Compara los precios de Deathbloom: Chapter 1 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Vincent Lade. Publicado por Vincent Lade. Lanzado el 16/5/2019. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

A solo-dev haunted manor that wears its Silent Hill and Resident Evil reverence honestly, with cryptic puzzles and a roster of enemies that will make you reconsider dark corridors.

I have a soft spot for the kind of game that one person builds from scratch and quietly drops on Steam, hoping the right audience finds it. Deathbloom: Chapter 1 is exactly that kind of project, and knowing it is Vincent Lade's first game makes the ambition on display both more impressive and more forgivable when the seams show. The setting does a lot of heavy lifting. Bachman Manor is a first-person survival horror labyrinth spanning corridors, foyers, libraries, galleries, gardens, and more, and the map system asks you to check and annotate your progress as you go, which immediately grounds you in the old-school loop of cautious exploration. Finding items, locating keys, and deciphering cryptic riddles to push deeper into the estate carries an authentic tension that the genre's classics made famous. Scattered letters fill in the manor's history in fragments, and a mysterious ally named Christina surfaces to offer guidance at moments that feel genuinely atmospheric rather than mechanical. The enemy roster is where Deathbloom earns some genuine unease. Numb Bodies, Feral Dogs, Dollfaces, the Starved, and the more mythic presences the game simply calls "The Bloody Woman" and "Samual" give each wing of the manor its own dread personality. The weapons range from modern firearms to medieval tools, and the improvised, scavenge-what-you-can philosophy keeps resource pressure real. Player-reported completion data suggests most runs land somewhere in the two-to-four hour range, which is exactly the right length for a chapter-one hook. The game knows it is a setup, and it paces itself accordingly. Where things wobble is in the rough edges you might expect from a solo debut. Some players have noted framerate inconsistencies in specific rooms, and the puzzle logic occasionally tips from "cryptic" into "opaque," the kind of stumble that can break immersion mid-atmosphere. The sound design, though, earns consistent praise from the community, and the gothic aesthetic holds together well enough that the shortcomings read as craft limits rather than carelessness. With over a hundred Steam reviews sitting at a very positive rating, the reception suggests that the audience it was made for found it. If you measure indie horror by polish and production value alone, Deathbloom: Chapter 1 will frustrate you. If you measure it by sincerity, by whether a solo creator managed to build a convincing haunted manor with real enemy variety, a working map system, and enough narrative thread to pull you toward Chapter 2, then this is worth the session. It is a small, handmade thing that respects your familiarity with the genre while still finding its own shadows to hide in. Kai, Scout Team

Deathbloom: Chapter 1

Deathbloom: Chapter 1

16 may 2019Vincent Lade
GamerScout opina

A solo-dev haunted manor that wears its Silent Hill and Resident Evil reverence honestly, with cryptic puzzles and a roster of enemies that will make you reconsider dark corridors.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.90

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Acerca de Deathbloom: Chapter 1

I have a soft spot for the kind of game that one person builds from scratch and quietly drops on Steam, hoping the right audience finds it. Deathbloom: Chapter 1 is exactly that kind of project, and knowing it is Vincent Lade's first game makes the ambition on display both more impressive and more forgivable when the seams show. The setting does a lot of heavy lifting. Bachman Manor is a first-person survival horror labyrinth spanning corridors, foyers, libraries, galleries, gardens, and more, and the map system asks you to check and annotate your progress as you go, which immediately grounds you in the old-school loop of cautious exploration. Finding items, locating keys, and deciphering cryptic riddles to push deeper into the estate carries an authentic tension that the genre's classics made famous. Scattered letters fill in the manor's history in fragments, and a mysterious ally named Christina surfaces to offer guidance at moments that feel genuinely atmospheric rather than mechanical. The enemy roster is where Deathbloom earns some genuine unease. Numb Bodies, Feral Dogs, Dollfaces, the Starved, and the more mythic presences the game simply calls "The Bloody Woman" and "Samual" give each wing of the manor its own dread personality. The weapons range from modern firearms to medieval tools, and the improvised, scavenge-what-you-can philosophy keeps resource pressure real. Player-reported completion data suggests most runs land somewhere in the two-to-four hour range, which is exactly the right length for a chapter-one hook. The game knows it is a setup, and it paces itself accordingly. Where things wobble is in the rough edges you might expect from a solo debut. Some players have noted framerate inconsistencies in specific rooms, and the puzzle logic occasionally tips from "cryptic" into "opaque," the kind of stumble that can break immersion mid-atmosphere. The sound design, though, earns consistent praise from the community, and the gothic aesthetic holds together well enough that the shortcomings read as craft limits rather than carelessness. With over a hundred Steam reviews sitting at a very positive rating, the reception suggests that the audience it was made for found it. If you measure indie horror by polish and production value alone, Deathbloom: Chapter 1 will frustrate you. If you measure it by sincerity, by whether a solo creator managed to build a convincing haunted manor with real enemy variety, a working map system, and enough narrative thread to pull you toward Chapter 2, then this is worth the session. It is a small, handmade thing that respects your familiarity with the genre while still finding its own shadows to hide in.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Solo DeveloperOld-School HorrorMansion ExplorationResource ScavengingMap AnnotationBoss EncountersGothic AtmosphereChapter-Based Narrative

Requisitos del sistema

Mínimos

OS
Windows 7, 8, 10 (64 bit)
Memory
4 GB RAM
DirectX
Version 10
Storage
9 GB available space
Graphics
DirectX 10 graphics card with 1024Mb Video RAM
Processor
Intel Core 2 Quad, Intel Core 2 Duo e8500

Recomendados

OS
Windows 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 12
Storage
9 GB available space
Graphics
GeForce GTX 1050 Ti
Processor
Intel Core i7-7700 2.80 GHz

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Información del juego

Desarrolladora
Vincent Lade
Distribuidora
Vincent Lade
Fecha de lanzamiento
16 may 2019

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¿En qué plataformas está disponible Deathbloom: Chapter 1?

Deathbloom: Chapter 1 está disponible en PC.

¿Cuándo se lanzó Deathbloom: Chapter 1?

Deathbloom: Chapter 1 se lanzó el 16 de mayo de 2019.

¿Quién desarrolló Deathbloom: Chapter 1?

Deathbloom: Chapter 1 fue desarrollado por Vincent Lade.