Compara los precios de Dead Island 2 - Haus en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dambuster Studios. Publicado por Deep Silver. Lanzado el 22/4/2024. Disponible en Xbox Series X, Xbox One, PC, Xbox. Géneros: Action, Adventure.

A three-hour psycho-horror detour into a techno-death cult's Malibu mansion - wildly stylish in places, but thin on new mechanics and over before you've fully settled in.

My first thought stepping into Haus was that Dambuster had genuinely outdone themselves on set design. The Malibu cliff-side villa looks modest from outside, but push through the front doors and the place unfolds into something far stranger: a subterranean rave complex, bottomless-pit corridors bathed in techno lighting, and thematic rooms that feel closer to a haunted attraction than a zombie shooter. That atmosphere is the DLC's strongest card, and when it's cooking the whole thing has a dream-logic tension that the base game never quite reached. The premise is doing a lot of heavy lifting. You are pulled from your Hell-A safe house by an invitation card, teleported to the villa of one Konstantin, and promptly handed a severed talking head to carry around. The cult's fixation on immortality, BrinK technology, and something called the Ark of Ascension is genuinely interesting for a while, and the writing leans into absurdist horror with enough wit to stay fun. Character banter - particularly if you are playing as Ryan - is sharper here than in the main campaign. The story, though, leaves more threads dangling than it ties off, and the final act shifts from surreal set-pieces into a repetitive stretch of button-pushing and horde-clearing that drains momentum right when it should be building. On the mechanics side, Haus adds three new weapons: the K-ROSSBOW crossbow for long-range headshot clearance, the blade-and-flame Hog Roaster, and the shoulder-mounted Dead Islands. Eight new skill cards round out the loot, though most reviewers found them forgettable. Two new gameplay wrinkles - rage emitters that charge your fury meter faster, and flesh doors that only open when you are in zombie mode - are interesting ideas that barely get space to breathe across a runtime that most players clock at around three hours. The base game's FLESH dismemberment system and card-based upgrade loop are all still here and still satisfying, but if you were hoping Haus would introduce a genuinely new layer to the combat, it does not. The Mixed Steam score (77% positive from around 330 reviews) is honest. Fans of the base game tend to enjoy it as a focused excursion; players who felt Dead Island 2 already outstayed its welcome will find Haus offers no corrective. The length-to-value ratio is the loudest complaint in community discussions, and it is a fair one. Worth knowing: Haus scales enemies to your current level, so there is no risk of arriving over-powered and steamrolling it, but the flip side is that arriving under-equipped mid-campaign can make the back half punishing. If you loved the base game and want more of that gory, humor-soaked loop wrapped in genuinely creative art direction, Haus delivers a solid few hours. If you are on the fence about whether Dead Island 2 is for you at all, this is not the piece of content that will change your mind. Alex, Scout Team

Dead Island 2 - Haus

Dead Island 2 - Haus

22 abr 2024Dambuster StudiosDeep Silver
GamerScout opina

A three-hour psycho-horror detour into a techno-death cult's Malibu mansion - wildly stylish in places, but thin on new mechanics and over before you've fully settled in.

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My first thought stepping into Haus was that Dambuster had genuinely outdone themselves on set design. The Malibu cliff-side villa looks modest from outside, but push through the front doors and the place unfolds into something far stranger: a subterranean rave complex, bottomless-pit corridors bathed in techno lighting, and thematic rooms that feel closer to a haunted attraction than a zombie shooter. That atmosphere is the DLC's strongest card, and when it's cooking the whole thing has a dream-logic tension that the base game never quite reached. The premise is doing a lot of heavy lifting. You are pulled from your Hell-A safe house by an invitation card, teleported to the villa of one Konstantin, and promptly handed a severed talking head to carry around. The cult's fixation on immortality, BrinK technology, and something called the Ark of Ascension is genuinely interesting for a while, and the writing leans into absurdist horror with enough wit to stay fun. Character banter - particularly if you are playing as Ryan - is sharper here than in the main campaign. The story, though, leaves more threads dangling than it ties off, and the final act shifts from surreal set-pieces into a repetitive stretch of button-pushing and horde-clearing that drains momentum right when it should be building. On the mechanics side, Haus adds three new weapons: the K-ROSSBOW crossbow for long-range headshot clearance, the blade-and-flame Hog Roaster, and the shoulder-mounted Dead Islands. Eight new skill cards round out the loot, though most reviewers found them forgettable. Two new gameplay wrinkles - rage emitters that charge your fury meter faster, and flesh doors that only open when you are in zombie mode - are interesting ideas that barely get space to breathe across a runtime that most players clock at around three hours. The base game's FLESH dismemberment system and card-based upgrade loop are all still here and still satisfying, but if you were hoping Haus would introduce a genuinely new layer to the combat, it does not. The Mixed Steam score (77% positive from around 330 reviews) is honest. Fans of the base game tend to enjoy it as a focused excursion; players who felt Dead Island 2 already outstayed its welcome will find Haus offers no corrective. The length-to-value ratio is the loudest complaint in community discussions, and it is a fair one. Worth knowing: Haus scales enemies to your current level, so there is no risk of arriving over-powered and steamrolling it, but the flip side is that arriving under-equipped mid-campaign can make the back half punishing. If you loved the base game and want more of that gory, humor-soaked loop wrapped in genuinely creative art direction, Haus delivers a solid few hours. If you are on the fence about whether Dead Island 2 is for you at all, this is not the piece of content that will change your mind.

Alex
Alex · Scout Team

Catch-all

Etiquetas

xboxPsycho-Horror AtmosphereTechno-Cult SettingShort DLCSkill Card BuildsRage/Fury MechanicsFlesh Door PuzzlesSet-Piece DesignLevel-Scaled EnemiesCrossbow Combat

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Steam
77%(331)

Información del juego

Desarrolladora
Dambuster Studios
Distribuidora
Deep Silver
Fecha de lanzamiento
22 abr 2024

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¿En qué plataformas está disponible Dead Island 2 - Haus?

Dead Island 2 - Haus está disponible en Xbox Series X, Xbox One, PC, Xbox.

¿Cuándo se lanzó Dead Island 2 - Haus?

Dead Island 2 - Haus se lanzó el 22 de abril de 2024.

¿Quién desarrolló Dead Island 2 - Haus?

Dead Island 2 - Haus fue desarrollado por Dambuster Studios y publicado por Deep Silver.