Compara los precios de Cubism en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Thomas Van Bouwel. Publicado por Vanbo LLC. Lanzado el 17/9/2020. Disponible en PC. Géneros: Casual, Indie.

The rare VR puzzle game that earns its reputation by doing almost nothing flashy and almost everything right. Spatial thinkers, this one was built for your headset and your brain.

I keep a short mental list of VR games I'd hand to someone who just unboxed their first headset, and Cubism has been on it since I first put it down, blinking, wondering how 40 minutes evaporated. The core mechanic is disarmingly clean: a transparent wireframe shape floats in front of you, and a set of colorful polyhedral blocks drifts nearby. Your job is to fill the wireframe completely, using every block, with nothing hanging outside the boundary. That is the entire rulebook. What the game does with that single idea over 90-plus puzzles is where the craftwork starts to show. Thomas Van Bouwel came to this from an architecture background, and it shows in ways that matter. The minimalism here is not laziness; it is intention. There is no cluttered environment competing for your attention, no HUD noise, no timer counting down to shame you. The pieces are weightless, rotating freely in any axis without the tyranny of gravity that would make a physical Soma cube frustrating. That zero-gravity decision is a quiet design masterstroke: it opens up puzzle shapes that would be physically unsolvable on a table, and it makes the act of handling blocks feel meditative rather than fiddly. Early puzzles click in under a minute. Later ones will have you staring at an awkward L-shaped piece, turning it slowly, until something in your spatial cortex quietly unlocks and the solution arrives whole. The soundtrack by pianist Sahlia Wong deserves its own paragraph. Each puzzle piece carries an assigned piano note. Slotting a piece into place sounds that note. Complete a puzzle and all the notes ring out as a chord. Complete a full campaign and those chords resolve into a song you can replay from the menu. It is one of the most quietly clever feedback loops I have encountered in a puzzle game, rewarding completion not with a fanfare but with music you helped compose. The soundscape alone makes this feel like a small, handmade object rather than a product. Criticism where it is due: players who need narrative scaffolding or extrinsic progression hooks will find nothing here. There is no story, no unlockable cosmetics, no leaderboard drama. A small minority of reviewers noted that once the puzzle catalogue is exhausted, replayability depends entirely on your appetite for revisiting solved shapes, though a built-in level editor and community content extend the lifespan on Quest. On PC VR via Steam, occasional setup friction around OpenXR runtimes and headset compatibility has surfaced in community threads, worth knowing if you are on a less common headset. The game is also, unambiguously, a better experience on Quest hardware where hand tracking and passthrough mixed-reality mode let the puzzles float in your actual living room. SteamVR players get the same puzzle content but miss some of the platform-specific magic. For what it is, Cubism is a precise, complete, and deeply human-feeling piece of work from a solo developer who understood exactly how much game he wanted to make and refused to pad it. Five years of consistent post-launch updates, school licensing programs, and a 4.9-star Meta store rating after thousands of reviews tell you how that bet landed. If you own a VR headset and have any affection for spatial reasoning, the gap between you and this game should not exist much longer. Kai, Scout Team

Cubism

Cubism

17 sept 2020Thomas Van BouwelVanbo LLC
GamerScout opina

The rare VR puzzle game that earns its reputation by doing almost nothing flashy and almost everything right. Spatial thinkers, this one was built for your headset and your brain.

PC
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Mínimo histórico: €0.49

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I keep a short mental list of VR games I'd hand to someone who just unboxed their first headset, and Cubism has been on it since I first put it down, blinking, wondering how 40 minutes evaporated. The core mechanic is disarmingly clean: a transparent wireframe shape floats in front of you, and a set of colorful polyhedral blocks drifts nearby. Your job is to fill the wireframe completely, using every block, with nothing hanging outside the boundary. That is the entire rulebook. What the game does with that single idea over 90-plus puzzles is where the craftwork starts to show. Thomas Van Bouwel came to this from an architecture background, and it shows in ways that matter. The minimalism here is not laziness; it is intention. There is no cluttered environment competing for your attention, no HUD noise, no timer counting down to shame you. The pieces are weightless, rotating freely in any axis without the tyranny of gravity that would make a physical Soma cube frustrating. That zero-gravity decision is a quiet design masterstroke: it opens up puzzle shapes that would be physically unsolvable on a table, and it makes the act of handling blocks feel meditative rather than fiddly. Early puzzles click in under a minute. Later ones will have you staring at an awkward L-shaped piece, turning it slowly, until something in your spatial cortex quietly unlocks and the solution arrives whole. The soundtrack by pianist Sahlia Wong deserves its own paragraph. Each puzzle piece carries an assigned piano note. Slotting a piece into place sounds that note. Complete a puzzle and all the notes ring out as a chord. Complete a full campaign and those chords resolve into a song you can replay from the menu. It is one of the most quietly clever feedback loops I have encountered in a puzzle game, rewarding completion not with a fanfare but with music you helped compose. The soundscape alone makes this feel like a small, handmade object rather than a product. Criticism where it is due: players who need narrative scaffolding or extrinsic progression hooks will find nothing here. There is no story, no unlockable cosmetics, no leaderboard drama. A small minority of reviewers noted that once the puzzle catalogue is exhausted, replayability depends entirely on your appetite for revisiting solved shapes, though a built-in level editor and community content extend the lifespan on Quest. On PC VR via Steam, occasional setup friction around OpenXR runtimes and headset compatibility has surfaced in community threads, worth knowing if you are on a less common headset. The game is also, unambiguously, a better experience on Quest hardware where hand tracking and passthrough mixed-reality mode let the puzzles float in your actual living room. SteamVR players get the same puzzle content but miss some of the platform-specific magic. For what it is, Cubism is a precise, complete, and deeply human-feeling piece of work from a solo developer who understood exactly how much game he wanted to make and refused to pad it. Five years of consistent post-launch updates, school licensing programs, and a 4.9-star Meta store rating after thousands of reviews tell you how that bet landed. If you own a VR headset and have any affection for spatial reasoning, the gap between you and this game should not exist much longer.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Spatial ReasoningZero-Gravity PuzzlesHand Tracking SupportMixed Reality ModeLevel EditorPiano SoundtrackArchitecture-Inspired DesignSolo Developer

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
300 MB available space
Graphics
NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
Processor
Intel Core i5-4590/AMD FX 8350 equivalent or better
VR Support
SteamVR or OpenXR

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
300 MB available space
Graphics
NVIDIA GeForce GTX 1060, AMD Radeon RX 480 equivalent or better
Processor
Intel Core i5-4590/AMD FX 8350 equivalent or better

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Información del juego

Desarrolladora
Thomas Van Bouwel
Distribuidora
Vanbo LLC
Fecha de lanzamiento
17 sept 2020

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¿Cuánto cuesta Cubism?

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¿Dónde puedo comprar Cubism más barato?

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¿En qué plataformas está disponible Cubism?

Cubism está disponible en PC.

¿Cuándo se lanzó Cubism?

Cubism se lanzó el 17 de septiembre de 2020.

¿Quién desarrolló Cubism?

Cubism fue desarrollado por Thomas Van Bouwel y publicado por Vanbo LLC.