Compara los precios de Craft The World en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dekovir Entertainment. Publicado por Black Maple Games. Lanzado el 24/11/2014. Disponible en PC. Géneros: Indie, RPG, Simulation, Strategy.

Dwarf Fortress meets Terraria in a compact sandbox where you automate a colony of dwarves, dig deep, and hold the line against nightly monster waves.

Craft The World is a 2D sandbox colony-builder where you direct a squad of dwarves through procedurally generated layers of earth, managing their labor queue, crafting chains, and defensive perimeter against escalating enemy raids. The core loop runs like this: dig for resources, queue up crafting recipes in tiered workshops, wall off your fortress, then survive the night. Repeat, go deeper, unlock better technology. It sits comfortably between Terraria's exploration rhythm and Dwarf Fortress's logistical puzzle, but with a dramatically lower barrier to entry than either. For newcomers to the colony-sim genre this is actually a solid starting point, and I mean that without condescension. The tech tree is visible and logical, the dwarves operate on a clear priority system you can read and override, and the threat cadence gives you breathing room early on. You are never buried in a UI that requires a wiki to decode. The tutorial walks you through food production, basic fortification, and spell usage without hand-holding you into boredom. Experienced players who want Dwarf Fortress-level complexity will hit a ceiling eventually, but the journey to that ceiling is genuinely satisfying. The spell system deserves specific attention. You accumulate mana passively and spend it on buffs, terrain reshaping, and emergency combat assists. It adds a real-time decision layer on top of the slower colony management, and during a heavy raid you are juggling spell cooldowns, gate integrity, and dwarf assignments simultaneously. That tension is where the game earns its positive review score. The crafting tree is deep enough that build choices matter: prioritizing armor output versus weapon diversity versus food automation produces meaningfully different mid-game experiences. The procedural world generation keeps individual runs feeling distinct in layout if not always in biome variety. Weaknesses exist and they are worth naming. The AI pathfinding for your dwarves is competent but occasionally frustrating, particularly when they refuse efficient routes through newly dug tunnels. Enemy variety plateaus in the late game, and once your fortress layout is optimized the raids become a damage-check rather than a tactical puzzle. The mod ecosystem on Steam adds content that addresses some of this, including new biomes and enemy types, so checking the Workshop before writing off the late game is worth your time. Multiplayer is not a feature here, so this is a solo experience entirely. Bottom line from a strategy perspective: Craft The World delivers a tightly scoped colony-builder that respects your time without dumbing down the decision-making. It will not replace a Paradox grand-strategy session on your calendar, but for an evening where you want something that scratches the "one more layer deeper" itch without a 40-page wiki prerequisite, it holds up well even years after its original release. The 88% positive score across nearly 17,000 reviews is a honest signal, not a fluke. Diego, Scout Team

Craft The World

Craft The World

24 nov 2014Dekovir EntertainmentBlack Maple Games
GamerScout opina

Dwarf Fortress meets Terraria in a compact sandbox where you automate a colony of dwarves, dig deep, and hold the line against nightly monster waves.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €2.44

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Craft The World is a 2D sandbox colony-builder where you direct a squad of dwarves through procedurally generated layers of earth, managing their labor queue, crafting chains, and defensive perimeter against escalating enemy raids. The core loop runs like this: dig for resources, queue up crafting recipes in tiered workshops, wall off your fortress, then survive the night. Repeat, go deeper, unlock better technology. It sits comfortably between Terraria's exploration rhythm and Dwarf Fortress's logistical puzzle, but with a dramatically lower barrier to entry than either. For newcomers to the colony-sim genre this is actually a solid starting point, and I mean that without condescension. The tech tree is visible and logical, the dwarves operate on a clear priority system you can read and override, and the threat cadence gives you breathing room early on. You are never buried in a UI that requires a wiki to decode. The tutorial walks you through food production, basic fortification, and spell usage without hand-holding you into boredom. Experienced players who want Dwarf Fortress-level complexity will hit a ceiling eventually, but the journey to that ceiling is genuinely satisfying. The spell system deserves specific attention. You accumulate mana passively and spend it on buffs, terrain reshaping, and emergency combat assists. It adds a real-time decision layer on top of the slower colony management, and during a heavy raid you are juggling spell cooldowns, gate integrity, and dwarf assignments simultaneously. That tension is where the game earns its positive review score. The crafting tree is deep enough that build choices matter: prioritizing armor output versus weapon diversity versus food automation produces meaningfully different mid-game experiences. The procedural world generation keeps individual runs feeling distinct in layout if not always in biome variety. Weaknesses exist and they are worth naming. The AI pathfinding for your dwarves is competent but occasionally frustrating, particularly when they refuse efficient routes through newly dug tunnels. Enemy variety plateaus in the late game, and once your fortress layout is optimized the raids become a damage-check rather than a tactical puzzle. The mod ecosystem on Steam adds content that addresses some of this, including new biomes and enemy types, so checking the Workshop before writing off the late game is worth your time. Multiplayer is not a feature here, so this is a solo experience entirely. Bottom line from a strategy perspective: Craft The World delivers a tightly scoped colony-builder that respects your time without dumbing down the decision-making. It will not replace a Paradox grand-strategy session on your calendar, but for an evening where you want something that scratches the "one more layer deeper" itch without a 40-page wiki prerequisite, it holds up well even years after its original release. The 88% positive score across nearly 17,000 reviews is a honest signal, not a fluke.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamColony BuilderDwarf ManagementTech TreeTower Defense ElementsProcedural GenerationCrafting DepthMod SupportSolo OnlyWave Defense

Requisitos del sistema

Mínimos

Processor
2.0 GHz Dual Core CPU
Memory
1 GB RAM
Graphics
Intel Graphics
DirectX
Version 9.0
Storage
200 MB available space

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Steam
88%(16,881)

Información del juego

Desarrolladora
Dekovir Entertainment
Distribuidora
Black Maple Games
Fecha de lanzamiento
24 nov 2014

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¿En qué plataformas está disponible Craft The World?

Craft The World está disponible en PC.

¿Cuándo se lanzó Craft The World?

Craft The World se lanzó el 24 de noviembre de 2014.

¿Quién desarrolló Craft The World?

Craft The World fue desarrollado por Dekovir Entertainment y publicado por Black Maple Games.