Compara los precios de Dead Ground - Soundtrack (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DIG Games. Publicado por DIG Games. Lanzado el 14/2/2018. Disponible en PC, Linux. Géneros: Action, Indie, RPG, Strategy.

Dead Ground - Soundtrack (DLC)

Dead Ground - Soundtrack (DLC)

Complemento / DLC de Dead Ground — ver juego completo
14 feb 2018DIG Games
PCLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.55

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.5510 Jun 2026
Keyshops
€0.51€0.54€0.56€0.5910 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Dead Ground - Soundtrack (DLC)

My first instinct when I loaded Dead Ground was cautious optimism. Strip away the genre labels and what you have is a post-apocalyptic survival loop where you travel between procedurally generated levels, scavenge scrap and water, manage a base camp, pick up randomized guns and augments, then defend against escalating enemy waves with a mix of manually placed towers and direct hero action. On paper, that is a genuinely interesting intersection of systems. The twin-stick shooting component means you are not just watching towers do the work; you are kiting enemies, repositioning between waves, and making real-time calls on whether to spend resources on tower upgrades or save them for the next run's augment rolls. The roguelite loop has some bones worth respecting. Each run seeds a fresh combination of weapons, skills, and augments, so you are never optimizing the same fixed build twice. The base camp screen, which functions roughly like a Darkest Dungeon-style hub, lets you carry forward a trickle of permanent tower and skill upgrades between permadeath runs. Boss fights punctuate the wave structure and force you to stress-test whatever half-formed build you have assembled by that point. For the genre-curious player who wants something tighter than a full grand strategy session but deeper than a passive tower-placement game, the concept checks out. The problem is that the execution front-loads all the friction. One critic noted the game has plenty of upgrades and guns to show off but that "the gameplay slams on the brakes before you even get to experience them." That matches the community signal from Steam, where the title sits at a mixed 54 percent positive across 44 reviews. Players report that the early game feels underbaked and slow, and the presentation does not help: the 2D visuals have a dated, functional-but-forgettable quality, and some users flagged performance hiccups when the on-screen action heats up. The tutorial offers minimal hand-holding, which can read as either respectful or indifferent depending on your tolerance for trial-and-error learning. Inventory and resource management add genuine decision weight, but the systems are not explained well enough for newcomers to appreciate why those decisions matter. From a depth-of-decision standpoint, Dead Ground is a mid-tier proposition at best. The tower placement layer is real but shallow compared to dedicated genre entries. The roguelite unlocks provide a reason to keep running, but the pool of variables is not wide enough to sustain long-term build theorycrafting. If your benchmark for this genre is something like Rogue Tower or even a more action-forward Vampire Survivors-adjacent title, Dead Ground will feel limited. Where it earns its place is as a low-ask, low-cost experiment for players who specifically want the hybrid of active hero shooting fused with defensive tower placement, and who do not mind a rough edge or two. Go in knowing it is a small solo-developer project with ambition that slightly outpaces its polish, and you will calibrate your expectations correctly. Push too hard looking for late-game complexity and you will hit the ceiling fast.

Etiquetas

tier:inline-dlcinherits-from:15b1648d-9482-4a69-8d87-09ddea8193f9

Requisitos del sistema

Mínimos

OS
Windows 7 and above
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
Intel HD 4600 or equivalent (1 GB VRAM)
Processor
2 GHz
Sound Card
DirectX Compatible Sound Card

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 12
Storage
500 MB available space
Graphics
GeForce GTX 760 / Radeon 7950 or better.
Processor
2 GHz dual-core
Sound Card
DirectX Compatible Sound Card

Sigue explorando

Community Discussion

Be the first to comment on Dead Ground - Soundtrack (DLC).

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
DIG Games
Distribuidora
DIG Games
Fecha de lanzamiento
14 feb 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de DIG Games

Compra mejor: guías útiles

Preguntas frecuentes sobre Dead Ground - Soundtrack (DLC)

¿Cuánto cuesta Dead Ground - Soundtrack (DLC)?

El precio de Dead Ground - Soundtrack (DLC) cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Dead Ground - Soundtrack (DLC) más barato?

Compara los precios de Dead Ground - Soundtrack (DLC) en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Dead Ground - Soundtrack (DLC)?

Dead Ground - Soundtrack (DLC) está disponible en PC, Linux.

¿Cuándo se lanzó Dead Ground - Soundtrack (DLC)?

Dead Ground - Soundtrack (DLC) se lanzó el 14 de febrero de 2018.

¿Quién desarrolló Dead Ground - Soundtrack (DLC)?

Dead Ground - Soundtrack (DLC) fue desarrollado por DIG Games.