Compara los precios de Darksiders: Genesis en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Airship Syndicate. Publicado por THQ Nordic. Lanzado el 5/12/2019. Disponible en PC, Nintendo Switch, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 77/100.

Play as two Horsemen of the Apocalypse through a hellscape that rewards co-op partners and solo switchers alike, even if its isometric camera occasionally works against it.

I went into Darksiders: Genesis expecting a Diablo clone with a Darksiders skin slapped on top, and the game spent its entire runtime proving me half wrong. Airship Syndicate made a genuine Darksiders title that happens to be viewed from above, not an ARPG that borrowed the license. The tonal DNA is all there: brooding lore, chunky combat, puzzle-gated exploration, and that particular brand of biblical excess the series has always traded in. What's new is the two-horseman structure. In single-player, you swap between War and Strife on the fly, each filling a defined role. War plays close to his original Darksiders form, wielding Chaoseater for combos and Wrath moves like eruptions of fire spikes from the ground, plus a Chaos Form triggered by a built-up meter. Strife is the ranged half, cycling between ammo types with his dual pistols Mercy and Redemption, throwing down Shadow Clones, and when you unlock it, unleashing World Ender for a devastating concentrated blast. The two also gain traversal tools that diverge neatly: War throws a Vorpal Blade boomerang to hit distant switches, while Strife fires Void Bombs to create portals for puzzle solving. Later in the campaign, these tools combine in ways that keep the level design from going stale across its roughly 15-hour story. The co-op is where Genesis finds its best self. One player locks into War, the other into Strife, and the distinct playstyles amplify each other in ways solo switching only approximates. War tanks, heals himself through attacks, and anchors the melee chaos. Strife kites and peels from range. Playing it with someone who understands the division of labor turns competent combat into something genuinely fun. Both local split-screen and online options are supported, and the game handles the format cleanly, even adjusting certain puzzles to work in both modes. If you have a co-op partner who will commit to the full campaign, that's the intended experience. There are real roughnesses to work around. The fixed isometric camera is fine for combat but becomes a problem whenever the game asks you to platform, which it does more often than any isometric game probably should. Jumps over lava, ledge sequences, and precision traversal in general fight the camera angle rather than cooperating with it. The creature core upgrade system, which has you plugging enemy-dropped cores into a grid to build stat bonuses, adds meaningful depth over time but demands patience up front, and the early hours feel thin because of it. The story assumes significant series knowledge, so newcomers may spend the opening chapters confused by the Charred Council's machinations before the game settles into its groove. Pacing can drag in the middle stretch too, particularly across emptier map segments between objectives. What Genesis does exceptionally well is honor both of its protagonists as distinct to control. The swap mechanic in single-player never feels like a gimmick. Whether you lean into Strife's ranged bullet-hell moments or War's grinding melee AOE, there's always a reason to be the other guy. The environments span enough visual variety, from hellfire forges to ice-capped peaks to Eden itself, that the roughly 16 missions rarely look samey even when they play similarly. The creature core grid also rewards the patient: min-maxing cores for Apocalyptic difficulty is a genuine late-game puzzle for those who want it. Alex, Scout Team

Darksiders: Genesis

Darksiders: Genesis

5 dic 2019Airship SyndicateTHQ Nordic
GamerScout opina

Play as two Horsemen of the Apocalypse through a hellscape that rewards co-op partners and solo switchers alike, even if its isometric camera occasionally works against it.

PCNintendo SwitchXbox
Mejor precio disponible
2,21 €
en Eneba
Mínimo registrado: 2,00 €
Sigue este precio

Veredicto de GamerScout

Best for Darksiders fans and co-op pairs who can forgive rough platforming for genuinely distinct dual-character combat.

Comparar precios(5 tiendas)

EnebaMejor precio
StandardLatinoaméricaSteam KeyClave
2,21 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,48 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,59 €-88%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
3,70 €-88%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
3,86 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
2,00 €6 jun 2026
Mejor precio actual
2,21 €
Tiendas de claves
1,61 €2,94 €4,28 €5,61 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Darksiders: Genesis

I went into Darksiders: Genesis expecting a Diablo clone with a Darksiders skin slapped on top, and the game spent its entire runtime proving me half wrong. Airship Syndicate made a genuine Darksiders title that happens to be viewed from above, not an ARPG that borrowed the license. The tonal DNA is all there: brooding lore, chunky combat, puzzle-gated exploration, and that particular brand of biblical excess the series has always traded in. What's new is the two-horseman structure. In single-player, you swap between War and Strife on the fly, each filling a defined role. War plays close to his original Darksiders form, wielding Chaoseater for combos and Wrath moves like eruptions of fire spikes from the ground, plus a Chaos Form triggered by a built-up meter. Strife is the ranged half, cycling between ammo types with his dual pistols Mercy and Redemption, throwing down Shadow Clones, and when you unlock it, unleashing World Ender for a devastating concentrated blast. The two also gain traversal tools that diverge neatly: War throws a Vorpal Blade boomerang to hit distant switches, while Strife fires Void Bombs to create portals for puzzle solving. Later in the campaign, these tools combine in ways that keep the level design from going stale across its roughly 15-hour story. The co-op is where Genesis finds its best self. One player locks into War, the other into Strife, and the distinct playstyles amplify each other in ways solo switching only approximates. War tanks, heals himself through attacks, and anchors the melee chaos. Strife kites and peels from range. Playing it with someone who understands the division of labor turns competent combat into something genuinely fun. Both local split-screen and online options are supported, and the game handles the format cleanly, even adjusting certain puzzles to work in both modes. If you have a co-op partner who will commit to the full campaign, that's the intended experience. There are real roughnesses to work around. The fixed isometric camera is fine for combat but becomes a problem whenever the game asks you to platform, which it does more often than any isometric game probably should. Jumps over lava, ledge sequences, and precision traversal in general fight the camera angle rather than cooperating with it. The creature core upgrade system, which has you plugging enemy-dropped cores into a grid to build stat bonuses, adds meaningful depth over time but demands patience up front, and the early hours feel thin because of it. The story assumes significant series knowledge, so newcomers may spend the opening chapters confused by the Charred Council's machinations before the game settles into its groove. Pacing can drag in the middle stretch too, particularly across emptier map segments between objectives. What Genesis does exceptionally well is honor both of its protagonists as distinct to control. The swap mechanic in single-player never feels like a gimmick. Whether you lean into Strife's ranged bullet-hell moments or War's grinding melee AOE, there's always a reason to be the other guy. The environments span enough visual variety, from hellfire forges to ice-capped peaks to Eden itself, that the roughly 16 missions rarely look samey even when they play similarly. The creature core grid also rewards the patient: min-maxing cores for Apocalyptic difficulty is a genuine late-game puzzle for those who want it.

Alex
Alex · Scout Team

Catch-all

Etiquetas

auto-admittedIsometric ActionCo-op CampaignCharacter SwapCreature Core SystemWrath AbilitiesTwin-Stick CombatPrequel StoryHack-and-Slash Puzzles

Requisitos del sistema

Mínimos

Processor
AMD FX-8320 (3.5 GHz) / Intel i5-4690K (3.5 GHz) or better
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 9…

Recomendados

Processor
Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz) or better
Memory
8 GB RAM
Graphics
NVIDIA G…

Sigue explorando

Community Discussion

Be the first to comment on Darksiders: Genesis.

Reseñas y valoraciones

Metacritic
77
Steam
82%(13,559)

Información del juego

Desarrolladora
Airship Syndicate
Distribuidora
THQ Nordic
Fecha de lanzamiento
5 dic 2019

Características

Single-playerMultiplayerCo-opOnline Co OpShared/Split Screen Co OpShared/Split ScreenSteam AchievementsFull controller support+7 más

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio2,21 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Airship Syndicate

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Darksiders: Genesis →

Preguntas frecuentes sobre Darksiders: Genesis

¿Cuánto cuesta Darksiders: Genesis?

A 15 de agosto de 2026, la oferta más barata disponible de Darksiders: Genesis es €2.21 en Eneba, de entre 16 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Darksiders: Genesis más barato?

El precio más bajo disponible que seguimos para Darksiders: Genesis es €2.21 en Eneba (15 de agosto de 2026). Comparamos 16 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Darksiders: Genesis?

Darksiders: Genesis está disponible en PC, Nintendo Switch, Xbox.

¿Cuándo se lanzó Darksiders: Genesis?

Darksiders: Genesis se lanzó el 5 de diciembre de 2019.

¿Quién desarrolló Darksiders: Genesis?

Darksiders: Genesis fue desarrollado por Airship Syndicate y publicado por THQ Nordic.

¿Merece la pena comprar Darksiders: Genesis?

Darksiders: Genesis tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.