Compara los precios de Darkstar One en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ascaron Entertainment ltd.. Publicado por Strategy First. Lanzado el 13/2/2008. Disponible en PC. Géneros: Action. Puntuación Metacritic: 71/100.

If you ever wished Freelancer had an RPG upgrade loop bolted onto a single evolving ship, Darkstar One scratches that itch, though repetition eventually dents the fun.

My first hour with Darkstar One had me genuinely convinced this was the forgotten gem the space-sim genre deserved. You inherit a partly organic prototype fighter from your murdered father, and right from the jump the premise of upgrading one ship across the entire game rather than swapping hulls feels like a smart, focused design choice. Collect alien artifacts buried inside asteroids, absorb them into the DarkStar One's hull, wings, or propulsion, and the ship literally changes shape as it grows more capable. Push the hull track and you unlock extra turret hardpoints. Push wings and you get more forward weapon mounts and sharper handling. The plasma cannon develops its own branch, unlocking tricks that range from EMP blasts to a full plasma shield. For a game from 2006, that layered upgrade structure still holds up as its single best idea. The combat is where the game earns its hours. Dogfights against the six alien factions, each with their own ship designs and weapons you can rip off wrecks and mount yourself, feel punchy and readable. Laser fire, missiles, and afterburner boosts keep scraps kinetic without demanding hardcore sim inputs. The trading side is the polar opposite: a straightforward buy-low, sell-high loop across station economies that requires almost no economic thought. You can run cargo between systems using drone tethers that physically trail behind the ship, and dropping them mid-fight to recover agility is a neat tactical wrinkle. Six loose career paths, from mercenary to smuggler to trader, give you some identity without ever branching into genuine consequences. The story, written around protagonist Kayron Jarvis hunting his father's killer while a larger alien threat unfolds, is Hollywood-thin but functional. Here is where candor matters. The repetition problem is real and it compounds over the course of a roughly 25-to-30-hour playthrough. Station interiors copy-paste across the galaxy, each system tends to feature the same basic layout of a planet, a trade post, and an asteroid field, and the optional missions recycle the same handful of templates so often that the variety wears thin well before the credits. The voice acting ranges from mediocre to actively painful, and a handful of mission structures force you to sit through slow alien monologues you cannot skip. On the technical side, the retail release shipped with StarForce DRM that breaks on modern Windows, though the Steam and GOG versions include a clean patch and sidestep that headache entirely. Mouse-and-keyboard controls are workable but twitchy, and the game never properly explains all its keybindings, so check the manual PDF in the install directory. Who actually gets value here? Players who bounced off the X series for being too spreadsheet-heavy and want something that feels more like an action game with light RPG scaffolding. If you lived through Freelancer and want a shorter, slightly scrappier cousin of that experience, Darkstar One delivers that loop reliably even if it never matches Freelancer's sense of a living galaxy. It is not a game that justifies every hour it asks for, but the ship progression and combat fundamentals are good enough that the first half flies by. Treat it as a focused single-playthrough experience, not a sandbox to live in, and the rough edges bother you less. Alex, Scout Team

Darkstar One

Darkstar One

13 feb 2008Ascaron Entertainment ltd.Strategy First
GamerScout opina

If you ever wished Freelancer had an RPG upgrade loop bolted onto a single evolving ship, Darkstar One scratches that itch, though repetition eventually dents the fun.

PC
Steam Deck PlayableProtonDB Silver
Mejor precio disponible
1,13 €-89%
en YuPlay
Mínimo registrado: 0,87 €
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Veredicto de GamerScout

Best for Freelancer fans who want shorter, more action-focused space combat with a satisfying ship upgrade loop, and can forgive repetitive mission design.

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Historial de precios

Mínimo registrado
0,87 €6 jul 2026
Mejor precio actual
1,13 €
Tiendas de claves
0,81 €1,01 €1,20 €1,40 €6 Jul16 Jul26 Jul5 Aug15 Aug
6 jul — 15 ago
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Acerca de Darkstar One

My first hour with Darkstar One had me genuinely convinced this was the forgotten gem the space-sim genre deserved. You inherit a partly organic prototype fighter from your murdered father, and right from the jump the premise of upgrading one ship across the entire game rather than swapping hulls feels like a smart, focused design choice. Collect alien artifacts buried inside asteroids, absorb them into the DarkStar One's hull, wings, or propulsion, and the ship literally changes shape as it grows more capable. Push the hull track and you unlock extra turret hardpoints. Push wings and you get more forward weapon mounts and sharper handling. The plasma cannon develops its own branch, unlocking tricks that range from EMP blasts to a full plasma shield. For a game from 2006, that layered upgrade structure still holds up as its single best idea. The combat is where the game earns its hours. Dogfights against the six alien factions, each with their own ship designs and weapons you can rip off wrecks and mount yourself, feel punchy and readable. Laser fire, missiles, and afterburner boosts keep scraps kinetic without demanding hardcore sim inputs. The trading side is the polar opposite: a straightforward buy-low, sell-high loop across station economies that requires almost no economic thought. You can run cargo between systems using drone tethers that physically trail behind the ship, and dropping them mid-fight to recover agility is a neat tactical wrinkle. Six loose career paths, from mercenary to smuggler to trader, give you some identity without ever branching into genuine consequences. The story, written around protagonist Kayron Jarvis hunting his father's killer while a larger alien threat unfolds, is Hollywood-thin but functional. Here is where candor matters. The repetition problem is real and it compounds over the course of a roughly 25-to-30-hour playthrough. Station interiors copy-paste across the galaxy, each system tends to feature the same basic layout of a planet, a trade post, and an asteroid field, and the optional missions recycle the same handful of templates so often that the variety wears thin well before the credits. The voice acting ranges from mediocre to actively painful, and a handful of mission structures force you to sit through slow alien monologues you cannot skip. On the technical side, the retail release shipped with StarForce DRM that breaks on modern Windows, though the Steam and GOG versions include a clean patch and sidestep that headache entirely. Mouse-and-keyboard controls are workable but twitchy, and the game never properly explains all its keybindings, so check the manual PDF in the install directory. Who actually gets value here? Players who bounced off the X series for being too spreadsheet-heavy and want something that feels more like an action game with light RPG scaffolding. If you lived through Freelancer and want a shorter, slightly scrappier cousin of that experience, Darkstar One delivers that loop reliably even if it never matches Freelancer's sense of a living galaxy. It is not a game that justifies every hour it asks for, but the ship progression and combat fundamentals are good enough that the first half flies by. Treat it as a focused single-playthrough experience, not a sandbox to live in, and the rough edges bother you less.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayertier:aaaSpace CombatSingle-Ship ProgressionArtifact HuntingFaction WarfareArcade FlightPlasma CannonTrading LiteStory-Driven

Requisitos del sistema

Mínimos

Sound
DirectX compatible Sound Card
Memory
1024 MB RAM
Graphics
DirectX 9 compatible 256 MB graphics card with support for pixel/vertex shader 3.0 (GeForce 6/Radeon x1x00 and above)
Processor
3.0 GHz Intel or AMD processor
Hard Drive
7 GB HD Space
Supported OS
Windows XP with SP2

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Reseñas y valoraciones

Metacritic
71

Información del juego

Desarrolladora
Ascaron Entertainment ltd.
Distribuidora
Strategy First
Fecha de lanzamiento
13 feb 2008

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Mejor precio1,13 €
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Preguntas frecuentes sobre Darkstar One

¿Cuánto cuesta Darkstar One?

A 15 de agosto de 2026, la oferta más barata disponible de Darkstar One es €1.13 en YuPlay, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Darkstar One más barato?

El precio más bajo disponible que seguimos para Darkstar One es €1.13 en YuPlay (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Darkstar One?

Darkstar One está disponible en PC.

¿Cuándo se lanzó Darkstar One?

Darkstar One se lanzó el 13 de febrero de 2008.

¿Quién desarrolló Darkstar One?

Darkstar One fue desarrollado por Ascaron Entertainment ltd. y publicado por Strategy First.

¿Merece la pena comprar Darkstar One?

Darkstar One tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.