Compara los precios de Dangerous Skies 80's edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Teamomega. Publicado por Conglomerate 5. Lanzado el 23/7/2018. Disponible en PC. Géneros: Action, Casual, Indie.

A pocket-sized love letter to arcade shooters that takes about an hour to finish, ten levels deep, and asks almost nothing of you except a fondness for neon and alien waves.

I want to be honest with you: I went into Dangerous Skies 80's edition looking for something small and earnest, the kind of game a solo developer builds to scratch a very specific personal itch. What I found is exactly that, no more and no less. This is a top-down vertical shoot-em-up in the direct lineage of Space Invaders and the coin-op wave shooters that defined arcade culture in the eighties. Ten levels, alien formations descending in patterns, your little spacecraft holding the line. The whole run clocks in somewhere around an hour if you don't die often, and the game does not pretend otherwise. The moment-to-moment loop is simple by design. You pilot your ship across the bottom of the screen, clearing enemy waves and picking up weapon upgrades that incrementally boost your firepower. Boss encounters close out levels and give the pacing a sense of rhythm, even if the bosses themselves are not particularly elaborate. The spaceship skin unlocks add a thin layer of replay motivation for completionists, though anyone hunting mechanical depth will not find it here. Partial controller support is present, which is a considerate touch for a game at this price tier. The 80s aesthetic is consistent throughout: chunky sprites, a color palette that feels genuinely period-appropriate rather than ironically retro, and a soundtrack that hums along without demanding your attention. Here is where I have to be straight with you. Community reception has been quietly unkind. The handful of reviews that exist skew negative, and the game sits with a low aggregate score across the few platforms tracking it. The criticisms are predictable for a micro-budget effort: shallow mechanics, brevity without much replayability built around the core loop, and a general sense that the experience does not evolve or surprise you across its ten levels. These are fair observations. The upgrade system is too thin to create meaningful variety between runs, and there is no difficulty scaling or score-chase mode to give the loop longevity. And yet I find myself unwilling to write it off entirely. There is a certain honesty to a game that knows exactly what it is. Teamomega was not trying to make Ikaruga. This is a casual, single-sitting arcade throwback for someone who wants to hear some chunky retro sound effects and shoot a grid of aliens for forty minutes with no friction and no menus demanding attention. That audience is real, even if it is small. The problems are real too, though, and anyone expecting even the modest depth of a Galaga or a Raiden clone will come away disappointed. The content is thin, the challenge curve flattens quickly, and the game does not really reward returning to it. Kai, Scout Team

Dangerous Skies 80's edition

Dangerous Skies 80's edition

23 jul 2018TeamomegaConglomerate 5
GamerScout opina

A pocket-sized love letter to arcade shooters that takes about an hour to finish, ten levels deep, and asks almost nothing of you except a fondness for neon and alien waves.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.51

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I want to be honest with you: I went into Dangerous Skies 80's edition looking for something small and earnest, the kind of game a solo developer builds to scratch a very specific personal itch. What I found is exactly that, no more and no less. This is a top-down vertical shoot-em-up in the direct lineage of Space Invaders and the coin-op wave shooters that defined arcade culture in the eighties. Ten levels, alien formations descending in patterns, your little spacecraft holding the line. The whole run clocks in somewhere around an hour if you don't die often, and the game does not pretend otherwise. The moment-to-moment loop is simple by design. You pilot your ship across the bottom of the screen, clearing enemy waves and picking up weapon upgrades that incrementally boost your firepower. Boss encounters close out levels and give the pacing a sense of rhythm, even if the bosses themselves are not particularly elaborate. The spaceship skin unlocks add a thin layer of replay motivation for completionists, though anyone hunting mechanical depth will not find it here. Partial controller support is present, which is a considerate touch for a game at this price tier. The 80s aesthetic is consistent throughout: chunky sprites, a color palette that feels genuinely period-appropriate rather than ironically retro, and a soundtrack that hums along without demanding your attention. Here is where I have to be straight with you. Community reception has been quietly unkind. The handful of reviews that exist skew negative, and the game sits with a low aggregate score across the few platforms tracking it. The criticisms are predictable for a micro-budget effort: shallow mechanics, brevity without much replayability built around the core loop, and a general sense that the experience does not evolve or surprise you across its ten levels. These are fair observations. The upgrade system is too thin to create meaningful variety between runs, and there is no difficulty scaling or score-chase mode to give the loop longevity. And yet I find myself unwilling to write it off entirely. There is a certain honesty to a game that knows exactly what it is. Teamomega was not trying to make Ikaruga. This is a casual, single-sitting arcade throwback for someone who wants to hear some chunky retro sound effects and shoot a grid of aliens for forty minutes with no friction and no menus demanding attention. That audience is real, even if it is small. The problems are real too, though, and anyone expecting even the modest depth of a Galaga or a Raiden clone will come away disappointed. The content is thin, the challenge curve flattens quickly, and the game does not really reward returning to it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Retro ArcadeWave ShooterMicro-BudgetController SupportScore AttackSingle-Session

Requisitos del sistema

Mínimos

OS
Microsoft Windows 7,8,10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
142 MB available space
Graphics
intel Hd 4000 \ ati series 7000 or higher
Processor
Cpu dual core 2,5 Ghz or higher
Sound Card
Common sound card

Recomendados

OS
Microsoft Windows 7,8,10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
142 MB available space
Graphics
nvidia geforce 650 \ ati series 7770 or higher
Processor
Cpu dual core 2,5 Ghz or higher
Sound Card
Common sound card

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Información del juego

Desarrolladora
Teamomega
Distribuidora
Conglomerate 5
Fecha de lanzamiento
23 jul 2018

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¿En qué plataformas está disponible Dangerous Skies 80's edition?

Dangerous Skies 80's edition está disponible en PC.

¿Cuándo se lanzó Dangerous Skies 80's edition?

Dangerous Skies 80's edition se lanzó el 23 de julio de 2018.

¿Quién desarrolló Dangerous Skies 80's edition?

Dangerous Skies 80's edition fue desarrollado por Teamomega y publicado por Conglomerate 5.