Compara los precios de DEEP SPACE ANOMALY en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DRM GMZ. Publicado por DRM GMZ. Lanzado el 24/6/2019. Disponible en PC, Xbox. Géneros: Action, Indie.

A micro-priced top-down arena shooter with a dozen weapon types and escalating alien waves. Honest fun, zero pretension, and a soundtrack that divides opinion sharply.

I'll be straight with you: I went in expecting nothing and came out with a curious kind of respect for what DRM GMZ (Dream Games, per the opening voice-over) actually put together here. Deep Space Anomaly is a top-down, dual-stick arena shooter where your only objective is to outlast escalating waves of alien enemies, and it never pretends to be anything more than that. There is no story worth mentioning. You spawn, you shoot, you survive. If that premise makes you close the tab, this game is not for you. What keeps it from being entirely disposable is the weapon variety. The arsenal runs past a dozen options - gatling guns, rockets, lasers, and a handful of experimental weapons that feel genuinely distinct from each other. An allied support drone tags along and gives the combat just a little more texture. Progression comes through upgrading your ship's stats between runs, and the difficulty ramps up fast. By the time you hit the later levels the screen fills with enemies and the only vocabulary available to you is dodge and prioritize. Fans of bullet-hell adjacents or old-school arcade shooters will recognize the rhythm and probably enjoy it. Players who need mechanical depth beyond "choose your weapon and live longer" may burn out quickly. The rough edges are real and worth naming. The achievement system is notorious among the small community for firing off constantly with zero context, which cheapens what should feel like milestones. The soundtrack is loud and divisive - one part of the audience tagged it as a genuine highlight, while critics noted it clashes awkwardly with the game's pace and leans heavily on abrasive electronic textures. The overall feel is unpolished, more weekend project than finished product. No rebindable keys at launch caused friction too, though the developer stayed present in the community and responded to bug reports. For all that, roughly three-quarters of Steam reviewers left a positive note, which is a quiet signal that the game lands for the audience it's aimed at. It's a short, punchy session game. You're not investing an evening - you're filling twenty minutes. At its price point the ask is almost absurdly low, and for achievement hunters it offers an oddly frictionless route to a large count. Just don't arrive expecting handcraft or intentionality in the design. This is a game that knows one thing and does it with whatever energy it has. Kai, Scout Team

DEEP SPACE ANOMALY

DEEP SPACE ANOMALY

24 jun 2019DRM GMZ
GamerScout opina

A micro-priced top-down arena shooter with a dozen weapon types and escalating alien waves. Honest fun, zero pretension, and a soundtrack that divides opinion sharply.

PCXbox
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Mínimo histórico: €0.99

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I'll be straight with you: I went in expecting nothing and came out with a curious kind of respect for what DRM GMZ (Dream Games, per the opening voice-over) actually put together here. Deep Space Anomaly is a top-down, dual-stick arena shooter where your only objective is to outlast escalating waves of alien enemies, and it never pretends to be anything more than that. There is no story worth mentioning. You spawn, you shoot, you survive. If that premise makes you close the tab, this game is not for you. What keeps it from being entirely disposable is the weapon variety. The arsenal runs past a dozen options - gatling guns, rockets, lasers, and a handful of experimental weapons that feel genuinely distinct from each other. An allied support drone tags along and gives the combat just a little more texture. Progression comes through upgrading your ship's stats between runs, and the difficulty ramps up fast. By the time you hit the later levels the screen fills with enemies and the only vocabulary available to you is dodge and prioritize. Fans of bullet-hell adjacents or old-school arcade shooters will recognize the rhythm and probably enjoy it. Players who need mechanical depth beyond "choose your weapon and live longer" may burn out quickly. The rough edges are real and worth naming. The achievement system is notorious among the small community for firing off constantly with zero context, which cheapens what should feel like milestones. The soundtrack is loud and divisive - one part of the audience tagged it as a genuine highlight, while critics noted it clashes awkwardly with the game's pace and leans heavily on abrasive electronic textures. The overall feel is unpolished, more weekend project than finished product. No rebindable keys at launch caused friction too, though the developer stayed present in the community and responded to bug reports. For all that, roughly three-quarters of Steam reviewers left a positive note, which is a quiet signal that the game lands for the audience it's aimed at. It's a short, punchy session game. You're not investing an evening - you're filling twenty minutes. At its price point the ask is almost absurdly low, and for achievement hunters it offers an oddly frictionless route to a large count. Just don't arrive expecting handcraft or intentionality in the design. This is a game that knows one thing and does it with whatever energy it has.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Top-Down ShooterWave SurvivalWeapon Upgrade SystemArena CombatBullet Hell-AdjacentAchievement HuntingSession Game

Requisitos del sistema

Mínimos

OS
Microsoft Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
213 MB available space
Graphics
512MB VRAM. Latest WHQL drivers
Processor
AMD / Intel 1.8GHz or faster
Sound Card
DirectX® Compatible

Recomendados

OS
Microsoft Windows 10
Memory
16 GB RAM
DirectX
Version 10
Storage
213 MB available space
Graphics
4GB VRAM
Processor
AMD Ryzen / Intel i5, Xeon or better
Sound Card
DirectX® Compatible

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Información del juego

Desarrolladora
DRM GMZ
Distribuidora
DRM GMZ
Fecha de lanzamiento
24 jun 2019

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¿En qué plataformas está disponible DEEP SPACE ANOMALY?

DEEP SPACE ANOMALY está disponible en PC, Xbox.

¿Cuándo se lanzó DEEP SPACE ANOMALY?

DEEP SPACE ANOMALY se lanzó el 24 de junio de 2019.

¿Quién desarrolló DEEP SPACE ANOMALY?

DEEP SPACE ANOMALY fue desarrollado por DRM GMZ.