Compara los precios de Daymare 1998 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Invader Studios. Publicado por Destructive Creations. Lanzado el 17/9/2019. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 62/100.

A love-letter survival horror from Italian indie devs that wears its Resident Evil 2 obsession openly, flawed, janky in spots, but earnest in ways big studios rarely are.

Daymare 1998 is a third-person survival horror shooter built by Invader Studios, a small Italian team that started as an unofficial RE2 remake project before pivoting into an original game. That origin story is basically stamped on every pixel of it. You get tight corridors, inventory management, limited ammo, and a B-movie bioterrorism plot delivered across three playable characters with overlapping timelines. If you grew up with late-90s Capcom survival horror and still feel a pang of nostalgia when you hear slow synth ambience and the sound of a door creak, this game is quietly calling your name. The mechanical core leans hard on deliberate resource management. Reloading does not auto-discard your half-empty magazine, you have to manage it manually through an inventory grid, which adds a satisfying layer of tension the genre often skips. Combat itself is clunky, and intentionally so: enemies absorb bullets in that old-fashioned way that makes every shot feel like a small financial decision. The three protagonists, soldier Liev, agent Raven, and researcher Anderson, each have slightly different playstyles, though the differences are subtle enough that genre newcomers might not notice. The level design shows ambition in some stretches and budget limits in others. You will hit a few tedious sections, particularly in the second act, where pacing drags and the checkpoint spacing feels punishing rather than tense. Where Daymare earns real affection is in its atmosphere and craft signals. The sound design punches above what you'd expect from a studio this size. The soundtrack has this analog, almost cassette-tape texture to it that matches the 1998 setting in a way that feels thought-through rather than cosmetic. Enemy designs reference classic horror archetypes without fully copying them, and the environmental storytelling, scattered documents, body arrangements, facility layouts, rewards players who slow down and read the room. It is not subtle about its references, but there is a difference between homage done with genuine care and cash-in nostalgia, and this lands closer to the former. The honest caveat: Daymare 1998 is a mixed-review game for real reasons. The voice acting ranges from solid to genuinely awkward, the story wraps itself in lore dumps that feel half-baked, and some technical roughness was never fully patched out. If you come in expecting the polish of a mid-budget AA title, you will bounce off it fast. But if you come in understanding what this is, a small team building the game they wanted to exist, with visible passion and audible heart, the cracks start to feel like character rather than failure. The 8-to-10-hour runtime respects your time, and the game does eventually find its footing in the third act when all three character arcs converge. For players who specifically love survival horror history, Daymare 1998 is worth experiencing as a document of what indie devs do when a studio refuses to remake a classic and a fan team decides to do something original instead. It is rough. It is also genuine in a way that is increasingly rare. Kai, Scout Team

Daymare 1998

Daymare 1998

17 sept 2019Invader StudiosDestructive Creations
GamerScout opina

A love-letter survival horror from Italian indie devs that wears its Resident Evil 2 obsession openly, flawed, janky in spots, but earnest in ways big studios rarely are.

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Acerca de Daymare 1998

Daymare 1998 is a third-person survival horror shooter built by Invader Studios, a small Italian team that started as an unofficial RE2 remake project before pivoting into an original game. That origin story is basically stamped on every pixel of it. You get tight corridors, inventory management, limited ammo, and a B-movie bioterrorism plot delivered across three playable characters with overlapping timelines. If you grew up with late-90s Capcom survival horror and still feel a pang of nostalgia when you hear slow synth ambience and the sound of a door creak, this game is quietly calling your name. The mechanical core leans hard on deliberate resource management. Reloading does not auto-discard your half-empty magazine, you have to manage it manually through an inventory grid, which adds a satisfying layer of tension the genre often skips. Combat itself is clunky, and intentionally so: enemies absorb bullets in that old-fashioned way that makes every shot feel like a small financial decision. The three protagonists, soldier Liev, agent Raven, and researcher Anderson, each have slightly different playstyles, though the differences are subtle enough that genre newcomers might not notice. The level design shows ambition in some stretches and budget limits in others. You will hit a few tedious sections, particularly in the second act, where pacing drags and the checkpoint spacing feels punishing rather than tense. Where Daymare earns real affection is in its atmosphere and craft signals. The sound design punches above what you'd expect from a studio this size. The soundtrack has this analog, almost cassette-tape texture to it that matches the 1998 setting in a way that feels thought-through rather than cosmetic. Enemy designs reference classic horror archetypes without fully copying them, and the environmental storytelling, scattered documents, body arrangements, facility layouts, rewards players who slow down and read the room. It is not subtle about its references, but there is a difference between homage done with genuine care and cash-in nostalgia, and this lands closer to the former. The honest caveat: Daymare 1998 is a mixed-review game for real reasons. The voice acting ranges from solid to genuinely awkward, the story wraps itself in lore dumps that feel half-baked, and some technical roughness was never fully patched out. If you come in expecting the polish of a mid-budget AA title, you will bounce off it fast. But if you come in understanding what this is, a small team building the game they wanted to exist, with visible passion and audible heart, the cracks start to feel like character rather than failure. The 8-to-10-hour runtime respects your time, and the game does eventually find its footing in the third act when all three character arcs converge. For players who specifically love survival horror history, Daymare 1998 is worth experiencing as a document of what indie devs do when a studio refuses to remake a classic and a fan team decides to do something original instead. It is rough. It is also genuine in a way that is increasingly rare.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamSurvival HorrorInventory ManagementMultiple ProtagonistsAtmosphericRetro HorrorBioterrorism NarrativeManual Reload SystemLinear StoryThird-Person Shooter

Requisitos del sistema

Mínimos

Processor
Intel®Core i5-4460, 2.70GHz or AMD FX-6300 or better
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 7…

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Intel®Core i7-3770 or AMD FX-9590 or better
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Reseñas y valoraciones

Metacritic
62
Steam
69%(4,205)

Información del juego

Desarrolladora
Invader Studios
Distribuidora
Destructive Creations
Fecha de lanzamiento
17 sept 2019

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¿En qué plataformas está disponible Daymare 1998?

Daymare 1998 está disponible en PC, Xbox.

¿Cuándo se lanzó Daymare 1998?

Daymare 1998 se lanzó el 17 de septiembre de 2019.

¿Quién desarrolló Daymare 1998?

Daymare 1998 fue desarrollado por Invader Studios y publicado por Destructive Creations.

¿Merece la pena comprar Daymare 1998?

Daymare 1998 tiene una puntuación Metacritic de 62/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.