Compara los precios de Darkanoid en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Shezo Games. Publicado por Shezo Games. Lanzado el 30/11/2020. Disponible en PC. Géneros: Action, Casual, Indie.

Arkanoid rotated 90 degrees, fitted with boss fights and a firegun, priced so low it barely registers as a purchase decision. Worth a look if paddle-ball nostalgia still has any pull on you.

I have a soft spot for the tiny studios that build their whole identity around a single genre obsession, and Shezo Games qualifies. Darkanoid is a Arkanoid-lineage block-breaker that tilts the play field on its side, wraps it in a space-grime aesthetic, and then loads it with enough enemy ships, lasers, and boss encounters to make the old arcade formula feel genuinely combative. Whether that pivot pays off depends heavily on your tolerance for a friction-forward design philosophy. The structure is straightforward. Classic mode runs you through 40 levels split into lettered sections, with each tenth stage functioning as a boss encounter. Those boss fights carry a specific wrinkle: a giant enemy spacecraft sits on the far side of the brick wall, shooting at you while its shield periodically deflects your ball. The more blocks you clear, the more exposed you become to its fire. That tension between clearing and surviving is the best design idea in the game, and it works. Survival mode takes a different angle entirely, throwing adaptive waves of blocks, drones, and bosses at you in a relentless scroll. You start with a single life and can only earn more by killing bosses, which keeps the stakes tight throughout. The toolset is more generous than the genre usually offers. Eleven power-ups activate on contact rather than requiring collection, which keeps the pace urgent. Some ease things up, some introduce chaos, and the developer claims one is actively dangerous to you, which is honest. Your paddle-ship also carries a default firegun plus three heavier weapons to unlock, and 13 cosmetic skins each carry a passive ability that nudges your playstyle. The Darkens currency earned in play funds those skins, adding a thin loop underneath the arcade action. The screen orientation, rotated 90 degrees from a standard widescreen monitor, is the most polarizing choice. One reviewer from Game Raven called it genuinely disorienting on a landscape display, and that criticism is fair. Ball tracking, laser dodging, and block clearance all compete for the same narrow visual band, and on Master difficulty that collision of demands tips from intense into frantic in a way that does not always feel earned. On the technical and aesthetic side, the game runs cleanly without the bugs you might brace for from a very small independent release. The graphics give the blocks real texture compared to their retro ancestors, and the music sits in a cheerful, upbeat register that does not try to be atmospheric. It suits the arcade pace but there are not many tracks, so the loop becomes familiar fast. Sound design earns more points, with distinct audio cues for shield charges, weapon unlocks, and the countdown before enemy waves. Steam players with access to the title rate it very positively in aggregate, with the most common notes being nostalgia, replay value tied to difficulty scaling, and appreciation for the power-up variety. The honest criticisms cluster around certain enemy shield mechanics that can turn individual encounters into attrition rather than skill tests, and the level design occasionally producing dead-ball scenarios that feel arbitrary rather than challenging. For the price point, Darkanoid asks very little and delivers a competent, occasionally sparky take on a genre that most of the industry stopped caring about. It is not a reinvention. The handcraft is modest, the soundscape does its job without lingering, and the pacing never builds toward anything you could call a crescendo. But if you want a block-breaker with teeth, boss encounters that carry some actual pressure, and enough mode variety to justify a few evenings of score-chasing, this one punches at or above its weight. Kai, Scout Team

Darkanoid

Darkanoid

30 nov 2020Shezo Games
GamerScout opina

Arkanoid rotated 90 degrees, fitted with boss fights and a firegun, priced so low it barely registers as a purchase decision. Worth a look if paddle-ball nostalgia still has any pull on you.

PC
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Mínimo histórico: €1.75

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I have a soft spot for the tiny studios that build their whole identity around a single genre obsession, and Shezo Games qualifies. Darkanoid is a Arkanoid-lineage block-breaker that tilts the play field on its side, wraps it in a space-grime aesthetic, and then loads it with enough enemy ships, lasers, and boss encounters to make the old arcade formula feel genuinely combative. Whether that pivot pays off depends heavily on your tolerance for a friction-forward design philosophy. The structure is straightforward. Classic mode runs you through 40 levels split into lettered sections, with each tenth stage functioning as a boss encounter. Those boss fights carry a specific wrinkle: a giant enemy spacecraft sits on the far side of the brick wall, shooting at you while its shield periodically deflects your ball. The more blocks you clear, the more exposed you become to its fire. That tension between clearing and surviving is the best design idea in the game, and it works. Survival mode takes a different angle entirely, throwing adaptive waves of blocks, drones, and bosses at you in a relentless scroll. You start with a single life and can only earn more by killing bosses, which keeps the stakes tight throughout. The toolset is more generous than the genre usually offers. Eleven power-ups activate on contact rather than requiring collection, which keeps the pace urgent. Some ease things up, some introduce chaos, and the developer claims one is actively dangerous to you, which is honest. Your paddle-ship also carries a default firegun plus three heavier weapons to unlock, and 13 cosmetic skins each carry a passive ability that nudges your playstyle. The Darkens currency earned in play funds those skins, adding a thin loop underneath the arcade action. The screen orientation, rotated 90 degrees from a standard widescreen monitor, is the most polarizing choice. One reviewer from Game Raven called it genuinely disorienting on a landscape display, and that criticism is fair. Ball tracking, laser dodging, and block clearance all compete for the same narrow visual band, and on Master difficulty that collision of demands tips from intense into frantic in a way that does not always feel earned. On the technical and aesthetic side, the game runs cleanly without the bugs you might brace for from a very small independent release. The graphics give the blocks real texture compared to their retro ancestors, and the music sits in a cheerful, upbeat register that does not try to be atmospheric. It suits the arcade pace but there are not many tracks, so the loop becomes familiar fast. Sound design earns more points, with distinct audio cues for shield charges, weapon unlocks, and the countdown before enemy waves. Steam players with access to the title rate it very positively in aggregate, with the most common notes being nostalgia, replay value tied to difficulty scaling, and appreciation for the power-up variety. The honest criticisms cluster around certain enemy shield mechanics that can turn individual encounters into attrition rather than skill tests, and the level design occasionally producing dead-ball scenarios that feel arbitrary rather than challenging. For the price point, Darkanoid asks very little and delivers a competent, occasionally sparky take on a genre that most of the industry stopped caring about. It is not a reinvention. The handcraft is modest, the soundscape does its job without lingering, and the pacing never builds toward anything you could call a crescendo. But if you want a block-breaker with teeth, boss encounters that carry some actual pressure, and enough mode variety to justify a few evenings of score-chasing, this one punches at or above its weight.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Block-BreakerBoss RushSurvival ModeScore AttackArcade DifficultyPower-Up SystemSpace Shooter ElementsPaddle Game

Requisitos del sistema

Mínimos

OS
Windows7/Windows10
Memory
2000 MB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
1Gb
Processor
2 Core 3 Ghz

Recomendados

OS
Windows7/Windows10
Memory
4000 MB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
1 Gb
Processor
4 Core 3 Ghz

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Información del juego

Desarrolladora
Shezo Games
Distribuidora
Shezo Games
Fecha de lanzamiento
30 nov 2020

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¿En qué plataformas está disponible Darkanoid?

Darkanoid está disponible en PC.

¿Cuándo se lanzó Darkanoid?

Darkanoid se lanzó el 30 de noviembre de 2020.

¿Quién desarrolló Darkanoid?

Darkanoid fue desarrollado por Shezo Games.