Compara los precios de CUBE-e 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Piece Of Voxel. Publicado por Piece Of Voxel. Lanzado el 26/8/2021. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Simulation.

A micro-budget local-multiplayer arena shooter that skips the online ladder entirely - worth a look only if you have a couch buddy and zero expectations about depth.

My first reaction to CUBE-e 2 was the same one I get whenever a sub-five-dollar title lands in my queue: figure out fast what the one thing it does well is, because it almost certainly does only one thing. Here, that one thing is local split-screen robot combat on a single machine, and if you squint, it actually delivers on that narrow promise. You play as a robot stranded on the planet Mallar after a station crash, with hunter-bots bearing down on you in waves. The solo loop is a survival-style affair: shoot incoming enemies, grab boosters to extend your run, and dodge the saw traps scattered across the platforms. It is short, it is simple, and it does not pretend otherwise. The two-player PvP side is where the design intent becomes clearer. You and a friend share one keyboard or two controllers and race to five kills across a platforming arena built around the same saw-trap hazards. The first-to-five format means rounds resolve in a few minutes, which is either a feature or a problem depending on your patience. There are no loadouts, no weapon choices, no unlocks. You shoot, you jump, you try not to touch the saws. Time-to-kill feels instant at close range, which makes positioning on the platforms the only real skill expression available. Do not expect any movement tech depth here: there is no air-strafing, no slide cancel, no momentum system worth learning. What you see in the first five minutes is everything the game has mechanically. The hand-drawn art style is genuinely charming for the budget tier, and the robot designs read clearly at a glance, which matters in a two-player scrum where visual clarity is the bare minimum requirement. Performance is not a concern - this will run on anything from the last decade. That said, the complete absence of online play is the headline caveat. There is Remote Play Together support, which technically lets you play over Steam with a friend, but anyone expecting a ranked mode or matchmaking is going to bail immediately. This is couch software, full stop. For a shooter specialist, the practical question is always the same: does the core feel good enough to keep pulling triggers? Here, barely. The shooting is functional but gives no feedback worth writing home about. Weapon balance is a non-issue because there is effectively one weapon. Netcode is irrelevant because there is no net. The review sample on Steam sits at ten votes with a 90 percent positive rate, which tells me the people buying this knew exactly what it was and graded on a curve that I professionally cannot apply. If you have a younger sibling, a partner who does not game seriously, or just want fifteen minutes of throwaway local PvP filler, CUBE-e 2 occupies that slot without embarrassing itself. Anyone looking for a real arena shooter to sink hours into should look several price tiers up. Fred, Scout Team

CUBE-e 2

CUBE-e 2

26 ago 2021Piece Of Voxel
GamerScout opina

A micro-budget local-multiplayer arena shooter that skips the online ladder entirely - worth a look only if you have a couch buddy and zero expectations about depth.

PC
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Mínimo histórico: €0.60

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My first reaction to CUBE-e 2 was the same one I get whenever a sub-five-dollar title lands in my queue: figure out fast what the one thing it does well is, because it almost certainly does only one thing. Here, that one thing is local split-screen robot combat on a single machine, and if you squint, it actually delivers on that narrow promise. You play as a robot stranded on the planet Mallar after a station crash, with hunter-bots bearing down on you in waves. The solo loop is a survival-style affair: shoot incoming enemies, grab boosters to extend your run, and dodge the saw traps scattered across the platforms. It is short, it is simple, and it does not pretend otherwise. The two-player PvP side is where the design intent becomes clearer. You and a friend share one keyboard or two controllers and race to five kills across a platforming arena built around the same saw-trap hazards. The first-to-five format means rounds resolve in a few minutes, which is either a feature or a problem depending on your patience. There are no loadouts, no weapon choices, no unlocks. You shoot, you jump, you try not to touch the saws. Time-to-kill feels instant at close range, which makes positioning on the platforms the only real skill expression available. Do not expect any movement tech depth here: there is no air-strafing, no slide cancel, no momentum system worth learning. What you see in the first five minutes is everything the game has mechanically. The hand-drawn art style is genuinely charming for the budget tier, and the robot designs read clearly at a glance, which matters in a two-player scrum where visual clarity is the bare minimum requirement. Performance is not a concern - this will run on anything from the last decade. That said, the complete absence of online play is the headline caveat. There is Remote Play Together support, which technically lets you play over Steam with a friend, but anyone expecting a ranked mode or matchmaking is going to bail immediately. This is couch software, full stop. For a shooter specialist, the practical question is always the same: does the core feel good enough to keep pulling triggers? Here, barely. The shooting is functional but gives no feedback worth writing home about. Weapon balance is a non-issue because there is effectively one weapon. Netcode is irrelevant because there is no net. The review sample on Steam sits at ten votes with a 90 percent positive rate, which tells me the people buying this knew exactly what it was and graded on a curve that I professionally cannot apply. If you have a younger sibling, a partner who does not game seriously, or just want fifteen minutes of throwaway local PvP filler, CUBE-e 2 occupies that slot without embarrassing itself. Anyone looking for a real arena shooter to sink hours into should look several price tiers up.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-cooptier:sub-5Local PvPWave SurvivalFirst-to-FiveCouch MultiplayerInstant TTKRemote Play Together CompatibleNo Online Matchmaking

Requisitos del sistema

Mínimos

OS
Windows 7; 8; 10
Memory
2 GB RAM
DirectX
Version 9.0
Graphics
NVIDIA GeForce 9600 GSO 512
Processor
Intel Celeron 1.8 GHZ

Recomendados

OS
Windows 7; 8; 10
Memory
4 GB RAM
DirectX
Version 9.0
Graphics
NVIDIA GeForce 9600 GSO 512
Processor
Intel(R) Celeron(R) CPU G530 @2.40 GHz

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Información del juego

Desarrolladora
Piece Of Voxel
Distribuidora
Piece Of Voxel
Fecha de lanzamiento
26 ago 2021

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¿Cuánto cuesta CUBE-e 2?

El precio de CUBE-e 2 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

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¿En qué plataformas está disponible CUBE-e 2?

CUBE-e 2 está disponible en PC.

¿Cuándo se lanzó CUBE-e 2?

CUBE-e 2 se lanzó el 26 de agosto de 2021.

¿Quién desarrolló CUBE-e 2?

CUBE-e 2 fue desarrollado por Piece Of Voxel.