternoon.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaPoint-and-ClickSelf-Aware HumorCookie Hint SystemToilet Humor SliderSix ChaptersHidden Object ScreensSolo DeveloperParis SettingItem Combination PuzzlesGenre Parody

Requisitos del sistema

Mínimos

OS
Windows 7, 8.1, 10 or 11 (32 or 64 bits)
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
600 MB available space
Graphics
Intel HD Graphics 5000, Nvidia or ATI card with at least 256MB VRAM
Processor
1.5 GHz Dual Core
Sound Card
DirectX Compatible Sound Card

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Reseñas y valoraciones

Metacritic
72

Información del juego

Desarrolladora
COWCAT
Distribuidora
COWCAT
Fecha de lanzamiento
31 may 2016

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Demetrios - The BIG Cynical Adventure se lanzó el 31 de mayo de 2016.

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Demetrios - The BIG Cynical Adventure fue desarrollado por COWCAT.

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