Compara los precios de Death's Toll en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Curious Fox Sox. Publicado por Curious Fox Sox. Lanzado el 1/2/2024. Disponible en PC. Géneros: Action, Adventure, Indie.

A scrappy top-down roguelite that bets everything on one tense idea: stop moving, and something ancient and terrible catches up with you. Worth a look if you can live with rough edges.

I have a soft spot for small games built around a single rule that changes how you think. Death's Toll has one: a mythical beast is always behind you, never resting, closing the gap every time you hesitate. That constant offscreen pressure is the whole design philosophy in one sentence, and honestly, for a micro-budget indie from a one-person studio, it carries further than you might expect. The structure is a roguelite road trip. Each run starts with a randomly generated map full of branching locations, each icon hiding a different kind of encounter. You pick a class before you set out, which shapes your fighting style, and then push forward, grabbing food, drinks, and powerups while cutting through waves of enemies in top-down combat. Resource management sits quietly underneath the action: sleep is rationed, supplies need careful use, and skipping a useful node to save time is a real decision with real consequences. The comedy-horror NPCs scattered along the route are a genuine surprise. Some are strange in a way that feels deliberate and charming, which matters more in a small game like this than people give credit for. Local co-op is supported, and the couch experience gives the pressure mechanic extra bite. Watching a friend panic-loot while the beast timer ticks is a good time. The community has flagged that some basic mechanics, like eating and drinking, are not explained well enough in-game, and that friction is real. A first run without a guide can feel like the game is withholding something. That is a fair criticism, and it would benefit from better onboarding. The pixel art does its job without being extraordinary, and the overall runtime per run is short enough that failing and restarting never feels punishing. Curious Fox Sox is a studio that clearly enjoys weird, constrained ideas, and Death's Toll fits that identity. It is not a polished product. The seams show. But the core loop, move fast, scavenge smart, class choice matters, beast never sleeps, holds together well enough to make a run feel meaningful. If you go in expecting a lo-fi roguelite with genuine tension and a few weird characters rather than a complete genre statement, this one lands. Kai, Scout Team

Death's Toll

Death's Toll

1 feb 2024Curious Fox Sox
GamerScout opina

A scrappy top-down roguelite that bets everything on one tense idea: stop moving, and something ancient and terrible catches up with you. Worth a look if you can live with rough edges.

PC
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Mínimo histórico: €0.98

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Acerca de Death's Toll

I have a soft spot for small games built around a single rule that changes how you think. Death's Toll has one: a mythical beast is always behind you, never resting, closing the gap every time you hesitate. That constant offscreen pressure is the whole design philosophy in one sentence, and honestly, for a micro-budget indie from a one-person studio, it carries further than you might expect. The structure is a roguelite road trip. Each run starts with a randomly generated map full of branching locations, each icon hiding a different kind of encounter. You pick a class before you set out, which shapes your fighting style, and then push forward, grabbing food, drinks, and powerups while cutting through waves of enemies in top-down combat. Resource management sits quietly underneath the action: sleep is rationed, supplies need careful use, and skipping a useful node to save time is a real decision with real consequences. The comedy-horror NPCs scattered along the route are a genuine surprise. Some are strange in a way that feels deliberate and charming, which matters more in a small game like this than people give credit for. Local co-op is supported, and the couch experience gives the pressure mechanic extra bite. Watching a friend panic-loot while the beast timer ticks is a good time. The community has flagged that some basic mechanics, like eating and drinking, are not explained well enough in-game, and that friction is real. A first run without a guide can feel like the game is withholding something. That is a fair criticism, and it would benefit from better onboarding. The pixel art does its job without being extraordinary, and the overall runtime per run is short enough that failing and restarting never feels punishing. Curious Fox Sox is a studio that clearly enjoys weird, constrained ideas, and Death's Toll fits that identity. It is not a polished product. The seams show. But the core loop, move fast, scavenge smart, class choice matters, beast never sleeps, holds together well enough to make a run feel meaningful. If you go in expecting a lo-fi roguelite with genuine tension and a few weird characters rather than a complete genre statement, this one lands.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopcontroller-supporttier:sub-5Persistent Threat MechanicClass-Based RunsMap Node SelectionComedy-HorrorCouch Co-opResource RationingShort RunsPost-Apocalyptic RoadtripPixel Roguelite

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Storage
1 GB available space
Processor
2Ghz+

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Memory
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Información del juego

Desarrolladora
Curious Fox Sox
Distribuidora
Curious Fox Sox
Fecha de lanzamiento
1 feb 2024

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¿En qué plataformas está disponible Death's Toll?

Death's Toll está disponible en PC.

¿Cuándo se lanzó Death's Toll?

Death's Toll se lanzó el 1 de febrero de 2024.

¿Quién desarrolló Death's Toll?

Death's Toll fue desarrollado por Curious Fox Sox.