Compara los precios de Days Gone By en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fineam Neo Studio. Publicado por Fineam Neo Studio. Lanzado el 9/12/2019. Disponible en PC, Mac, Linux. Géneros: Casual.

A no-respawn, one-life 2D platformer that throws you into a dozen tile-built levels with nothing but a sword, your timing, and the creeping dread of starting over. Respect it or rage at it.

I'll be straight with you: Days Gone By is a micro-budget indie 2D platformer built in Godot by a solo-or-near-solo outfit called Fineam Neo Studio, and it wears that origin completely openly. The tile-to-tile design philosophy is visible in every screen you traverse - rooms connect in clean, deliberate grids, and the level geometry has that handcrafted, slightly rigid quality you get when one person is building every platform by hand. That is not an insult. It is a style, and if you grew up on early scrolling platformers, you will recognize the DNA immediately. The game's central hook is its no-mercy ruleset. There are no respawns, no power-ups, no in-level maps, and no second chances. You get one life to push through a set of levels that mix timing challenges with light hack-and-slash combat against fantasy enemies, eventually working toward a magic king boss at the end. The sword - reportedly oversized and deliberately so - is your primary tool, and swinging it through groups of enemies has a low-fi, satisfying crunch to it that punches above the budget. The fantasy and magic tags on the Steam page are accurate: this is not a grounded world, and the enemy designs lean into weird creature variety rather than pixel-realism. Who is this actually for? Players who miss the hostile simplicity of arcade-era platformers and do not need hand-holding to find that fun. If you bounce off games the moment a checkpoint system disappears, Days Gone By will frustrate you inside the first ten minutes. But if a clean one-life run through a dozen levels sounds like a satisfying afternoon rather than a chore, the game delivers exactly what it promises. The minigame elements add occasional variety, and partial controller support means you are not stuck on keyboard if you prefer a pad. The weak spots are real. The presentation is bare-bones - do not come expecting polished animation or a memorable soundtrack. The macOS situation is a practical concern: the game is listed as incompatible with macOS Catalina (10.15) and above, which rules out most modern Mac users despite the Mac listing in the store. Windows and Linux players are fine. The community around the game is essentially nonexistent, so if you hit a wall, you are solving it yourself. With only two recorded Steam reviews and no critical coverage, there is no wisdom-of-the-crowd to lean on. Take it for what it is: a tight, punishing little platformer that respects the constraints of the genre it is paying tribute to. It does the one-life challenge structure well enough that genre fans will get a clean hit of that particular satisfaction. Everything else is rough around the edges, and that is fine. Alex, Scout Team

Days Gone By

Days Gone By

9 dic 2019Fineam Neo Studio
GamerScout opina

A no-respawn, one-life 2D platformer that throws you into a dozen tile-built levels with nothing but a sword, your timing, and the creeping dread of starting over. Respect it or rage at it.

PCMacLinux
Mejor precio disponible
12,86 €
en Kinguin
Mínimo registrado: 12,73 €
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Veredicto de GamerScout

Best for players who want a punishing one-life 2D platformer with zero handholding and arcade-era structure.

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Historial de precios

Mínimo registrado
12,73 €15 jul 2026
Mejor precio actual
12,86 €
Tiendas de claves
11,85 €12,54 €13,22 €13,91 €5 Jul15 Jul26 Jul5 Aug15 Aug
5 jul — 15 ago
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Capturas y multimedia

Acerca de Days Gone By

I'll be straight with you: Days Gone By is a micro-budget indie 2D platformer built in Godot by a solo-or-near-solo outfit called Fineam Neo Studio, and it wears that origin completely openly. The tile-to-tile design philosophy is visible in every screen you traverse - rooms connect in clean, deliberate grids, and the level geometry has that handcrafted, slightly rigid quality you get when one person is building every platform by hand. That is not an insult. It is a style, and if you grew up on early scrolling platformers, you will recognize the DNA immediately. The game's central hook is its no-mercy ruleset. There are no respawns, no power-ups, no in-level maps, and no second chances. You get one life to push through a set of levels that mix timing challenges with light hack-and-slash combat against fantasy enemies, eventually working toward a magic king boss at the end. The sword - reportedly oversized and deliberately so - is your primary tool, and swinging it through groups of enemies has a low-fi, satisfying crunch to it that punches above the budget. The fantasy and magic tags on the Steam page are accurate: this is not a grounded world, and the enemy designs lean into weird creature variety rather than pixel-realism. Who is this actually for? Players who miss the hostile simplicity of arcade-era platformers and do not need hand-holding to find that fun. If you bounce off games the moment a checkpoint system disappears, Days Gone By will frustrate you inside the first ten minutes. But if a clean one-life run through a dozen levels sounds like a satisfying afternoon rather than a chore, the game delivers exactly what it promises. The minigame elements add occasional variety, and partial controller support means you are not stuck on keyboard if you prefer a pad. The weak spots are real. The presentation is bare-bones - do not come expecting polished animation or a memorable soundtrack. The macOS situation is a practical concern: the game is listed as incompatible with macOS Catalina (10.15) and above, which rules out most modern Mac users despite the Mac listing in the store. Windows and Linux players are fine. The community around the game is essentially nonexistent, so if you hit a wall, you are solving it yourself. With only two recorded Steam reviews and no critical coverage, there is no wisdom-of-the-crowd to lean on. Take it for what it is: a tight, punishing little platformer that respects the constraints of the genre it is paying tribute to. It does the one-life challenge structure well enough that genre fans will get a clean hit of that particular satisfaction. Everything else is rough around the edges, and that is fine.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayertier:aaaNo RespawnOne-Life ChallengeTile-BasedBoss FightArcade PlatformerGodot EngineFantasy Combat

Requisitos del sistema

Mínimos

OS
XP, Vista, 7, 10
Memory
512 MB RAM
Network
Broadband Internet connection
Storage
512 MB available space
Graphics
1 GB VRAM
Processor
1 GHz or faster

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Información del juego

Desarrolladora
Fineam Neo Studio
Distribuidora
Fineam Neo Studio
Fecha de lanzamiento
9 dic 2019

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Mejor precio12,86 €
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Preguntas frecuentes sobre Days Gone By

¿Cuánto cuesta Days Gone By?

A 15 de agosto de 2026, la oferta más barata disponible de Days Gone By es €12.86 en Kinguin, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Days Gone By más barato?

El precio más bajo disponible que seguimos para Days Gone By es €12.86 en Kinguin (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Days Gone By?

Days Gone By está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Days Gone By?

Days Gone By se lanzó el 9 de diciembre de 2019.

¿Quién desarrolló Days Gone By?

Days Gone By fue desarrollado por Fineam Neo Studio.