Compara los precios de Deckline en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Room Games. Publicado por Room Games. Lanzado el 7/5/2025. Disponible en PC. Géneros: Action, Casual, Indie, Simulation, Strategy.

Atmosphere does the heavy lifting here, and for a sub-three-dollar card game set during a 1990s Eastern European collapse, that is sometimes enough. Know the ceiling going in.

My first instinct with Deckline was to compare it to my strategy backlog: is there a decision tree here, build order considerations, meaningful variance run to run? Short answer is no, and you should know that before you spend a minute on it. What Room Games has built is a faithful, first-person recreation of Durak, the traditional Russian trick-taking card game, wrapped in one of the most oppressive atmospheric shells I have encountered in the indie space in a long time. That tension is real. The question is whether it is enough to hold a full session together. The rules of Durak are straightforward once you sit with them. Each player receives six cards from a 36-card deck, and a trump suit is established by the bottom card of the remaining pile. From there, the attacker places any card or multiple cards of the same rank, and the defender must beat each with a higher card of the same suit or any trump. Block everything and the roles flip. Fail and you absorb the table, handing the attacker another turn. The goal is to empty your hand before your opponent empties theirs. The AI is no pushover; reviewers have clocked it as a roughly 50/50 proposition, and there is genuine skill in timing when to burn trump cards and when to absorb a bad hand to set up a later salvo. Veterans of Eastern European card games will feel at home immediately. Complete newcomers will lose a few rounds before the logic clicks, then find themselves reasonably engaged. Where Deckline earns its praise is atmosphere, full stop. The bunker is dimly lit, low-poly, PSX-textured, and soaked in a grainy VHS filter that makes everything feel like recovered footage. Artillery rumbles constantly outside. Explosions shake the walls and kill the lights, forcing you to reach for the lamp on one side of the table or the anxiety medication on the other, each an actual interactive object that keeps screen blackouts from interrupting your hand management. Your squadmates grow quieter and more withdrawn as the session progresses, their nervous movements and deteriorating composure doing more narrative work than any written line of dialogue. The sound design, specifically the muffled conflict bleeding through concrete walls, is the game's single strongest asset and the main reason its Steam reception landed at roughly 86 percent positive across a few hundred reviews. But the ceiling is low and the community knows it. The so-called story mode resolves into a win or loss screen, credits, and a return to the main menu. The marketed "diverse endings" are not branching narrative outcomes; they are the two natural conclusions of any card game. There is no hand rearrangement in the UI, no optional Durak rule variants, no multiplayer, no progression layer of any kind. Players who go in expecting Inscryption-style environmental interactivity or Buckshot Roulette-style mechanical escalation will be disappointed, and several Steam reviewers flagged exactly that gap between marketing copy and reality. The interactables, the lamp and the pills, are atmospheric props rather than systems with meaningful knock-on effects. For my tastes, which lean toward decision depth and late-game complexity, Deckline runs out of interesting things to say after a session or two. The trump timing and hand management have a genuine skill ceiling, but the lack of rule variants or progression means you are essentially playing the same game repeatedly against the same AI opponent in the same room. That said, if what you want is a twenty-minute atmospheric horror experience built around a card game you may never have encountered before, this is a well-crafted, micro-priced delivery of exactly that. Set your expectations at the right altitude and it lands. Diego, Scout Team

Deckline

Deckline

7 may 2025Room Games
GamerScout opina

Atmosphere does the heavy lifting here, and for a sub-three-dollar card game set during a 1990s Eastern European collapse, that is sometimes enough. Know the ceiling going in.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.38

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.389 Jun 2026
Keyshops
€0.35€0.37€0.40€0.429 Jun14 Jun19 Jun23 Jun28 Jun
Tracking prices since 9 Jun 2026
Create alert

Capturas y multimedia

Acerca de Deckline

My first instinct with Deckline was to compare it to my strategy backlog: is there a decision tree here, build order considerations, meaningful variance run to run? Short answer is no, and you should know that before you spend a minute on it. What Room Games has built is a faithful, first-person recreation of Durak, the traditional Russian trick-taking card game, wrapped in one of the most oppressive atmospheric shells I have encountered in the indie space in a long time. That tension is real. The question is whether it is enough to hold a full session together. The rules of Durak are straightforward once you sit with them. Each player receives six cards from a 36-card deck, and a trump suit is established by the bottom card of the remaining pile. From there, the attacker places any card or multiple cards of the same rank, and the defender must beat each with a higher card of the same suit or any trump. Block everything and the roles flip. Fail and you absorb the table, handing the attacker another turn. The goal is to empty your hand before your opponent empties theirs. The AI is no pushover; reviewers have clocked it as a roughly 50/50 proposition, and there is genuine skill in timing when to burn trump cards and when to absorb a bad hand to set up a later salvo. Veterans of Eastern European card games will feel at home immediately. Complete newcomers will lose a few rounds before the logic clicks, then find themselves reasonably engaged. Where Deckline earns its praise is atmosphere, full stop. The bunker is dimly lit, low-poly, PSX-textured, and soaked in a grainy VHS filter that makes everything feel like recovered footage. Artillery rumbles constantly outside. Explosions shake the walls and kill the lights, forcing you to reach for the lamp on one side of the table or the anxiety medication on the other, each an actual interactive object that keeps screen blackouts from interrupting your hand management. Your squadmates grow quieter and more withdrawn as the session progresses, their nervous movements and deteriorating composure doing more narrative work than any written line of dialogue. The sound design, specifically the muffled conflict bleeding through concrete walls, is the game's single strongest asset and the main reason its Steam reception landed at roughly 86 percent positive across a few hundred reviews. But the ceiling is low and the community knows it. The so-called story mode resolves into a win or loss screen, credits, and a return to the main menu. The marketed "diverse endings" are not branching narrative outcomes; they are the two natural conclusions of any card game. There is no hand rearrangement in the UI, no optional Durak rule variants, no multiplayer, no progression layer of any kind. Players who go in expecting Inscryption-style environmental interactivity or Buckshot Roulette-style mechanical escalation will be disappointed, and several Steam reviewers flagged exactly that gap between marketing copy and reality. The interactables, the lamp and the pills, are atmospheric props rather than systems with meaningful knock-on effects. For my tastes, which lean toward decision depth and late-game complexity, Deckline runs out of interesting things to say after a session or two. The trump timing and hand management have a genuine skill ceiling, but the lack of rule variants or progression means you are essentially playing the same game repeatedly against the same AI opponent in the same room. That said, if what you want is a twenty-minute atmospheric horror experience built around a card game you may never have encountered before, this is a well-crafted, micro-priced delivery of exactly that. Set your expectations at the right altitude and it lands.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Psychological HorrorAtmospheric HorrorDurakEastern European SettingWar NarrativeNo MultiplayerShort PlaytimeTrump Suit MechanicsGlobal LeaderboardMinimalist Horror

Requisitos del sistema

Mínimos

OS
Windows 10 64 Bit, Windows 11 64 Bit
Memory
400 MB RAM
Storage
300 MB available space
Graphics
NVIDIA GeForce GTX 550 Ti
Processor
Intel(R) Core(TM) i3-2100 CPU @ 3.10

Sigue explorando

Community Discussion

Be the first to comment on Deckline.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Room Games
Distribuidora
Room Games
Fecha de lanzamiento
7 may 2025

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Room Games

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Deckline →

Preguntas frecuentes sobre Deckline

¿Cuánto cuesta Deckline?

El precio de Deckline cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Deckline más barato?

Compara los precios de Deckline en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Deckline?

Deckline está disponible en PC.

¿Cuándo se lanzó Deckline?

Deckline se lanzó el 7 de mayo de 2025.

¿Quién desarrolló Deckline?

Deckline fue desarrollado por Room Games.