Compara los precios de CRYPTARK en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alientrap. Publicado por Alientrap. Lanzado el 20/6/2017. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy. Puntuación Metacritic: 80/100.

Board alien space-hulks, blow up the core, don't go broke doing it. CRYPTARK is a 2D roguelite shooter where loadout planning matters as much as trigger finger.

CRYPTARK is a 2D sci-fi roguelite shooter built around a surprisingly tight resource economy. You play a privateer taking government contracts to board derelict alien vessels called cryptarks, fight through procedurally generated ship layouts, and destroy the central core before the ship's defensive systems overwhelm you. The genre label is "action shooter" but the honest label is "loadout puzzle with bullets." Each run starts with you picking weapons, support systems, and utilities from a shop, spending a limited budget, and then living with those choices across a hostile interior full of turrets, drones, and autonomous defense networks that escalate the longer you take. The strategic layer is where CRYPTARK earns its replay value. Every ship has secondary systems - alarm nodes, shield generators, repair stations, spawn points - that you can optionally destroy before going for the core. Leaving them active makes the endgame harder but saves time and ammunition. Destroying them costs resources and exposes you to damage. That tension between efficiency and risk is constant, and it produces the kind of decision-making I find genuinely interesting: do you clear the map methodically and arrive at the core with depleted ammo, or rush the objective and fight a fully-powered final encounter? Neither answer is obviously correct, and the game does not hold your hand about which tradeoff is smarter on a given run. The loadout system has real depth. Equipment slots cover weapons (rifles, beam cannons, explosive launchers), movement tools (jetpacks, shields, dashes), and passive systems. Combinations interact in ways that reward experimentation - a slow beam weapon pairs differently with a dash module than with a shield tank build. Between missions, contract payouts fund upgrades and the next loadout, so a string of inefficient runs compounds into cash pressure. It is a light economy loop but it keeps runs feeling consequential rather than disposable. The difficulty curve across the campaign is steep by the midpoint, and the procedural layouts do not always generate fair spacing, which is the main legitimate complaint. For a strategy-minded player who usually avoids action-heavy games, CRYPTARK is more approachable than its difficulty reputation suggests, provided you accept that the first several hours are essentially a paid tutorial. The game does not explain its system interactions well in text - you learn by failing and noticing why. Newcomers willing to experiment with loadouts and read the ship map before charging in will find a game that rewards the analytical approach. Veterans of Spelunky-style consequence-aware roguelites will adapt fastest. If you want something to play while half-watching a stream, this is the wrong choice. If you want a game where pausing to plan the breach route actually changes outcomes, it earns that attention. The mod ecosystem is minimal compared to PC strategy staples, and multiplayer is local co-op only, which limits longevity for some players. The Steam review score of 82% across nearly two thousand reviews is consistent with a game that lands well for its target audience but does not convert everyone. AI behavior inside the ships is competent rather than clever - enemies react to your position and escalate with the alarm system, but they do not adapt to your specific tactics. That is fine for what CRYPTARK is. It does not need sophisticated AI because the ship layout and your own resource constraints provide the resistance. Solid, focused, and honest about what it is. Diego, Scout Team

CRYPTARK

CRYPTARK

20 jun 2017Alientrap
GamerScout opina

Board alien space-hulks, blow up the core, don't go broke doing it. CRYPTARK is a 2D roguelite shooter where loadout planning matters as much as trigger finger.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.38

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CRYPTARK is a 2D sci-fi roguelite shooter built around a surprisingly tight resource economy. You play a privateer taking government contracts to board derelict alien vessels called cryptarks, fight through procedurally generated ship layouts, and destroy the central core before the ship's defensive systems overwhelm you. The genre label is "action shooter" but the honest label is "loadout puzzle with bullets." Each run starts with you picking weapons, support systems, and utilities from a shop, spending a limited budget, and then living with those choices across a hostile interior full of turrets, drones, and autonomous defense networks that escalate the longer you take. The strategic layer is where CRYPTARK earns its replay value. Every ship has secondary systems - alarm nodes, shield generators, repair stations, spawn points - that you can optionally destroy before going for the core. Leaving them active makes the endgame harder but saves time and ammunition. Destroying them costs resources and exposes you to damage. That tension between efficiency and risk is constant, and it produces the kind of decision-making I find genuinely interesting: do you clear the map methodically and arrive at the core with depleted ammo, or rush the objective and fight a fully-powered final encounter? Neither answer is obviously correct, and the game does not hold your hand about which tradeoff is smarter on a given run. The loadout system has real depth. Equipment slots cover weapons (rifles, beam cannons, explosive launchers), movement tools (jetpacks, shields, dashes), and passive systems. Combinations interact in ways that reward experimentation - a slow beam weapon pairs differently with a dash module than with a shield tank build. Between missions, contract payouts fund upgrades and the next loadout, so a string of inefficient runs compounds into cash pressure. It is a light economy loop but it keeps runs feeling consequential rather than disposable. The difficulty curve across the campaign is steep by the midpoint, and the procedural layouts do not always generate fair spacing, which is the main legitimate complaint. For a strategy-minded player who usually avoids action-heavy games, CRYPTARK is more approachable than its difficulty reputation suggests, provided you accept that the first several hours are essentially a paid tutorial. The game does not explain its system interactions well in text - you learn by failing and noticing why. Newcomers willing to experiment with loadouts and read the ship map before charging in will find a game that rewards the analytical approach. Veterans of Spelunky-style consequence-aware roguelites will adapt fastest. If you want something to play while half-watching a stream, this is the wrong choice. If you want a game where pausing to plan the breach route actually changes outcomes, it earns that attention. The mod ecosystem is minimal compared to PC strategy staples, and multiplayer is local co-op only, which limits longevity for some players. The Steam review score of 82% across nearly two thousand reviews is consistent with a game that lands well for its target audience but does not convert everyone. AI behavior inside the ships is competent rather than clever - enemies react to your position and escalate with the alarm system, but they do not adapt to your specific tactics. That is fine for what CRYPTARK is. It does not need sophisticated AI because the ship layout and your own resource constraints provide the resistance. Solid, focused, and honest about what it is.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamRogueliteLoadout StrategyResource ManagementProcedural ShipsLocal Co-opEconomy LoopSci-fi ShooterRisk-Reward

Requisitos del sistema

Mínimos

Processor
Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
Memory
1 GB RAM
Graphics
Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
DirectX
Version 9.0c Storag…

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Reseñas y valoraciones

Metacritic
80
Steam
82%(1,924)

Información del juego

Desarrolladora
Alientrap
Distribuidora
Alientrap
Fecha de lanzamiento
20 jun 2017

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¿En qué plataformas está disponible CRYPTARK?

CRYPTARK está disponible en PC.

¿Cuándo se lanzó CRYPTARK?

CRYPTARK se lanzó el 20 de junio de 2017.

¿Quién desarrolló CRYPTARK?

CRYPTARK fue desarrollado por Alientrap.

¿Merece la pena comprar CRYPTARK?

CRYPTARK tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.