DEAD ISLAND 2 EXPANSION PASS
Two short but gory story chunks bundled together - worth it if you loved Hell-A's vibe, a tough sell if the base game already wore out its welcome.
Comparar precios(0 tiendas)
Cargando precios...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia

Acerca de DEAD ISLAND 2 EXPANSION PASS
My honest take on the Dead Island 2 Expansion Pass is this: it is a package built for people who genuinely cannot get enough of bashing zombie skulls in sun-drenched, satirical Los Angeles, and not for anyone hoping the DLC will fix cracks in the base game's foundation. You get two story expansions - Haus and SoLA - plus a bonus katana (the Red's Demise, which generates a temporary damage boost per kill) and a Gaelic Queen Dani character pack with a costume and weapon skin. That is the full contents list, and it is thinner than the marketing energy around it suggests. Haus takes you to a sprawling cliffside villa in Malibu, the headquarters of a techno-death cult called the Kult led by a prophet named Konstantin. The setting is genuinely unsettling - indoor forests, subterranean rave spaces, bottomless pits, and flesh doors you can only open while in Fury mode. New mechanics include rage emitters that charge your Fury meter faster and a crossbow used to pop glowing "dark brains" off walls to unlock weapon caches and progress routes. It is weird in a good way, and it leans more into horror atmosphere than the base game ever did. The catch: you will see the credits in around three hours, and the story raises more questions than it answers. SoLA lands you at a zombie-infested music festival in the Valley, accessible once you have cleared the Giant Slayer main quest. The open-air setting theoretically offers more room to breathe than Haus's claustrophobic compound, and SoLA does a better job of weaving back into the main campaign's plot - familiar characters reappear, and some story gaps get partially filled. New enemy types include a Whipper zombie that uses its own entrails as a weapon, and the Dirge, an unkillable intelligent Clotter that stalks you periodically like a low-budget Nemesis. New weapons include the Ripper (available for purchase at an eyebrow-raising price in the safe house) and the Sawblade Launcher (handed to you only after you finish the DLC, which feels like a design own-goal). Runtime is another three-ish hours, and community consensus is that it still manages to feel padded despite that short window. A few things worth knowing before you pull the trigger. Neither expansion resolves the cliffhanger ending from the base game - if that is what you are here for, you will leave disappointed. The game does not scale difficulty to your player level, so timing matters: the community recommendation is to play Haus first, then SoLA, ideally after completing most of the main campaign at a high level. Jump in too early and you risk getting locked out of key sections because you have not yet unlocked Fury. Play too late and the new enemies will feel like warm-up fodder. The co-op runs fine for the same three-player online sessions the base game supports, and the Dirge's final fight in SoLA is one of those moments where bringing a friend genuinely helps. On the whole, if the idea of more Hell-A gore with a couple of inventive new locations sounds good, there is fun here. If repetitive melee combat already wore thin on you by hour thirty of the base game, two more three-hour servings of the exact same thing will not change your mind.

Sports & racing
Etiquetas
Requisitos del sistema
Mínimos
Requires a 64-bit processor and operating system
Recomendados
Requires a 64-bit processor and operating system
Sigue explorando
Community Discussion
Be the first to comment on DEAD ISLAND 2 EXPANSION PASS.
Reseñas y valoraciones
Información del juego
- Desarrolladora
- Dambuster Studios
- Distribuidora
- Deep Silver
- Fecha de lanzamiento
- 22 abr 2024