Compara los precios de Cube XL en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Timberwolf Studios. Publicado por My Way Games. Lanzado el 12/3/2018. Disponible en PC. Géneros: Casual, Indie.

A gravity-flipping infinite runner with a 'Great Soundtrack' tag and only ten Steam reviews to its name - the kind of micro-release that either clicks immediately or doesn't click at all.

I went into Cube XL expecting almost nothing, and that is probably the only charitable framing I can offer it. The core loop is stripped to its bones: you control a cube moving through a plane, you tap to flip gravity, and you try to survive long enough to post a score worth screenshotting. That is the whole thing. No unlockable abilities, no branching paths, no story thread to follow. Just the cube, the blocks coming at you, and whatever reaction speed you brought to the session. For a certain kind of player, that razor-thin premise is enough. Infinite runner fans who grew up on early mobile one-tap games will recognize the rhythm instantly - the way every run starts feeling routine right before it humiliates you. The gravity-flip mechanic adds just enough vertical dimension to keep the dodge-or-die tension from feeling completely flat. What surprises me, genuinely, is that community-tagged players flagged this as having a great soundtrack. For a game this small and this quiet in terms of marketing, a soundtrack that earns its own tag is not nothing. There is also an unused soundtrack released as a separate DLC, which tells you the developer had more musical material than the base game could contain - a small, strange fact that I find oddly endearing. The problems are harder to look past. With only a handful of Steam reviews sitting at a mixed rating, and no critic coverage to speak of, there is no collective wisdom to lean on. The game does nothing to introduce itself, contextualize its difficulty, or signal what mastery looks like. Community tags include entries like Psychological Horror and Illuminati, which reads less like genre confusion and more like the kind of ironic tagging that happens when a tiny game gets picked up by bored players looking for a laugh. That is not a healthy sign for longevity or community. The eleven Steam achievements give you something to chase beyond raw score, and for achievement hunters who enjoy very short sessions between longer games, there is a functional loop here. But I want to be honest with you: this is a micro-release with micro-ambition and a micro-audience. It knows what it is. The question is whether what it is matches what you need right now. Kai, Scout Team

Cube XL

Cube XL

12 mar 2018Timberwolf StudiosMy Way Games
GamerScout opina

A gravity-flipping infinite runner with a 'Great Soundtrack' tag and only ten Steam reviews to its name - the kind of micro-release that either clicks immediately or doesn't click at all.

PC
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Mínimo histórico: €0.37

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I went into Cube XL expecting almost nothing, and that is probably the only charitable framing I can offer it. The core loop is stripped to its bones: you control a cube moving through a plane, you tap to flip gravity, and you try to survive long enough to post a score worth screenshotting. That is the whole thing. No unlockable abilities, no branching paths, no story thread to follow. Just the cube, the blocks coming at you, and whatever reaction speed you brought to the session. For a certain kind of player, that razor-thin premise is enough. Infinite runner fans who grew up on early mobile one-tap games will recognize the rhythm instantly - the way every run starts feeling routine right before it humiliates you. The gravity-flip mechanic adds just enough vertical dimension to keep the dodge-or-die tension from feeling completely flat. What surprises me, genuinely, is that community-tagged players flagged this as having a great soundtrack. For a game this small and this quiet in terms of marketing, a soundtrack that earns its own tag is not nothing. There is also an unused soundtrack released as a separate DLC, which tells you the developer had more musical material than the base game could contain - a small, strange fact that I find oddly endearing. The problems are harder to look past. With only a handful of Steam reviews sitting at a mixed rating, and no critic coverage to speak of, there is no collective wisdom to lean on. The game does nothing to introduce itself, contextualize its difficulty, or signal what mastery looks like. Community tags include entries like Psychological Horror and Illuminati, which reads less like genre confusion and more like the kind of ironic tagging that happens when a tiny game gets picked up by bored players looking for a laugh. That is not a healthy sign for longevity or community. The eleven Steam achievements give you something to chase beyond raw score, and for achievement hunters who enjoy very short sessions between longer games, there is a functional loop here. But I want to be honest with you: this is a micro-release with micro-ambition and a micro-audience. It knows what it is. The question is whether what it is matches what you need right now.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Infinite RunnerGravity MechanicReflex-BasedScore AttackShort SessionAchievement Hunting

Requisitos del sistema

Mínimos

OS
Windows 64 bit
Memory
1 GB RAM
Storage
150 MB available space
Graphics
512 MB Video Card
Processor
Intel Core Duo

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Información del juego

Desarrolladora
Timberwolf Studios
Distribuidora
My Way Games
Fecha de lanzamiento
12 mar 2018

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¿Cuánto cuesta Cube XL?

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¿Dónde puedo comprar Cube XL más barato?

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¿En qué plataformas está disponible Cube XL?

Cube XL está disponible en PC.

¿Cuándo se lanzó Cube XL?

Cube XL se lanzó el 12 de marzo de 2018.

¿Quién desarrolló Cube XL?

Cube XL fue desarrollado por Timberwolf Studios y publicado por My Way Games.