Darksiders III - Blades & Whip Edition
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Darksiders III is a hack-and-slash action RPG set in a post-apocalyptic Earth where the Four Horsemen universe continues without War or Death at the wheel. This time you play as Fury, the sole female Horseman, sent to hunt down and destroy the Seven Deadly Sins while the Charred Council watches with suspicion. The shift in tone compared to the first two entries is real: this is a smaller, more focused game with deliberate combat pacing that borrows heavily from the Souls formula rather than the God of War spectacle of its predecessors. The core loop revolves around Fury's Hollow forms, elemental transformations that each grant a new weapon and traversal ability. Flame Hollow gives you a chain whip with brutal crowd-clear combos, Storm Hollow adds a flail and midair agility, Force Hollow turns you into a slow bruiser with a gravity mace, and Stasis Hollow opens up puzzle solutions and late-game shortcuts. Swapping between forms mid-combo, timing dodges to trigger the Arcane Counter damage multiplier, and managing the Wrath resource for special attacks creates a rhythm that genuinely rewards learning. At its best, Darksiders III feels crisp and intentional. At its worst, the lock-on camera loses the enemy entirely in tight corridors, and you will die to geometry at least twice. The Souls influence is applied unevenly. Checkpoints through Vulgrim vendors work fine, and souls-equivalent Lurchers drop on death and can be recovered. But the difficulty spikes are erratic rather than designed, and boss encounters range from genuinely exciting multi-phase fights against the Deadly Sins to frustrating slogs where the arena works against you more than the enemy does. There is a Balanced mode added post-launch that moves away from the original Souls-style system toward more traditional Darksiders feel, so new players should know that option exists. Build variety is present through Enhancements slotted into weapons, though it stays surface-level compared to proper RPGs. You are optimizing damage output, not constructing a character identity. The narrative is the weakest link for series fans expecting the mythology to expand meaningfully. Fury's arc from arrogant loner to something approaching self-awareness is serviceable, and her voice performance sells the attitude well. But the Seven Deadly Sins as bosses are more interesting as spectacles than as characters, and the connective tissue between fights involves a lot of backtracking through environments that blur together visually. The apocalyptic setting has atmosphere in places, particularly underground areas and corrupted forests, but it does not have the worldbuilding density that would make exploration feel rewarding. Gunfire clearly had a tighter budget than the first two games and the seams show in asset repetition and the limited NPC roster. For RPG-adjacent players curious about the series, Darksiders III sits in an awkward middle zone. It is not deep enough as an RPG to satisfy that itch, and not fluid enough as an action game to compete with genre leaders. What it does offer is a genuinely interesting protagonist, a Hollow system with more mechanical texture than it first appears, and a campaign that earns a reasonably satisfying ending once you push through the pacing valleys. The Keepers of the Void DLC adds solid challenge arenas and is worth including. If you bounced off Darksiders II because of its loot bloat, this is actually a more coherent experience. If you want the big open spectacle of that game, you will miss it here.
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Información del juego
- Desarrolladora
- THQ Nordic
- Distribuidora
- Unknown
- Fecha de lanzamiento
- Por anunciar