Deadlock es gratis para jugar — descarga y juega gratis, con ediciones de pago opcionales y DLC comparados en esta página. Desarrollado por Valve. Publicado por Valve. Lanzado el 1/1/1998. Disponible en PC. Géneros: Action, Free To Play.

Valve's early-access hero shooter meets MOBA, still in active development. Raw, promising, and already drawing serious competitive attention.

Deadlock is Valve's shot at a hybrid genre most studios have fumbled: part hero shooter, part third-person MOBA, with lane structure, creep waves, and an item-build economy layered under fast gunplay. You pick a hero with a distinct kit, push lanes, farm souls from kills and minions, build items mid-match that meaningfully change how your character plays, and eventually crack the enemy base. If that sounds like someone smashed Dota 2 into a third-person shooter and hit go, you are basically correct. The question is whether that mashup holds up, and so far, largely, it does. Movement feels deliberate. There is a zip-line network above each map that lets you traverse quickly between lanes, and a bullet-dash mechanic that rewards players who learn its timing. Time-to-kill sits in a mid range, long enough that positioning matters, short enough that standing in the open is still punished fast. Weapon feel varies hard across the roster, from hitscan pistols to charge-shot rifles, and the item shop adds active abilities on top of passives, so your loadout is a genuine decision point every match rather than an afterthought. This is where the MOBA half earns its keep: a badly itemised player at the same hero level is a free kill. The catch is that Deadlock is explicitly in early development. Hero balance swings wildly between patches. Some characters feel overtuned in ways that break the mid-game economy. The ranked system exists but has not reached the maturity level where climbing feels like a reliable skill signal. Netcode is functional but you will notice it in chaotic teamfights. For anyone who needs a polished, balanced, ready-for-prime-time competitive product right now, this is not that. Content is still sparse and matchmaking pools are uneven at off-peak hours. Who should be playing it anyway? People who want to get in early on something that has obvious Valve production weight behind it and a mechanical foundation that is sturdier than most games at this stage. If you have the patience for build experimentation, if reading patch notes sounds fun rather than like homework, and if you can tolerate losing to things that might be nerfed next week, Deadlock rewards that tolerance. The soul-farming loop is genuinely engaging, the lane-to-teamfight pacing is well structured, and there is clear depth waiting to be solved by the player base. Playing it right now means being part of that process, for better and worse. Bottom line from where I sit: the gunplay is good enough to keep a shooter player interested, the build depth is real, and Valve's track record with games in this genre is hard to ignore. Just do not come in expecting a finished ladder experience. Come in expecting to break things and be broken by things, and to have more fun than you probably should at this stage of development. Fred, Scout Team

Deadlock
ActionFree To Play

Deadlock

Gratis para jugar
1 ene 1998Valve
GamerScout opina

Valve's early-access hero shooter meets MOBA, still in active development. Raw, promising, and already drawing serious competitive attention.

PC
ProtonDB Platinum
Gratis para jugar

Deadlock es gratis para descargar y jugar. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de abajo.

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Acerca de Deadlock

Deadlock is Valve's shot at a hybrid genre most studios have fumbled: part hero shooter, part third-person MOBA, with lane structure, creep waves, and an item-build economy layered under fast gunplay. You pick a hero with a distinct kit, push lanes, farm souls from kills and minions, build items mid-match that meaningfully change how your character plays, and eventually crack the enemy base. If that sounds like someone smashed Dota 2 into a third-person shooter and hit go, you are basically correct. The question is whether that mashup holds up, and so far, largely, it does. Movement feels deliberate. There is a zip-line network above each map that lets you traverse quickly between lanes, and a bullet-dash mechanic that rewards players who learn its timing. Time-to-kill sits in a mid range, long enough that positioning matters, short enough that standing in the open is still punished fast. Weapon feel varies hard across the roster, from hitscan pistols to charge-shot rifles, and the item shop adds active abilities on top of passives, so your loadout is a genuine decision point every match rather than an afterthought. This is where the MOBA half earns its keep: a badly itemised player at the same hero level is a free kill. The catch is that Deadlock is explicitly in early development. Hero balance swings wildly between patches. Some characters feel overtuned in ways that break the mid-game economy. The ranked system exists but has not reached the maturity level where climbing feels like a reliable skill signal. Netcode is functional but you will notice it in chaotic teamfights. For anyone who needs a polished, balanced, ready-for-prime-time competitive product right now, this is not that. Content is still sparse and matchmaking pools are uneven at off-peak hours. Who should be playing it anyway? People who want to get in early on something that has obvious Valve production weight behind it and a mechanical foundation that is sturdier than most games at this stage. If you have the patience for build experimentation, if reading patch notes sounds fun rather than like homework, and if you can tolerate losing to things that might be nerfed next week, Deadlock rewards that tolerance. The soul-farming loop is genuinely engaging, the lane-to-teamfight pacing is well structured, and there is clear depth waiting to be solved by the player base. Playing it right now means being part of that process, for better and worse. Bottom line from where I sit: the gunplay is good enough to keep a shooter player interested, the build depth is real, and Valve's track record with games in this genre is hard to ignore. Just do not come in expecting a finished ladder experience. Come in expecting to break things and be broken by things, and to have more fun than you probably should at this stage of development.

Fred
Fred · Scout Team

Shooters

Etiquetas

Multi-playerHero ShooterMOBA HybridEarly DevelopmentLane-basedItem BuildsThird-Person ShooterSoul FarmingCompetitiveTeam-based

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Información del juego

Desarrolladora
Valve
Distribuidora
Valve
Fecha de lanzamiento
1 ene 1998

Modos de juego

multiplayer

Idiomas

Audio (1)
English
Subtítulos (17)
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¿Cuánto cuesta Deadlock?

Deadlock es gratis para jugar — descargarlo y jugarlo no cuesta nada en PC. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de esta página.

¿Deadlock tiene compras dentro del juego?

Deadlock es gratis para descargar y jugar, y se monetiza mediante compras opcionales dentro del juego como cosméticos, ediciones o DLC en lugar de un precio inicial. Cualquier edición o complemento de pago disponible aparece en la tabla de precios de esta página.

¿En qué plataformas está disponible Deadlock?

Deadlock está disponible en PC.

¿Cuándo se lanzó Deadlock?

Deadlock se lanzó el 1 de enero de 1998.

¿Quién desarrolló Deadlock?

Deadlock fue desarrollado por Valve.