Compara los precios de Capsized en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alientrap. Publicado por Alientrap. Lanzado el 29/4/2011. Disponible en PC, Mac, Linux. Géneros: Action, Indie. Puntuación Metacritic: 80/100.

A two-person team built one of 2011's most atmospheric alien worlds, and the Gravity Hook alone is worth the price of admission. Know going in that the campaign clocks around four hours.

I put Capsized on late one evening expecting a breezy run-and-gun session, and the first thirty minutes genuinely confused me. The controls felt slightly off, the low-gravity movement resisted my reflexes, and I kept tangling myself in the grapple beam in tunnel sections that seemed designed to punish impatience. Then, somewhere around mission three, something clicked. Alientrap had not made a standard platformer. They had made a micro-momentum puzzle wrapped in a shooter's clothing, and once I understood that, I did not want to stop. The Gravity Hook is the center of everything here. It lets you slingshot across open levels Tarzan-style, latch onto enemies for close-quarters flamethrower work, or snag loose rocks and gravity-ram them into alien skulls. Combined with a jetpack, wall-grab jumping, and a gravity-ram ground slam, you end up with a surprisingly deep locomotion toolkit for a two-person indie. The campaign spans twelve missions set across jungles, alien settlements, ancient ruins, and nesting grounds, with open layouts that invite multiple routes rather than forcing a single corridor. Objectives include rescuing crewmates, destroying signal-jamming idols, and taking out alien spiritual leaders, each wrapped in non-linear maps with hidden rooms that stash heavy weapons, extra lives, and power-ups. A per-level star rating system gives completionists a real reason to replay, since the game penalizes deaths, low difficulty settings, and slow clear times equally. The art is the other reason to be here. Artist Jesse McGibney's hand-drawn alien biome is genuinely beautiful: plant formations that sway and pulse, bioluminescent corridors, hostile tribal humanoids, Metroid-style flying creatures that home in and grab you, and wolf-like things that sprint straight at your face. The story is told entirely through brief comic-panel cutscenes between levels, wordless and appropriately somber. The soundtrack, by Solar Fields (ambient electronic material pulled from the 2009 album Movements), is exactly what the visuals deserve: it sits underneath the action like low fog and lifts the whole atmosphere several notches. The caveats are real and worth naming. The campaign runs roughly four to five hours on a first playthrough, possibly three if you are skilled and ruthless about it. Later levels escalate enemy density sharply, and checkpoints are sparse for maps this large, which means a bad run on mission ten can feel genuinely punishing. The auto-aim assist makes big fights easier but also flattens the satisfaction of landing shots manually. Gamepad users will find the experience somewhat degraded compared to keyboard-and-mouse, where rapid aim and quick hook disengagement feel natural. Beyond the campaign, Arcade mode offers Time Trial, Survival, and Bot Match variants, and two-player local co-op and splitscreen deathmatch round out the package, which is generous for a two-person studio release from 2011. Capsized is the kind of game I quietly advocate for when someone asks me for a short, handcrafted experience that does something physically interesting. It is not trying to be Metroid and it is not trying to be Contra. It occupies its own slightly weird pocket, and the Solar Fields score alone will stay with you longer than the campaign. If you are patient enough to let the controls become second nature, the payoff is a genuinely expressive movement system that most games with ten times the budget would not bother building. Kai, Scout Team

Capsized

Capsized

29 abr 2011Alientrap
GamerScout opina

A two-person team built one of 2011's most atmospheric alien worlds, and the Gravity Hook alone is worth the price of admission. Know going in that the campaign clocks around four hours.

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Mínimo histórico: €0.78

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Acerca de Capsized

I put Capsized on late one evening expecting a breezy run-and-gun session, and the first thirty minutes genuinely confused me. The controls felt slightly off, the low-gravity movement resisted my reflexes, and I kept tangling myself in the grapple beam in tunnel sections that seemed designed to punish impatience. Then, somewhere around mission three, something clicked. Alientrap had not made a standard platformer. They had made a micro-momentum puzzle wrapped in a shooter's clothing, and once I understood that, I did not want to stop. The Gravity Hook is the center of everything here. It lets you slingshot across open levels Tarzan-style, latch onto enemies for close-quarters flamethrower work, or snag loose rocks and gravity-ram them into alien skulls. Combined with a jetpack, wall-grab jumping, and a gravity-ram ground slam, you end up with a surprisingly deep locomotion toolkit for a two-person indie. The campaign spans twelve missions set across jungles, alien settlements, ancient ruins, and nesting grounds, with open layouts that invite multiple routes rather than forcing a single corridor. Objectives include rescuing crewmates, destroying signal-jamming idols, and taking out alien spiritual leaders, each wrapped in non-linear maps with hidden rooms that stash heavy weapons, extra lives, and power-ups. A per-level star rating system gives completionists a real reason to replay, since the game penalizes deaths, low difficulty settings, and slow clear times equally. The art is the other reason to be here. Artist Jesse McGibney's hand-drawn alien biome is genuinely beautiful: plant formations that sway and pulse, bioluminescent corridors, hostile tribal humanoids, Metroid-style flying creatures that home in and grab you, and wolf-like things that sprint straight at your face. The story is told entirely through brief comic-panel cutscenes between levels, wordless and appropriately somber. The soundtrack, by Solar Fields (ambient electronic material pulled from the 2009 album Movements), is exactly what the visuals deserve: it sits underneath the action like low fog and lifts the whole atmosphere several notches. The caveats are real and worth naming. The campaign runs roughly four to five hours on a first playthrough, possibly three if you are skilled and ruthless about it. Later levels escalate enemy density sharply, and checkpoints are sparse for maps this large, which means a bad run on mission ten can feel genuinely punishing. The auto-aim assist makes big fights easier but also flattens the satisfaction of landing shots manually. Gamepad users will find the experience somewhat degraded compared to keyboard-and-mouse, where rapid aim and quick hook disengagement feel natural. Beyond the campaign, Arcade mode offers Time Trial, Survival, and Bot Match variants, and two-player local co-op and splitscreen deathmatch round out the package, which is generous for a two-person studio release from 2011. Capsized is the kind of game I quietly advocate for when someone asks me for a short, handcrafted experience that does something physically interesting. It is not trying to be Metroid and it is not trying to be Contra. It occupies its own slightly weird pocket, and the Solar Fields score alone will stay with you longer than the campaign. If you are patient enough to let the controls become second nature, the payoff is a genuinely expressive movement system that most games with ten times the budget would not bother building.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayerlocal-coopachievementscloud-savestier:aaaGravity HookPhysics TraversalRun-and-GunLocal Co-op Split-screenStar Rating ReplayabilitySolar Fields SoundtrackLow-Gravity MovementArcade Challenge Modes

Requisitos del sistema

Mínimos

OS
XP/Vista/Windows 7
Sound
DirectX 9.0c compatible sound cards
Memory
1.5 GB RAM
Processor
Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
Video Card
DirectX 9.0c compatible
Hard Disk Space
1.0 GB free space

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Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Alientrap
Distribuidora
Alientrap
Fecha de lanzamiento
29 abr 2011

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¿En qué plataformas está disponible Capsized?

Capsized está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Capsized?

Capsized se lanzó el 29 de abril de 2011.

¿Quién desarrolló Capsized?

Capsized fue desarrollado por Alientrap.

¿Merece la pena comprar Capsized?

Capsized tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.