Dead Island 2 - Haus
A three-hour psycho-horror detour into a techno-death cult's Malibu mansion - wildly stylish in places, but thin on new mechanics and over before you've fully settled in.
Comparar precios(0 tiendas)
Cargando precios...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia

Acerca de Dead Island 2 - Haus
My first thought stepping into Haus was that Dambuster had genuinely outdone themselves on set design. The Malibu cliff-side villa looks modest from outside, but push through the front doors and the place unfolds into something far stranger: a subterranean rave complex, bottomless-pit corridors bathed in techno lighting, and thematic rooms that feel closer to a haunted attraction than a zombie shooter. That atmosphere is the DLC's strongest card, and when it's cooking the whole thing has a dream-logic tension that the base game never quite reached. The premise is doing a lot of heavy lifting. You are pulled from your Hell-A safe house by an invitation card, teleported to the villa of one Konstantin, and promptly handed a severed talking head to carry around. The cult's fixation on immortality, BrinK technology, and something called the Ark of Ascension is genuinely interesting for a while, and the writing leans into absurdist horror with enough wit to stay fun. Character banter - particularly if you are playing as Ryan - is sharper here than in the main campaign. The story, though, leaves more threads dangling than it ties off, and the final act shifts from surreal set-pieces into a repetitive stretch of button-pushing and horde-clearing that drains momentum right when it should be building. On the mechanics side, Haus adds three new weapons: the K-ROSSBOW crossbow for long-range headshot clearance, the blade-and-flame Hog Roaster, and the shoulder-mounted Dead Islands. Eight new skill cards round out the loot, though most reviewers found them forgettable. Two new gameplay wrinkles - rage emitters that charge your fury meter faster, and flesh doors that only open when you are in zombie mode - are interesting ideas that barely get space to breathe across a runtime that most players clock at around three hours. The base game's FLESH dismemberment system and card-based upgrade loop are all still here and still satisfying, but if you were hoping Haus would introduce a genuinely new layer to the combat, it does not. The Mixed Steam score (77% positive from around 330 reviews) is honest. Fans of the base game tend to enjoy it as a focused excursion; players who felt Dead Island 2 already outstayed its welcome will find Haus offers no corrective. The length-to-value ratio is the loudest complaint in community discussions, and it is a fair one. Worth knowing: Haus scales enemies to your current level, so there is no risk of arriving over-powered and steamrolling it, but the flip side is that arriving under-equipped mid-campaign can make the back half punishing. If you loved the base game and want more of that gory, humor-soaked loop wrapped in genuinely creative art direction, Haus delivers a solid few hours. If you are on the fence about whether Dead Island 2 is for you at all, this is not the piece of content that will change your mind.

Catch-all
Etiquetas
Requisitos del sistema
Sigue explorando
Community Discussion
Be the first to comment on Dead Island 2 - Haus.
Reseñas y valoraciones
Información del juego
- Desarrolladora
- Dambuster Studios
- Distribuidora
- Deep Silver
- Fecha de lanzamiento
- 22 abr 2024
