Compara los precios de Decisive Campaigns: Barbarossa en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por VR Designs. Publicado por Matrix Games. Lanzado el 29/4/2016. Disponible en PC. Géneros: Strategy.

If you think hex-and-counter wargames stop at moving divisions around a map, Barbarossa will correct that assumption in about twenty minutes and keep you second-guessing yourself for a hundred hours more.

I have a soft spot for wargames that make you feel the weight of command rather than just the arithmetic of combat, and Decisive Campaigns: Barbarossa hits that nerve harder than almost anything else in the genre. The third entry in VR Designs' Decisive Campaigns series, it covers the German invasion of the Soviet Union from June 1941 through to February 1942 at divisional scale, with 30-kilometre hexes and four-day turns. On paper that sounds like standard fare. In practice, the management layer grafted on top changes everything about how the game actually plays. The hex-and-counter foundation is competent and familiar if you have spent time with wargames. Units have action points for movement and combat, HQ proximity governs supply and morale, and overextending your panzer spearheads without converting the Soviet rail gauge first will leave your armour stranded and under-supplied. Air power and artillery enter the picture through a card system: you spend them to blitz a sector, protect a flank, switch a formation between Blitz, Offensive, and Defensive stances, or call in Luftwaffe support. That card economy is tight by design and forces constant triage. The pure wargame layer is solid, if not dramatically innovative compared to Gary Grigsby territory, but it forms a sensible chassis. What separates Barbarossa from its peers is the RPG-inflected political system wrapped around all of that. Playing the Germans means stepping into the shoes of Franz Halder, Chief of the General Staff, not some omnipotent AI overlord. Subordinates have personalities. They drag their feet when annoyed. Hitler overrides your operational decisions at the worst moments, and whether you lean into his directives or push back costs you political capital either way. The semi-randomised decision events that fire each turn range from propaganda photo shoots and Geneva Convention choices all the way to rail conversion logistics and officer commendations. Every choice ripples back into the field in ways that take several playthroughs to fully trace. The Soviet side mirrors this pressure through Stalin's paranoia, the weakness of his shattered command structure, and tools like Zhukov and Khrushchev deployed to prop up failing army HQs. Crucially, the political layer can be disabled entirely for a cleaner wargame experience, which makes the game accessible to genre newcomers who want to dip in before swimming in the deep end. The learning curve is real and worth naming honestly. The UI is functional rather than pretty, the manual is dense, and your first German campaign will likely end with Army Group Centre stalled east of Smolensk while you puzzle out why your supply lines collapsed. Built-in video tutorials and extensive tooltips flatten that curve considerably, and the Matrix forums still show active discussion years after release, with community-made scenarios and a mod construction set keeping the title alive well past its initial run. The AI has earned genuine respect from the wargaming community: it punishes overconfidence and rewards considered play. Multiplayer runs on the PBEM++ system Matrix uses across its catalogue, serviceable if not flashy. The graphics are purely functional, the battle animations minimal, and the audio loop will become wallpaper within the first session. None of that matters much when you are forty minutes deep into deciding whether to redeploy a panzer group from Army Group South to Centre and what that will do to your relationship with von Rundstedt. The replayability is high by design: one handcrafted campaign built for depth rather than scenario breadth, and the semi-randomised decision system means no two runs play identically. If you want something with the decision density of a Paradox game but focused on a single, specific historical operation at operational scale, Barbarossa occupies a lane that very few titles compete in. Diego, Scout Team

Decisive Campaigns: Barbarossa

Decisive Campaigns: Barbarossa

29 abr 2016VR DesignsMatrix Games
GamerScout opina

If you think hex-and-counter wargames stop at moving divisions around a map, Barbarossa will correct that assumption in about twenty minutes and keep you second-guessing yourself for a hundred hours more.

PC
ProtonDB Bronze
Mejor precio disponible
8,76 €
en Gamivo
Mínimo registrado: 8,76 €
Sigue este precio

Veredicto de GamerScout

Best for wargame veterans and patient newcomers who want operational command politics layered on top of a sharp Eastern Front hex game.

Comparar precios(4 tiendas)

GamivoMejor precio
StandardGlobalSteam KeyClave
8,76 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
9,82 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
12,65 €-75%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
50,86 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyCopia de regalo
65,36 €-10%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyCopia de regalo
65,36 €-10%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
8,76 €23 jun 2026
Mejor precio actual
8,76 €
El más bajo desde que lo seguimos
Tiendas de claves
8,63 €9,07 €9,51 €9,95 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Decisive Campaigns: Barbarossa

I have a soft spot for wargames that make you feel the weight of command rather than just the arithmetic of combat, and Decisive Campaigns: Barbarossa hits that nerve harder than almost anything else in the genre. The third entry in VR Designs' Decisive Campaigns series, it covers the German invasion of the Soviet Union from June 1941 through to February 1942 at divisional scale, with 30-kilometre hexes and four-day turns. On paper that sounds like standard fare. In practice, the management layer grafted on top changes everything about how the game actually plays. The hex-and-counter foundation is competent and familiar if you have spent time with wargames. Units have action points for movement and combat, HQ proximity governs supply and morale, and overextending your panzer spearheads without converting the Soviet rail gauge first will leave your armour stranded and under-supplied. Air power and artillery enter the picture through a card system: you spend them to blitz a sector, protect a flank, switch a formation between Blitz, Offensive, and Defensive stances, or call in Luftwaffe support. That card economy is tight by design and forces constant triage. The pure wargame layer is solid, if not dramatically innovative compared to Gary Grigsby territory, but it forms a sensible chassis. What separates Barbarossa from its peers is the RPG-inflected political system wrapped around all of that. Playing the Germans means stepping into the shoes of Franz Halder, Chief of the General Staff, not some omnipotent AI overlord. Subordinates have personalities. They drag their feet when annoyed. Hitler overrides your operational decisions at the worst moments, and whether you lean into his directives or push back costs you political capital either way. The semi-randomised decision events that fire each turn range from propaganda photo shoots and Geneva Convention choices all the way to rail conversion logistics and officer commendations. Every choice ripples back into the field in ways that take several playthroughs to fully trace. The Soviet side mirrors this pressure through Stalin's paranoia, the weakness of his shattered command structure, and tools like Zhukov and Khrushchev deployed to prop up failing army HQs. Crucially, the political layer can be disabled entirely for a cleaner wargame experience, which makes the game accessible to genre newcomers who want to dip in before swimming in the deep end. The learning curve is real and worth naming honestly. The UI is functional rather than pretty, the manual is dense, and your first German campaign will likely end with Army Group Centre stalled east of Smolensk while you puzzle out why your supply lines collapsed. Built-in video tutorials and extensive tooltips flatten that curve considerably, and the Matrix forums still show active discussion years after release, with community-made scenarios and a mod construction set keeping the title alive well past its initial run. The AI has earned genuine respect from the wargaming community: it punishes overconfidence and rewards considered play. Multiplayer runs on the PBEM++ system Matrix uses across its catalogue, serviceable if not flashy. The graphics are purely functional, the battle animations minimal, and the audio loop will become wallpaper within the first session. None of that matters much when you are forty minutes deep into deciding whether to redeploy a panzer group from Army Group South to Centre and what that will do to your relationship with von Rundstedt. The replayability is high by design: one handcrafted campaign built for depth rather than scenario breadth, and the semi-randomised decision system means no two runs play identically. If you want something with the decision density of a Paradox game but focused on a single, specific historical operation at operational scale, Barbarossa occupies a lane that very few titles compete in.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercloud-savestier:indieHex-and-CounterOperational WargameChain of CommandPolitical ManagementPBEM MultiplayerCard-Based Resource SystemSupply Line ManagementHistorical AccuracySingle Campaign Replayability

Requisitos del sistema

Mínimos

OS
OS: Windows Vista, Windows 7, Windows 8, Windows 10
Memory
1 GB RAM
Storage
424 MB available space
Graphics
Video/Graphics: 8MB video memory
Processor
1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)
Sound Card
Sound: DirectX Compatible Sound Card

Sigue explorando

Community Discussion

Be the first to comment on Decisive Campaigns: Barbarossa.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
VR Designs
Distribuidora
Matrix Games
Fecha de lanzamiento
29 abr 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio8,76 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de VR Designs

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Decisive Campaigns: Barbarossa →

Preguntas frecuentes sobre Decisive Campaigns: Barbarossa

¿Cuánto cuesta Decisive Campaigns: Barbarossa?

A 15 de agosto de 2026, la oferta más barata disponible de Decisive Campaigns: Barbarossa es €8.76 en Gamivo, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Decisive Campaigns: Barbarossa más barato?

El precio más bajo disponible que seguimos para Decisive Campaigns: Barbarossa es €8.76 en Gamivo (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Decisive Campaigns: Barbarossa?

Decisive Campaigns: Barbarossa está disponible en PC.

¿Cuándo se lanzó Decisive Campaigns: Barbarossa?

Decisive Campaigns: Barbarossa se lanzó el 29 de abril de 2016.

¿Quién desarrolló Decisive Campaigns: Barbarossa?

Decisive Campaigns: Barbarossa fue desarrollado por VR Designs y publicado por Matrix Games.