Compara los precios de Daemon X Machina: Titanic Scion en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Marvelous Inc.. Publicado por XSEED Games. Lanzado el 5/9/2025. Disponible en PC. Géneros: Action. Puntuación Metacritic: 79/100.

Fluid mech combat and a deep Arsenal build system make this one worth suiting up for, but the open world wrapping it all together is half-baked and the story won't keep you awake.

My first hour in Titanic Scion was spent almost entirely in the hangar, and I don't mean that as a complaint. The Arsenal customization system here is the real draw, and it pulls hard. You're balancing five performance metrics across your build: Durability, Mobility, Brawling, Shooting, and Fuel Consumption, then layering in Fusion Factor skills pulled from enemy gene drops, attaching per-weapon action skills, and fine-tuning every armor slot from helmet down to greaves. Heavy builds turtle up and absorb punishment; agile builds zip around at speeds that genuinely test your target acquisition. The weapon pool runs from assault rifles and laser cannons to maces and great swords, with Physical versus Laser damage mattering against different enemy types. That depth is real, and it rewards the kind of player who doesn't mind burning 45 minutes between sessions optimizing a loadout. In the field, the movement is where Titanic Scion earns its goodwill. The Femto-boost system lets you engage thrusters and cover ground fast, or lock onto an enemy mid-air and chase them through altitude changes. It takes a session or two to get comfortable, but once it clicks, the aerial combat feel is genuinely satisfying in a way most mech games miss. The Mirage skill, which spawns a clone of your Arsenal to distract and fight independently, is the kind of ability that redefines a build around itself. Weapon-switching is clean, emergency dodge stamina is tight enough to keep you honest, and three-player online co-op on the bigger boss encounters adds real coordination pressure without demanding a dedicated squad. Here is where I have to pump the brakes. The shift to an open world from the original's mission-based structure is ambitious, but the implementation is uneven. The maps are large, the fast travel is present, but the side content filling that space is repetitive in a way that wears you down: escort this, destroy that target, ride a vehicle across a zone. The Neun boss fights, a nine-member antagonist division you work through across the main campaign, are the high points of the combat design and worth pushing toward. But between them, the open world can feel like padding around a tighter game trying to get out. Performance issues are also documented across platforms, including PC, so keep an eye on patch notes before diving in on launch build. The story is a problem. You play a defector from the Outers, a faction of mutated humans, who joins a resistance group called the Reclaimers against the Sovereign Axiom military regime. The setup has potential. The execution front-loads jargon without grounding, the supporting cast gets shortchanged on development, and the narrative momentum never quite builds the way the combat system does. The Fusion mechanic, where absorbing enemy genes mutates your character's appearance toward Immortal-like forms, is a clever thematic thread that the story never fully pulls. It's a game that cares deeply about its systems and lightly about its script. For the PC audience specifically, the recommended specs land around an i7-12700 with an RTX 3070, and the performance feedback from multi-platform reviews suggests the PC version is your safest bet for stability if you're debating ports. The build variety alone will keep a certain type of player locked in well past the credits. If you're coming in expecting Armored Core levels of precision or a story that justifies its runtime, recalibrate. If you want a mech action loop with genuine depth, co-op boss fights worth clearing twice to test different builds, and a Fusion skill system that keeps rewarding experimentation, Titanic Scion delivers where it matters most. Fred, Scout Team

Daemon X Machina: Titanic Scion

Daemon X Machina: Titanic Scion

5 sept 2025Marvelous Inc.XSEED Games
GamerScout opina

Fluid mech combat and a deep Arsenal build system make this one worth suiting up for, but the open world wrapping it all together is half-baked and the story won't keep you awake.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €1.34

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Acerca de Daemon X Machina: Titanic Scion

My first hour in Titanic Scion was spent almost entirely in the hangar, and I don't mean that as a complaint. The Arsenal customization system here is the real draw, and it pulls hard. You're balancing five performance metrics across your build: Durability, Mobility, Brawling, Shooting, and Fuel Consumption, then layering in Fusion Factor skills pulled from enemy gene drops, attaching per-weapon action skills, and fine-tuning every armor slot from helmet down to greaves. Heavy builds turtle up and absorb punishment; agile builds zip around at speeds that genuinely test your target acquisition. The weapon pool runs from assault rifles and laser cannons to maces and great swords, with Physical versus Laser damage mattering against different enemy types. That depth is real, and it rewards the kind of player who doesn't mind burning 45 minutes between sessions optimizing a loadout. In the field, the movement is where Titanic Scion earns its goodwill. The Femto-boost system lets you engage thrusters and cover ground fast, or lock onto an enemy mid-air and chase them through altitude changes. It takes a session or two to get comfortable, but once it clicks, the aerial combat feel is genuinely satisfying in a way most mech games miss. The Mirage skill, which spawns a clone of your Arsenal to distract and fight independently, is the kind of ability that redefines a build around itself. Weapon-switching is clean, emergency dodge stamina is tight enough to keep you honest, and three-player online co-op on the bigger boss encounters adds real coordination pressure without demanding a dedicated squad. Here is where I have to pump the brakes. The shift to an open world from the original's mission-based structure is ambitious, but the implementation is uneven. The maps are large, the fast travel is present, but the side content filling that space is repetitive in a way that wears you down: escort this, destroy that target, ride a vehicle across a zone. The Neun boss fights, a nine-member antagonist division you work through across the main campaign, are the high points of the combat design and worth pushing toward. But between them, the open world can feel like padding around a tighter game trying to get out. Performance issues are also documented across platforms, including PC, so keep an eye on patch notes before diving in on launch build. The story is a problem. You play a defector from the Outers, a faction of mutated humans, who joins a resistance group called the Reclaimers against the Sovereign Axiom military regime. The setup has potential. The execution front-loads jargon without grounding, the supporting cast gets shortchanged on development, and the narrative momentum never quite builds the way the combat system does. The Fusion mechanic, where absorbing enemy genes mutates your character's appearance toward Immortal-like forms, is a clever thematic thread that the story never fully pulls. It's a game that cares deeply about its systems and lightly about its script. For the PC audience specifically, the recommended specs land around an i7-12700 with an RTX 3070, and the performance feedback from multi-platform reviews suggests the PC version is your safest bet for stability if you're debating ports. The build variety alone will keep a certain type of player locked in well past the credits. If you're coming in expecting Armored Core levels of precision or a story that justifies its runtime, recalibrate. If you want a mech action loop with genuine depth, co-op boss fights worth clearing twice to test different builds, and a Fusion skill system that keeps rewarding experimentation, Titanic Scion delivers where it matters most.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementstrading-cardscloud-savestier:aaaMech CustomizationBuild VarietyAerial CombatOpen-World ActionGene Fusion SystemCo-op Boss FightsLoot-DrivenPhysics-Based Movement

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 12
Storage
50 GB available space
Graphics
NVIDIA GeForce GTX 1050
Processor
Intel Core i5-10400

Recomendados

OS
Windows 10
Memory
32 GB RAM
DirectX
Version 12
Storage
50 GB available space
Graphics
NVIDIA GeForce RTX 3070
Processor
Intel Core i7-12700

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Reseñas y valoraciones

Metacritic
79

Información del juego

Desarrolladora
Marvelous Inc.
Distribuidora
XSEED Games
Fecha de lanzamiento
5 sept 2025

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Daemon X Machina: Titanic Scion está disponible en PC.

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Daemon X Machina: Titanic Scion se lanzó el 5 de septiembre de 2025.

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Daemon X Machina: Titanic Scion fue desarrollado por Marvelous Inc. y publicado por XSEED Games.

¿Merece la pena comprar Daemon X Machina: Titanic Scion?

Daemon X Machina: Titanic Scion tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.