
Crimson Desert
Pearl Abyss swings for the biggest open world of 2026 and mostly connects, but the rough edges are real and the story will test your patience before the game finds its footing.
Veredicto de GamerScout
Best for open-world explorers who can push past a rough start and a weak story to reach 100+ hours of satisfying chaos.
Comparar precios(7 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de Crimson Desert
I pushed through the awkward opening hours of Crimson Desert half-convinced it was going to be a disappointment, and then spent the next fifty hours barely noticing the problems that had annoyed me at the start. That arc is basically the game in miniature. Pearl Abyss is making its first single-player title after years building Black Desert Online, and the ambition here is staggering, but so is the unevenness. The world of Pywel is the strongest argument for buying this. It is rendered as one seamless landmass, and from any high point you can see every corner of it. Dense forests, clockwork cities where mechanical beings tend the farms, sky labyrinths, a full second mountainous region called Pailune that opens as the story progresses - the sheer density of interesting places to stumble into is relentless. Side activities pile up fast too: hunting, fishing, arm wrestling, gambling, farming, ranching, camp-building, and something that functions like managing a medieval bank account. Players who love wandering and finding the next unexpected thing will sink well over a hundred hours before they see half the map. Combat is where things get interesting in a way the marketing undersells. There are no traditional classes. Instead, you play as Kliff for the bulk of the game, a versatile all-rounder who can be built around wrestling and grappling moves, shield bashes and spear charges, archery and elemental infusions through the Axiom Bracelet, or a mix of all of them. Skills are earned by leveling skill trees and by observing enemies in the world and copying their moves - watch a Black Bear faction soldier clothesline you often enough and you can learn it yourself. Two additional characters, Damiane (a fast glass-cannon with a rapier, pistol, and musket) and Oongka (a half-orc heavy hitter with a two-handed axe and AoE crowd control), unlock through the story. The Quick Swap system, once you hit Armed Combat Level 5, lets Kliff chain a sword sequence into a greatsword slam into a bow shot in one fluid motion. On a controller it feels great. On keyboard and mouse, it genuinely does not - use a pad. The problems are real though and worth naming clearly. At launch the controls were a mess and early pacing was slow and confusing, and while Pearl Abyss has shipped nearly fifteen updates already - adding fast travel points, difficulty settings, control presets, and performance improvements - some jank remains. Hit detection on certain enemies feels delayed. The dragon mount Blackstar arrives late and comes with a 15-minute flight window followed by a 50-minute cooldown. The inventory system is clunky. Most critically, the main story is frequently incoherent: characters reference events as if weeks have passed when the in-game tracker shows days, the central cast fails to leave much of an impression, and the plot prioritizes spectacle over clarity. The game that launched in March and the game that exists now are meaningfully different, but it is still not a tidy experience. If your tolerance for ambitious chaos is reasonable and you play primarily for exploration and combat depth rather than narrative payoff, Crimson Desert earns its time. It is the kind of game that gets better the more you accept it on its own terms - noisy, huge, occasionally baffling, and stubbornly worth coming back to.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Ryzen 5 2600X / i5-8500
- Memory
- 16 GB RAM
- Graphics
- GTX 1060 / RX 6500 XT
- DirectX
- Version 12
- Storage
- 100 GB available space
- Sound Card
- Windows Compatible Audio Device
Recomendados
- OS
- Windows 10 64-bit
- Processor
- Ryzen 5 5600 / i5-11600K
- Memory
- 16 GB RAM
- Graphics
- RX 6700 XT / RTX 2080
- DirectX
- Version 12
- Storage
- 150 GB availab…
Sigue explorando
Community Discussion
Be the first to comment on Crimson Desert.
Reseñas y valoraciones
No hay valoraciones disponibles
Información del juego
- Desarrolladora
- Pearl Abyss
- Distribuidora
- Pearl Abyss
- Fecha de lanzamiento
- 19 mar 2026
![Carátula de [NA/EU] Black Desert - Explorer to Conqueror](https://cdn.cloudflare.steamstatic.com/steam/apps/1914121/library_600x900.jpg)
![Carátula de [NA/EU] Black Desert - Traveler to Explorer](https://cdn.cloudflare.steamstatic.com/steam/apps/1914120/library_600x900.jpg)



