Compara los precios de Crewsaders en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Titan Squad. Publicado por Plug In Digital. Lanzado el 17/11/2016. Disponible en PC. Géneros: Action, Indie.

Two teams, two giant robots, one couch: Crewsaders is local-multiplayer chaos where you cooperate inside a mech to punch the other team into scrap.

Crewsaders is a local couch multiplayer brawler built around a genuinely odd premise. Two to six players split into two teams, each team collectively piloting one enormous robot. You are not just fighting the enemy mech - you are also managing your own, keeping its gears and wheels turning while coordinating punches with your crewmates. That cooperative-versus tension, where you have to trust the person next to you on the sofa while simultaneously trying to dismantle the other team, is the hook the whole game hangs on. The concept has real charm. There is something funny and frantic about shouting at a friend to keep the machine running while you wind up a giant mechanical fist. At its best, Crewsaders captures that kind of joyful, slightly embarrassing energy that only local multiplayer can produce. The two-team structure works best with four to six players, and if you can fill a room, sessions move fast and loud. That said, the game is small and does not pretend otherwise. The content pool is narrow - maps, modes, and mechanical variety are limited, and once the initial novelty of the robot-crew concept settles in, there is not a huge amount pulling you back for a fifteenth session. The Steam review count is modest and the score sits in mixed territory, which tracks: this is a game that lands differently depending on how many warm bodies you can put in front of a screen. Solo or with one other person, it loses a lot. With four players who are already in a good mood, it earns its keep. As a released indie title from a small studio, Crewsaders feels like a prototype for something bigger that never quite got there. The handcraft in the core concept is visible - someone thought carefully about what makes couch co-op feel different from standard versus play - but the execution stops short of fully exploring that idea. If you are building a local multiplayer library and want something genuinely unusual to drop in for twenty-minute bursts, it fits that slot. If you are looking for a game with legs, look elsewhere. Kai, Scout Team

Crewsaders

Crewsaders

17 nov 2016Titan SquadPlug In Digital
GamerScout opina

Two teams, two giant robots, one couch: Crewsaders is local-multiplayer chaos where you cooperate inside a mech to punch the other team into scrap.

PC
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Mínimo histórico: €0.19

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Crewsaders is a local couch multiplayer brawler built around a genuinely odd premise. Two to six players split into two teams, each team collectively piloting one enormous robot. You are not just fighting the enemy mech - you are also managing your own, keeping its gears and wheels turning while coordinating punches with your crewmates. That cooperative-versus tension, where you have to trust the person next to you on the sofa while simultaneously trying to dismantle the other team, is the hook the whole game hangs on. The concept has real charm. There is something funny and frantic about shouting at a friend to keep the machine running while you wind up a giant mechanical fist. At its best, Crewsaders captures that kind of joyful, slightly embarrassing energy that only local multiplayer can produce. The two-team structure works best with four to six players, and if you can fill a room, sessions move fast and loud. That said, the game is small and does not pretend otherwise. The content pool is narrow - maps, modes, and mechanical variety are limited, and once the initial novelty of the robot-crew concept settles in, there is not a huge amount pulling you back for a fifteenth session. The Steam review count is modest and the score sits in mixed territory, which tracks: this is a game that lands differently depending on how many warm bodies you can put in front of a screen. Solo or with one other person, it loses a lot. With four players who are already in a good mood, it earns its keep. As a released indie title from a small studio, Crewsaders feels like a prototype for something bigger that never quite got there. The handcraft in the core concept is visible - someone thought carefully about what makes couch co-op feel different from standard versus play - but the execution stops short of fully exploring that idea. If you are building a local multiplayer library and want something genuinely unusual to drop in for twenty-minute bursts, it fits that slot. If you are looking for a game with legs, look elsewhere.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamCouch MultiplayerLocal Co-opParty BrawlerVersusMechTeam-BasedShort Sessions

Requisitos del sistema

Mínimos

Processor
Intel Core i3 M380
Memory
4 GB RAM
Graphics
GTX 640
DirectX
Version 9.0
Storage
2 GB available space

Recomendados

OS
Windows 10
Processor
Quad-core
Memory
4 GB RAM
Graphics
GTX 760
DirectX
Version 9.0
Storage
2 GB available space

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Reseñas y valoraciones

Steam
71%(45)

Información del juego

Desarrolladora
Titan Squad
Distribuidora
Plug In Digital
Fecha de lanzamiento
17 nov 2016

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¿Cuánto cuesta Crewsaders?

El precio de Crewsaders cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Crewsaders más barato?

Compara los precios de Crewsaders en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Crewsaders?

Crewsaders está disponible en PC.

¿Cuándo se lanzó Crewsaders?

Crewsaders se lanzó el 17 de noviembre de 2016.

¿Quién desarrolló Crewsaders?

Crewsaders fue desarrollado por Titan Squad y publicado por Plug In Digital.