Compara los precios de Crusader Kings III en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Paradox Development Studio. Publicado por Paradox Interactive. Lanzado el 1/9/2020. Disponible en PC, Mac, Linux, Xbox. Géneros: RPG, Simulation, Strategy. Puntuación Metacritic: 91/100.

Few strategy games turn assassination, succession law, and a poorly-timed marriage into a 300-hour personal saga. CK3 does exactly that, and it is still the deepest medieval power-fantasy on PC.

I have a save file from my first CK3 run where my carefully constructed Anglo-Saxon empire fractured the moment my ruler died because I had ignored partition succession laws for the entire campaign. That loss taught me more about medieval governance than a semester of history lectures, and I was back in a new run within the hour. That is the loop Crusader Kings III has been selling since September 2020, and it holds up. At its core, CK3 is a grand strategy game grafted onto a character-driven RPG. You pick a ruler from one of three start dates, 867, 1066, or 1178, and take them through the centuries, dynasty intact. The game's map spans from Iceland to the steppes of Central Asia, and every county, duchy, and kingdom on it has a named ruler with traits, ambitions, secrets, and grudges. Managing your domain means watching your domain limit, distributing titles carefully, keeping vassal opinion above the revolt threshold, and finding a council that is competent rather than plotting against you. War is driven by casus belli and levies; the actual battlefield layer is functional but deliberately abstracted, because the real strategy lives in the diplomacy and intrigue screens before the first soldier marches. Lifestyle trees let you lean your ruler toward being a Scholar, a Schemer, a Gallant, or a Torturer, among others, and each path opens different event chains and mechanically distinct playstyles. The piety and prestige currencies fund everything from holy wars to claiming titles through fabricated hooks. Here is the case I make to every newcomer who calls this game intimidating: CK3 respects first-timers in a way CK2 never did. The tutorial formalises the classic Ireland starting scenario into a guided sequence, and the tooltip system is genuinely thorough. Yes, there are still background systems you will not fully understand for your first fifty hours, but the game surfaces enough information through its notification feed and event pop-ups to keep you functional. Mistakes here are rarely fatal to a campaign, just fatal to the ruler who made them, and then you are playing their heir. That handover is the design insight that separates CK3 from every other Paradox title. Death is a mechanic, not a game-over screen. The difficulty ceiling has also expanded recently, with Hard and Very Hard modes added in response to veteran community feedback about late-game snowballing. The mod ecosystem is the other argument for the PC version specifically. Steam Workshop support is robust, and the total conversion scene is extraordinary. The Game of Thrones conversion, the Fall of the Western Roman Empire mod, and the Lord of the Rings Realms in Exile conversion each reframe the engine completely, meaning that players who exhaust the base game can effectively start over in entirely different settings. The main friction point the community consistently raises is the DLC model. Free patches have been generous and frequent, but the full breadth of mechanics, from Royal Court's physical throne room to Khans of the Steppe's nomadic government systems, is gated behind a growing list of expansions. The base game is a complete and worthwhile experience on its own, but the DLC web is real and worth factoring into the total purchase decision. One fair criticism that persists: warfare resolution and the economic layer both feel underserved compared to the interpersonal depth. The game is not interested in granular supply chains or tactical army composition in the way a Total War title is, and if that is what draws you to strategy games, CK3 will feel thin in those areas. What it does instead, modelling how rulers interacted through fear, love, blackmail, and blood ties, is where the game has no serious competition. Diego, Scout Team

Crusader Kings III

Crusader Kings III

1 sept 2020Paradox Development StudioParadox Interactive
GamerScout opina

Few strategy games turn assassination, succession law, and a poorly-timed marriage into a 300-hour personal saga. CK3 does exactly that, and it is still the deepest medieval power-fantasy on PC.

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I have a save file from my first CK3 run where my carefully constructed Anglo-Saxon empire fractured the moment my ruler died because I had ignored partition succession laws for the entire campaign. That loss taught me more about medieval governance than a semester of history lectures, and I was back in a new run within the hour. That is the loop Crusader Kings III has been selling since September 2020, and it holds up. At its core, CK3 is a grand strategy game grafted onto a character-driven RPG. You pick a ruler from one of three start dates, 867, 1066, or 1178, and take them through the centuries, dynasty intact. The game's map spans from Iceland to the steppes of Central Asia, and every county, duchy, and kingdom on it has a named ruler with traits, ambitions, secrets, and grudges. Managing your domain means watching your domain limit, distributing titles carefully, keeping vassal opinion above the revolt threshold, and finding a council that is competent rather than plotting against you. War is driven by casus belli and levies; the actual battlefield layer is functional but deliberately abstracted, because the real strategy lives in the diplomacy and intrigue screens before the first soldier marches. Lifestyle trees let you lean your ruler toward being a Scholar, a Schemer, a Gallant, or a Torturer, among others, and each path opens different event chains and mechanically distinct playstyles. The piety and prestige currencies fund everything from holy wars to claiming titles through fabricated hooks. Here is the case I make to every newcomer who calls this game intimidating: CK3 respects first-timers in a way CK2 never did. The tutorial formalises the classic Ireland starting scenario into a guided sequence, and the tooltip system is genuinely thorough. Yes, there are still background systems you will not fully understand for your first fifty hours, but the game surfaces enough information through its notification feed and event pop-ups to keep you functional. Mistakes here are rarely fatal to a campaign, just fatal to the ruler who made them, and then you are playing their heir. That handover is the design insight that separates CK3 from every other Paradox title. Death is a mechanic, not a game-over screen. The difficulty ceiling has also expanded recently, with Hard and Very Hard modes added in response to veteran community feedback about late-game snowballing. The mod ecosystem is the other argument for the PC version specifically. Steam Workshop support is robust, and the total conversion scene is extraordinary. The Game of Thrones conversion, the Fall of the Western Roman Empire mod, and the Lord of the Rings Realms in Exile conversion each reframe the engine completely, meaning that players who exhaust the base game can effectively start over in entirely different settings. The main friction point the community consistently raises is the DLC model. Free patches have been generous and frequent, but the full breadth of mechanics, from Royal Court's physical throne room to Khans of the Steppe's nomadic government systems, is gated behind a growing list of expansions. The base game is a complete and worthwhile experience on its own, but the DLC web is real and worth factoring into the total purchase decision. One fair criticism that persists: warfare resolution and the economic layer both feel underserved compared to the interpersonal depth. The game is not interested in granular supply chains or tactical army composition in the way a Total War title is, and if that is what draws you to strategy games, CK3 will feel thin in those areas. What it does instead, modelling how rulers interacted through fear, love, blackmail, and blood ties, is where the game has no serious competition.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerMulti-playerPvPOnline PvPSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudRemote Play on TabletFamily SharingDynasty SimEmergent NarrativeCharacter-DrivenLifestyle TreesTotal Conversion ModsLate-Game DepthSuccession MechanicsBeginner-AccessibleParadox DLC Model

Requisitos del sistema

Mínimos

Processor
Intel® iCore™ i5-750 or Intel® iCore™ i3-2120, or AMD® Phenom™ II X6 1055T
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 460 (1 GB), or AMD® Radeon™ R7 260X (2…

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OS
Windows® 10 Home 64 bit or Windows® 11
Processor
Intel Core i5-8400 | AMD Ryzen 5 1600X
Memory
16 GB RAM
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NVIDIA GeForce GTX 970 | AMD Rad…

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Reseñas y valoraciones

Metacritic
91

Información del juego

Desarrolladora
Paradox Development Studio
Distribuidora
Paradox Interactive
Fecha de lanzamiento
1 sept 2020

Modos de juego

singleplayer
multiplayer
pvp

Idiomas

Audio (1)
English
Subtítulos (9)
EnglishFrenchGermanSpanish - SpainRussianSimplified Chinese+3 más

Características

AchievementsTrading CardsWorkshopCloud Saves

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¿En qué plataformas está disponible Crusader Kings III?

Crusader Kings III está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Crusader Kings III?

Crusader Kings III se lanzó el 1 de septiembre de 2020.

¿Quién desarrolló Crusader Kings III?

Crusader Kings III fue desarrollado por Paradox Development Studio y publicado por Paradox Interactive.

¿Merece la pena comprar Crusader Kings III?

Crusader Kings III tiene una puntuación Metacritic de 91/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.