Compara los precios de Darksiders en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Vigil Games. Publicado por THQ Nordic. Lanzado el 23/9/2010. Disponible en PC. Géneros: Action, Adventure. Puntuación Metacritic: 83/100.

If Zelda and God of War had a violent, theologically chaotic offspring, this is it. Vigil Games' original Horseman adventure holds up as one of the most confidently genre-blending action games of its era.

I went into Darksiders expecting a straightforward hack-and-slash and came out the other side genuinely surprised by how much puzzle-solving brainpower it demands. You play as War, first of the Four Horsemen of the Apocalypse, framed for triggering the end of days before humanity was ready. It is a revenge story built on a wrongful-conviction premise, and the writing is punchy enough to keep you engaged across a 12-to-20-hour campaign, helped considerably by a strong voice cast that includes Liam O'Brien as War and Mark Hamill clearly relishing a villain role as The Watcher. The combat system is the most immediately satisfying thing here. War's primary blade, Chaoseater, is a two-handed monster that hits with real weight, and the finishing moves are grotesquely theatrical in the best way. Blue souls dropped by enemies act as currency for purchasing new combo strings and Wrath powers, while green souls refill health and yellow souls charge your Wrath meter mid-fight. Larger enemies can be briefly mounted and steered into other enemies before being executed, which never stops feeling good. The game layers secondary weapons and gadgets on top of this over time, so the combat toolkit keeps expanding right up to the end. What catches people off guard is the Zelda DNA running through the whole structure. Dungeons are built around a single item or ability you find inside them, puzzles require that item to solve, and bosses are defeated by applying what you just learned. There is even a late-game gadget that fires orange and blue rifts at designated targets in a clear nod to Portal. The Crossblade, a throwing weapon you earn early, also unlocks new paths in previously visited areas in classic Metroidvania fashion. The puzzle density is legitimately high and occasionally tips into tedium on the longer dungeon stretches, but the pacing recovers every time a spectacular boss fight resets your attention span. The caveats are real. This is a console port and it shows: play it with a controller, because keyboard-and-mouse combat feels like wrestling with the interface rather than the enemies. The camera has opinions of its own in tight spaces, and the lock-on system is fiddlier than it should be. The original PC version also has a known audio mix issue where cutscene voices overpower the music and sound effects, though community fixes exist. None of this is a dealbreaker, but go in forewarned. For players who have never touched the series, this is exactly the right starting point. The world, the lore, and the four-horsemen mythology all originate here. It is a focused, linear action-adventure that knows what it is and does not waste your time with bloat. Fans of Zelda-style dungeon logic, God of War-style combat spectacle, or anyone who just wants a confident single-player adventure with a proper ending will find a lot to like. The rough console-port edges are the price of admission. Worth paying. Alex, Scout Team

Darksiders

Darksiders

23 sept 2010Vigil GamesTHQ Nordic
GamerScout opina

If Zelda and God of War had a violent, theologically chaotic offspring, this is it. Vigil Games' original Horseman adventure holds up as one of the most confidently genre-blending action games of its era.

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I went into Darksiders expecting a straightforward hack-and-slash and came out the other side genuinely surprised by how much puzzle-solving brainpower it demands. You play as War, first of the Four Horsemen of the Apocalypse, framed for triggering the end of days before humanity was ready. It is a revenge story built on a wrongful-conviction premise, and the writing is punchy enough to keep you engaged across a 12-to-20-hour campaign, helped considerably by a strong voice cast that includes Liam O'Brien as War and Mark Hamill clearly relishing a villain role as The Watcher. The combat system is the most immediately satisfying thing here. War's primary blade, Chaoseater, is a two-handed monster that hits with real weight, and the finishing moves are grotesquely theatrical in the best way. Blue souls dropped by enemies act as currency for purchasing new combo strings and Wrath powers, while green souls refill health and yellow souls charge your Wrath meter mid-fight. Larger enemies can be briefly mounted and steered into other enemies before being executed, which never stops feeling good. The game layers secondary weapons and gadgets on top of this over time, so the combat toolkit keeps expanding right up to the end. What catches people off guard is the Zelda DNA running through the whole structure. Dungeons are built around a single item or ability you find inside them, puzzles require that item to solve, and bosses are defeated by applying what you just learned. There is even a late-game gadget that fires orange and blue rifts at designated targets in a clear nod to Portal. The Crossblade, a throwing weapon you earn early, also unlocks new paths in previously visited areas in classic Metroidvania fashion. The puzzle density is legitimately high and occasionally tips into tedium on the longer dungeon stretches, but the pacing recovers every time a spectacular boss fight resets your attention span. The caveats are real. This is a console port and it shows: play it with a controller, because keyboard-and-mouse combat feels like wrestling with the interface rather than the enemies. The camera has opinions of its own in tight spaces, and the lock-on system is fiddlier than it should be. The original PC version also has a known audio mix issue where cutscene voices overpower the music and sound effects, though community fixes exist. None of this is a dealbreaker, but go in forewarned. For players who have never touched the series, this is exactly the right starting point. The world, the lore, and the four-horsemen mythology all originate here. It is a focused, linear action-adventure that knows what it is and does not waste your time with bloat. Fans of Zelda-style dungeon logic, God of War-style combat spectacle, or anyone who just wants a confident single-player adventure with a proper ending will find a lot to like. The rough console-port edges are the price of admission. Worth paying.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamZelda-like DungeonsHack-and-SlashMetroidvania ProgressionController RecommendedConsole PortSingle Horseman CampaignWrath Meter CombatArtifact CollectingBoss Puzzle Design

Requisitos del sistema

Mínimos

Processor
Intel or AMD Dual Core CPU
Memory
4 GB RAM
Graphics
DirectX 10 Feature Level AMD or NVIDIA Card with 1 GB VRAM
DirectX
Version 11
Storage
36 GB available space

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Processor
AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
Memory
2GB XP, 3GB Vista / Windows 7 Hard…

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Reseñas y valoraciones

Metacritic
83
Steam
89%(12,820)

Información del juego

Desarrolladora
Vigil Games
Distribuidora
THQ Nordic
Fecha de lanzamiento
23 sept 2010

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¿En qué plataformas está disponible Darksiders?

Darksiders está disponible en PC.

¿Cuándo se lanzó Darksiders?

Darksiders se lanzó el 23 de septiembre de 2010.

¿Quién desarrolló Darksiders?

Darksiders fue desarrollado por Vigil Games y publicado por THQ Nordic.

¿Merece la pena comprar Darksiders?

Darksiders tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.