Compara los precios de Crusader Kings II: Iberian Unit Pack (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Paradox Development Studio. Publicado por Paradox Interactive. Lanzado el 14/2/2012. Disponible en PC, Mac, Linux. Géneros: RPG, Simulation, Strategy, Free To Play.

Crusader Kings II: Iberian Unit Pack (DLC)

Crusader Kings II: Iberian Unit Pack (DLC)

Complemento / DLC de Crusader Kings II — ver juego completo
14 feb 2012Paradox Development StudioParadox Interactive
PCMacLinux
Mejor precio disponible
1,70 €-15%
en Eneba
Mínimo registrado: 1,70 €
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Edición:
EnebaMejor precio
Iberian Unit Pack (DLC) Steam KeyGlobalSteam KeyClave
1,70 €-15%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,79 €-10%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
1,70 €10 jun 2026
Mejor precio actual
1,70 €
El más bajo desde que lo seguimos
Tiendas de claves
1,58 €1,67 €1,77 €1,86 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Captura

Acerca de Crusader Kings II: Iberian Unit Pack (DLC)

I have a spreadsheet tracking every Paradox release since Europa Universalis II, and Crusader Kings II still sits at the top of the column marked "hours surrendered without regret." Released in February 2012, this is a medieval dynasty simulator built on the Clausewitz engine, and the core hook is deceptively simple: you do not play a nation, you play a bloodline. Pick any ruler from a lowly Irish count to the Byzantine Emperor, manage their life, and when they die you inherit whoever their heir happens to be. That heir might be a genius military commander. He might also be a paranoid wastrel with three rival claimants already sharpening their knives. Both outcomes are equally compelling. The mechanical depth here is real and genuinely layered. Vassal management is your permanent second job: keeping powerful dukes loyal while quietly preventing any single one of them from accumulating enough land to threaten your throne is the strategic spine of every session. Marriage diplomacy, fabricated claims, the demesne limit on how many holdings your stewardship stat lets you personally control, papal relations for Catholic rulers, holy wars for everyone else, council politics via the Conclave expansion, the intrigue screen where you plot assassinations and bribe councillors. None of it is explained well in a single sitting. The game admits this implicitly by having a community-maintained wiki that runs to thousands of pages. The standard newcomer advice is to start as a small Irish count in the 1066 bookmark: low-pressure neighbours, room to breathe, and enough proximity to England that the political fireworks entertain you before you cause any of your own. The learning curve is the honest sticking point. Expect your first twenty hours to involve a lot of accidentally triggering succession crises, misreading de jure claims, and discovering that your carefully assembled army is bleeding out to attrition penalties in a mountain province. The tutorial covers the surface and no more. Latin terminology like "de jure" and "demesne" lands without translation. But here is the part I always tell skeptical friends: losing in CK2 generates better stories than winning in most other strategy games. Your disastrous king of Scotland who was followed by an incompetent heir is not a failure state, it is the plot. The emergent narrative engine is exceptional in a way that no amount of scripted content can replicate. Pick any session and it will produce something that no other play-through ever will. The mod ecosystem is a major reason to still be here in 2025 rather than migrating entirely to Crusader Kings III. The A Game of Thrones conversion mod alone represents years of community effort and is arguably the definitive way to experience that setting in a game. Multiplayer supports up to 32 players, which at that scale becomes a genuinely chaotic diplomatic sandbox. The DLC catalogue is the only serious commercial caveat: major expansions like The Old Gods, Holy Fury, and Way of Life each add religion overhauls, the shattered-world map generator, and the focus system respectively. The base game, now free, restricts play to Christian rulers only. Building out a full-featured install means curating which paid expansions matter for your playstyle, and the total cost if you want everything adds up. Prioritise Holy Fury and The Old Gods if you want to push into pagan or reformed-religion campaigns. For anyone who has played Civilization or Total War and felt like something more intricate was available just around the corner, CK2 is exactly that next step. The AI is not perfect in open-field combat, but it is shrewd enough in diplomacy and faction-building to keep internal politics dangerous throughout a long campaign. The graphics have never been the point. The interface is dense but tooltip-rich once you accept that this is a game that rewards reading. Approach it as a 200-hour investment rather than a weekend experiment, start small, accept that your first dynasty probably ends in a civil war, and the payoff is one of the most replayable strategy experiences on PC.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

tier:inline-dlcinherits-from:ff7634ca-e0af-4f0a-ac81-7e8ae3f8c520

Requisitos del sistema

Mínimos

Processor
Intel® Pentium® IV 2.4 GHz or AMD 3500+
Memory
2 GB RAM Hard Disk Space: 2 GB Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required. DirectX®: 9…

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Reseñas y valoraciones

Steam
62%(21)

Información del juego

Desarrolladora
Paradox Development Studio
Distribuidora
Paradox Interactive
Fecha de lanzamiento
14 feb 2012

Características

Single-playerMultiplayerDownloadable ContentSteam Trading CardsFamily Sharing

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Mejor precio1,70 €
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Preguntas frecuentes sobre Crusader Kings II: Iberian Unit Pack (DLC)

¿Cuánto cuesta Crusader Kings II: Iberian Unit Pack (DLC)?

A 15 de agosto de 2026, la oferta más barata disponible de Crusader Kings II: Iberian Unit Pack (DLC) es €1.70 en Eneba, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Crusader Kings II: Iberian Unit Pack (DLC) más barato?

El precio más bajo disponible que seguimos para Crusader Kings II: Iberian Unit Pack (DLC) es €1.70 en Eneba (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Crusader Kings II: Iberian Unit Pack (DLC)?

Crusader Kings II: Iberian Unit Pack (DLC) está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Crusader Kings II: Iberian Unit Pack (DLC)?

Crusader Kings II: Iberian Unit Pack (DLC) se lanzó el 14 de febrero de 2012.

¿Quién desarrolló Crusader Kings II: Iberian Unit Pack (DLC)?

Crusader Kings II: Iberian Unit Pack (DLC) fue desarrollado por Paradox Development Studio y publicado por Paradox Interactive.