Compara los precios de Cyberwar: Neon City en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cyber Monkey Studios. Publicado por GoGo Games Interactive. Lanzado el 24/9/2024. Disponible en PC. Géneros: Action, Adventure, Indie, Early Access.

A neon-soaked bullet-hell roguelite where your weapon is literally a living shark - absurd premise, surprisingly sincere execution, and a 92% Steam rating that quietly earns your attention.

I kept scrolling past this one for weeks, and I genuinely regret that. Cyberwar: Neon City sits in that particular corner of the indie roguelite space where the concept sounds like a joke - cybernetic monkeys have taken over the world, humanity's last hope is a clone named Printer, and his only weapon is Blue, a living shark that fires projectiles - but the moment you're inside a run, the absurdity becomes its own kind of sincerity. Cyber Monkey Studios built something here that knows exactly what kind of game it wants to be. The loop is top-down shoot-em-up action with roguelite bones. Each floor of a monkey-occupied building sends waves of enemies at you - cybernetic primates, rogue androids, genetically modified animals - and clearing rooms earns you upgrade picks. Blue's defining mechanic is projectile storage: you're not locked to one shot type but can cycle and swap between distinct ammunition styles mid-combat, which nudges the minute-to-minute play closer to a puzzle than a pure reflex test. Layered on top of that is a persistent skill tree for permanent stat growth between runs, a merchant who peddles items and combat drones, and occasional 'good luck' objects that drop unpredictable rewards into rooms. It's familiar scaffolding, yes, but the shark weapon gives it a tactile identity that most budget roguelites skip entirely. The story threads in unexpectedly. Memory sequences flesh out the characters, NPCs offer perspective on how Neon City got this broken, and the plot earns at least a couple of genuine turns. For an Early Access title sitting comfortably in the pixel-art aesthetic, the writing has more ambition than you'd expect. The neon-drenched underground cityscape - clubs, alleyways, buzzing signage - reads as a love letter to the aesthetic rather than a checklist of cyberpunk tropes. The pixel artistry is careful, and the audio does the quiet work of keeping you inside the world. The caveats are honest ones. This is still Early Access, the concurrent player count is low, and the current content volume won't satisfy players who need dozens of hours of variation before a full-price purchase makes sense. The developers are visibly engaged on Steam and Discord, patching and expanding, but that's a promise, not a guarantee. Level variety was a concern raised as far back as the demo days, and it's worth watching whether the full launch resolves that or leaves it as a recurring friction point. What's here works. Whether it grows into everything it's reaching for is a question only time and a few more updates will answer. For a sub-five-dollar entry into an actively developed pixel roguelite with a ridiculous shark weapon and a Steam community that clearly loves it, the risk-reward math is easy. If you have any softness for handcrafted indie weirdness with a genuine story beating underneath it, Neon City is worth the look right now, in whatever state it's in today. Kai, Scout Team

Cyberwar: Neon City

Cyberwar: Neon City

24 sept 2024Cyber Monkey StudiosGoGo Games Interactive
GamerScout opina

A neon-soaked bullet-hell roguelite where your weapon is literally a living shark - absurd premise, surprisingly sincere execution, and a 92% Steam rating that quietly earns your attention.

PC
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.47

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.475 Jun 2026
Keyshops
€1.41€1.62€1.83€2.045 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Cyberwar: Neon City

I kept scrolling past this one for weeks, and I genuinely regret that. Cyberwar: Neon City sits in that particular corner of the indie roguelite space where the concept sounds like a joke - cybernetic monkeys have taken over the world, humanity's last hope is a clone named Printer, and his only weapon is Blue, a living shark that fires projectiles - but the moment you're inside a run, the absurdity becomes its own kind of sincerity. Cyber Monkey Studios built something here that knows exactly what kind of game it wants to be. The loop is top-down shoot-em-up action with roguelite bones. Each floor of a monkey-occupied building sends waves of enemies at you - cybernetic primates, rogue androids, genetically modified animals - and clearing rooms earns you upgrade picks. Blue's defining mechanic is projectile storage: you're not locked to one shot type but can cycle and swap between distinct ammunition styles mid-combat, which nudges the minute-to-minute play closer to a puzzle than a pure reflex test. Layered on top of that is a persistent skill tree for permanent stat growth between runs, a merchant who peddles items and combat drones, and occasional 'good luck' objects that drop unpredictable rewards into rooms. It's familiar scaffolding, yes, but the shark weapon gives it a tactile identity that most budget roguelites skip entirely. The story threads in unexpectedly. Memory sequences flesh out the characters, NPCs offer perspective on how Neon City got this broken, and the plot earns at least a couple of genuine turns. For an Early Access title sitting comfortably in the pixel-art aesthetic, the writing has more ambition than you'd expect. The neon-drenched underground cityscape - clubs, alleyways, buzzing signage - reads as a love letter to the aesthetic rather than a checklist of cyberpunk tropes. The pixel artistry is careful, and the audio does the quiet work of keeping you inside the world. The caveats are honest ones. This is still Early Access, the concurrent player count is low, and the current content volume won't satisfy players who need dozens of hours of variation before a full-price purchase makes sense. The developers are visibly engaged on Steam and Discord, patching and expanding, but that's a promise, not a guarantee. Level variety was a concern raised as far back as the demo days, and it's worth watching whether the full launch resolves that or leaves it as a recurring friction point. What's here works. Whether it grows into everything it's reaching for is a question only time and a few more updates will answer. For a sub-five-dollar entry into an actively developed pixel roguelite with a ridiculous shark weapon and a Steam community that clearly loves it, the risk-reward math is easy. If you have any softness for handcrafted indie weirdness with a genuine story beating underneath it, Neon City is worth the look right now, in whatever state it's in today.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Bullet Hell RogueliteProjectile ManagementPersistent Skill TreeNarrative Early AccessClone ProtagonistDrone SupportTop-Down Shooter

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
4 GB RAM
Storage
5 GB available space
Graphics
Geforce 650 or equivalent
Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
Storage
5 GB available space
Graphics
GeForce GTX 730 / Radeon HD 6570
Processor
Intel i3-2100 / AMD A8-5600k

Sigue explorando

Community Discussion

Be the first to comment on Cyberwar: Neon City.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Cyber Monkey Studios
Distribuidora
GoGo Games Interactive
Fecha de lanzamiento
24 sept 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Cyberwar: Neon City →

Preguntas frecuentes sobre Cyberwar: Neon City

¿Cuánto cuesta Cyberwar: Neon City?

El precio de Cyberwar: Neon City cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Cyberwar: Neon City más barato?

Compara los precios de Cyberwar: Neon City en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Cyberwar: Neon City?

Cyberwar: Neon City está disponible en PC.

¿Cuándo se lanzó Cyberwar: Neon City?

Cyberwar: Neon City se lanzó el 24 de septiembre de 2024.

¿Quién desarrolló Cyberwar: Neon City?

Cyberwar: Neon City fue desarrollado por Cyber Monkey Studios y publicado por GoGo Games Interactive.