Compara los precios de Cthulhu Saves the World en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Zeboyd Digital Entertainment LLC. Publicado por Zeboyd Digital Entertainment LLC. Lanzado el 13/7/2011. Disponible en PC. Géneros: Indie, RPG. Puntuación Metacritic: 78/100.

A gleefully self-aware parody JRPG that gives Lovecraft's most famous cosmic horror a hero arc he absolutely does not want. Sharp writing, a clever combat system, and more bonus modes than you'd expect.

My first few minutes with Cthulhu Saves the World had me grinning at the audacity of it. The narrator breaks the fourth wall within the opening seconds, Cthulhu overhears his own quest instructions, and the whole thing announces immediately that it will not be taking itself seriously. That tone never wavers, and it turns out to be the game's greatest structural decision. At its core this is a turn-based RPG in the vein of early Dragon Quest and SNES-era Final Fantasy, but Zeboyd quietly filed down the most frustrating parts of that lineage. Each dungeon carries a capped number of random encounters, so once you've cleared them the floor becomes a safe space to explore. Finish a fight quickly and you recover more MP, which creates a subtle but genuine pressure to play aggressively rather than stalling through every battle. Enemies scale upward in strength each turn they remain alive, so the combo meter is not just decoration: building chains and unleashing combo-finishers like Deathblow or Fearless Charge (a unite attack shared between Cthulhu and the talking sword Sharpe) becomes the actual texture of combat. The insanity mechanic layers on top of all this in an interesting way. Inflicting insanity on opponents changes their sprite to something wilder, makes them take more damage, and alters their behavior in per-enemy ways that reward paying attention. It does not explain itself well, but the player who reads the skill descriptions will find genuine depth there. The party is a small, odd collection of oddballs. Umi, a fangirl who is far too enthusiastic about Cthulhu's tentacles. Dacre, a senile old man found in the Water Temple who heals and not much else until Holy shows up late. A demon dragon named Ember. A space cat named Paws. The writing earns their presence. These are not characters who exist to fill a party slot. They exist to make NPCs question why Cthulhu is traveling with a sword, and the sword answers back. The humor lands more often than not because it is comfortable mocking JRPG conventions from inside them. A river blocking your path gets unblocked immediately after a dungeon clear, and the party notices. That self-awareness keeps the pacing light over the six-to-ten-hour main story. Where the game falls shorter is world depth. Equipment is bare-bones, a weapon and armor slot per character with little variation between shops. Dungeon tiles repeat heavily, and the map layout in some areas makes it genuinely easy to lose your sense of direction. The story proper does not linger long enough on any single thread to build much emotional weight. Critics noted at the time that the writing, good as it is, is sparse, and there are moments where you wish the game trusted its characters enough to slow down. The midi-based soundtrack is thematically fitting but not something you are likely to carry out of the game humming. What pushes the recommendation past the main campaign is the bonus content. Cthulhu's Angels mode offers a full remix with an all-female party led by October, new dialogue, and new bosses. Highlander mode quadruples XP but limits you to one party member in battle. Score Attack challenges you to defeat bosses at the lowest possible level. Overkill drops you to level forty immediately for pure experimentation. For a game of this length and lineage, that replay architecture is generous. Steam players have kept a very warm score on it for years, and the Metacritic figure of 78 undersells how fondly the indie RPG community has held it since 2011. If you have any nostalgia for the old-school JRPG format and a taste for deadpan cosmic humor, this is a compact, crafted thing that knows exactly what it is and delivers it without waste. Kai, Scout Team

Cthulhu Saves the World

Cthulhu Saves the World

13 jul 2011Zeboyd Digital Entertainment LLC
GamerScout opina

A gleefully self-aware parody JRPG that gives Lovecraft's most famous cosmic horror a hero arc he absolutely does not want. Sharp writing, a clever combat system, and more bonus modes than you'd expect.

PC
Steam Deck VerifiedProtonDB Silver
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My first few minutes with Cthulhu Saves the World had me grinning at the audacity of it. The narrator breaks the fourth wall within the opening seconds, Cthulhu overhears his own quest instructions, and the whole thing announces immediately that it will not be taking itself seriously. That tone never wavers, and it turns out to be the game's greatest structural decision. At its core this is a turn-based RPG in the vein of early Dragon Quest and SNES-era Final Fantasy, but Zeboyd quietly filed down the most frustrating parts of that lineage. Each dungeon carries a capped number of random encounters, so once you've cleared them the floor becomes a safe space to explore. Finish a fight quickly and you recover more MP, which creates a subtle but genuine pressure to play aggressively rather than stalling through every battle. Enemies scale upward in strength each turn they remain alive, so the combo meter is not just decoration: building chains and unleashing combo-finishers like Deathblow or Fearless Charge (a unite attack shared between Cthulhu and the talking sword Sharpe) becomes the actual texture of combat. The insanity mechanic layers on top of all this in an interesting way. Inflicting insanity on opponents changes their sprite to something wilder, makes them take more damage, and alters their behavior in per-enemy ways that reward paying attention. It does not explain itself well, but the player who reads the skill descriptions will find genuine depth there. The party is a small, odd collection of oddballs. Umi, a fangirl who is far too enthusiastic about Cthulhu's tentacles. Dacre, a senile old man found in the Water Temple who heals and not much else until Holy shows up late. A demon dragon named Ember. A space cat named Paws. The writing earns their presence. These are not characters who exist to fill a party slot. They exist to make NPCs question why Cthulhu is traveling with a sword, and the sword answers back. The humor lands more often than not because it is comfortable mocking JRPG conventions from inside them. A river blocking your path gets unblocked immediately after a dungeon clear, and the party notices. That self-awareness keeps the pacing light over the six-to-ten-hour main story. Where the game falls shorter is world depth. Equipment is bare-bones, a weapon and armor slot per character with little variation between shops. Dungeon tiles repeat heavily, and the map layout in some areas makes it genuinely easy to lose your sense of direction. The story proper does not linger long enough on any single thread to build much emotional weight. Critics noted at the time that the writing, good as it is, is sparse, and there are moments where you wish the game trusted its characters enough to slow down. The midi-based soundtrack is thematically fitting but not something you are likely to carry out of the game humming. What pushes the recommendation past the main campaign is the bonus content. Cthulhu's Angels mode offers a full remix with an all-female party led by October, new dialogue, and new bosses. Highlander mode quadruples XP but limits you to one party member in battle. Score Attack challenges you to defeat bosses at the lowest possible level. Overkill drops you to level forty immediately for pure experimentation. For a game of this length and lineage, that replay architecture is generous. Steam players have kept a very warm score on it for years, and the Metacritic figure of 78 undersells how fondly the indie RPG community has held it since 2011. If you have any nostalgia for the old-school JRPG format and a taste for deadpan cosmic humor, this is a compact, crafted thing that knows exactly what it is and delivers it without waste.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttrading-cardstier:aaaParody RPGJRPG-inspiredLovecraftianCapped EncountersUnite AttacksInsanity MechanicBonus ModesFourth-Wall HumorOld-School Turn-Based

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7
Sound
DirectX 9.0c compatible
Memory
1GB
DirectX®
9.0c compatible
Processor
1.6Ghz or higher
Additional
Current version of Windows Media Player
Video Card
DirectX 9.0c compatible
Hard Disk Space
200

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Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
Zeboyd Digital Entertainment LLC
Distribuidora
Zeboyd Digital Entertainment LLC
Fecha de lanzamiento
13 jul 2011

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Cthulhu Saves the World está disponible en PC.

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Cthulhu Saves the World se lanzó el 13 de julio de 2011.

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Cthulhu Saves the World fue desarrollado por Zeboyd Digital Entertainment LLC.

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Cthulhu Saves the World tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.