Compara los precios de Deep Rock Galactic: Survivor en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Funday Games. Publicado por Ghost Ship Publishing. Lanzado el 17/9/2025. Disponible en PC. Géneros: Action.

The survivor-like genre finally has a genuine rival to Vampire Survivors, and it got there by adding a pickaxe to the formula.

I went in expecting a reskin and came out having lost a weekend. Deep Rock Galactic: Survivor is a top-down auto-shooter roguelite where you pick one of four dwarf classes, Scout, Gunner, Engineer, or Driller, drop into the procedurally generated caves of Hoxxes IV, and survive escalating swarms of alien bugs while mining destructible terrain, stacking weapon upgrades, and sprinting for the drop pod before the 30-second extraction timer leaves you for dead. That exit timer is not a joke. Miss it once and you will feel it personally. What separates this from the crowded survivor-like pack is the mining. The cave walls are fully destructible, and carving tunnels is not optional busywork. You dig to create chokepoints that concentrate your auto-fire into tighter kill zones, to reach precious minerals wedged in corners, and to bail yourself out when the bug wave cuts off your escape route. The risk-reward tension is genuine: every second you spend mining instead of kiting is a second the swarm gets closer, and greedy digging in the wrong spot can trap you with no way out. No other game in the genre forces that kind of spatial thinking mid-run. The four base classes each feel distinct. The Scout dodges through crowds with quick bursts; the Gunner soaks hits and dumps lead downrange; the Engineer drops turrets and manages positioning like a zone-control puzzle; the Driller leans into fire and area denial. Each class has three subclass variants unlocked through player rank milestones, so early runs with only the Scout Classic eventually open up twelve total playstyles, including Class Mods like the Recon Scout, the Juggernaut Gunner, and the turret-focused Maintenance Worker Engineer. Weapons carry over from the original game, from the Deepcore GK2 and Zhukov NUK17 to the Experimental Plasma Charger and various deployable turrets, and unlocking overclocks through Milestones adds meaningful build depth over time. The meta-progression layer, permanent stat buffs bought with mined minerals and credits between runs, is functional but slow, and a common community complaint is that the early percentage upgrades feel underwhelming compared to the exciting overclock builds waiting further down the unlock chain. The presentation is one of the game's clearest strengths. The lighting in the caves is genuinely impressive for a top-down game, biomes like the Crystalline Caverns feel alive, and the dwarf voice lines carry the same gruff humor that made the original a cult hit. Late-game runs do get visually chaotic, with bullets, fire, drone beams, and explosions all competing for screen space, which can make tracking your dwarf harder than it should be. The difficulty curve rises cleanly through the early Hazard levels, then spikes hard at Hazard 5, where RNG can decide whether your build sings or stalls regardless of skill. Players who want a game that stays fair and readable at max difficulty may hit a wall there. The game also ships with structured mode variety beyond the basic dive format: daily Vanguard Contracts with rotating mutators, Mastery dives for permanent stat unlocks, and Anomaly Dives that offer unusual challenge conditions. There is enough here to keep the loop fresh for dozens of hours before the grind starts to show. Alex, Scout Team

Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

17 sept 2025Funday GamesGhost Ship Publishing
GamerScout opina

The survivor-like genre finally has a genuine rival to Vampire Survivors, and it got there by adding a pickaxe to the formula.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
12,24 €
en Kinguin
Mínimo registrado: 7,56 €
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Veredicto de GamerScout

Ideal for survivor-like fans who want tactical depth from a pickaxe, and DRG devotees hunting a worthy solo experience.

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Historial de precios

Mínimo registrado
7,56 €5 jul 2026
Mejor precio actual
12,24 €
Tiendas de claves
6,32 €10,59 €14,86 €19,13 €5 Jul15 Jul26 Jul5 Aug15 Aug
5 jul — 15 ago
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Capturas y multimedia

Acerca de Deep Rock Galactic: Survivor

I went in expecting a reskin and came out having lost a weekend. Deep Rock Galactic: Survivor is a top-down auto-shooter roguelite where you pick one of four dwarf classes, Scout, Gunner, Engineer, or Driller, drop into the procedurally generated caves of Hoxxes IV, and survive escalating swarms of alien bugs while mining destructible terrain, stacking weapon upgrades, and sprinting for the drop pod before the 30-second extraction timer leaves you for dead. That exit timer is not a joke. Miss it once and you will feel it personally. What separates this from the crowded survivor-like pack is the mining. The cave walls are fully destructible, and carving tunnels is not optional busywork. You dig to create chokepoints that concentrate your auto-fire into tighter kill zones, to reach precious minerals wedged in corners, and to bail yourself out when the bug wave cuts off your escape route. The risk-reward tension is genuine: every second you spend mining instead of kiting is a second the swarm gets closer, and greedy digging in the wrong spot can trap you with no way out. No other game in the genre forces that kind of spatial thinking mid-run. The four base classes each feel distinct. The Scout dodges through crowds with quick bursts; the Gunner soaks hits and dumps lead downrange; the Engineer drops turrets and manages positioning like a zone-control puzzle; the Driller leans into fire and area denial. Each class has three subclass variants unlocked through player rank milestones, so early runs with only the Scout Classic eventually open up twelve total playstyles, including Class Mods like the Recon Scout, the Juggernaut Gunner, and the turret-focused Maintenance Worker Engineer. Weapons carry over from the original game, from the Deepcore GK2 and Zhukov NUK17 to the Experimental Plasma Charger and various deployable turrets, and unlocking overclocks through Milestones adds meaningful build depth over time. The meta-progression layer, permanent stat buffs bought with mined minerals and credits between runs, is functional but slow, and a common community complaint is that the early percentage upgrades feel underwhelming compared to the exciting overclock builds waiting further down the unlock chain. The presentation is one of the game's clearest strengths. The lighting in the caves is genuinely impressive for a top-down game, biomes like the Crystalline Caverns feel alive, and the dwarf voice lines carry the same gruff humor that made the original a cult hit. Late-game runs do get visually chaotic, with bullets, fire, drone beams, and explosions all competing for screen space, which can make tracking your dwarf harder than it should be. The difficulty curve rises cleanly through the early Hazard levels, then spikes hard at Hazard 5, where RNG can decide whether your build sings or stalls regardless of skill. Players who want a game that stays fair and readable at max difficulty may hit a wall there. The game also ships with structured mode variety beyond the basic dive format: daily Vanguard Contracts with rotating mutators, Mastery dives for permanent stat unlocks, and Anomaly Dives that offer unusual challenge conditions. There is enough here to keep the loop fresh for dozens of hours before the grind starts to show.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaAuto-ShooterDestructible TerrainClass ModsOverclock BuildsHazard ScalingProcedural CavesExtraction TimerMeta-ProgressionBullet Heaven

Requisitos del sistema

Mínimos

OS
Win 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
Geforce GTX 1050 or similar
Processor
Intel i5-4590 or similar

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Funday Games
Distribuidora
Ghost Ship Publishing
Fecha de lanzamiento
17 sept 2025

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Mejor precio12,24 €
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Preguntas frecuentes sobre Deep Rock Galactic: Survivor

¿Cuánto cuesta Deep Rock Galactic: Survivor?

A 15 de agosto de 2026, la oferta más barata disponible de Deep Rock Galactic: Survivor es €12.24 en Kinguin, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Deep Rock Galactic: Survivor más barato?

El precio más bajo disponible que seguimos para Deep Rock Galactic: Survivor es €12.24 en Kinguin (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Deep Rock Galactic: Survivor?

Deep Rock Galactic: Survivor está disponible en PC.

¿Cuándo se lanzó Deep Rock Galactic: Survivor?

Deep Rock Galactic: Survivor se lanzó el 17 de septiembre de 2025.

¿Quién desarrolló Deep Rock Galactic: Survivor?

Deep Rock Galactic: Survivor fue desarrollado por Funday Games y publicado por Ghost Ship Publishing.