Compara los precios de Crab God en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Chaos Theory Games. Publicado por Firesquid. Lanzado el 20/6/2024. Disponible en PC. Géneros: Adventure, Indie, Simulation, Strategy.

Colony management meets coral gardening in a side-scrolling roguelite where your crabling roster decisions matter more than you'd expect from the cute visuals.

I opened Crab God expecting a wholesome screen-saver with light strategy dressing, and I was wrong within the first twenty minutes. The five crabling roles - Gardener, Scavenger, Worshipper, Builder, and Hunter - interact in ways that actually demand resource sequencing: you cannot hatch new eggs without Favour, you cannot migrate without food, and you cannot gather food safely without Hunters absorbing night-time threats like the Darkmitt water spiders and predatory starfish that get nastier the deeper you dive. That is a real decision loop, and it tightens pleasantly as the ocean biomes shift from sun-dappled shallows into toxic brine pools. The closest genre siblings are Kingdom: Two Crowns and a lighter, more accessible Pikmin. Like Kingdom, progress is gated by resource thresholds rather than action economy, so there is no frantic micro; you assign roles, watch cause-and-effect unfold, and correct when the balance tips wrong. Unlike Kingdom, the roles are freely reassignable mid-level, which keeps runs from feeling punishing if your opening crabling split is suboptimal. The roguelite loop is short - a full run sits closer to four to six hours - and the absence of meta-progression between runs is the game's most cited shortcoming in community feedback. Players looking for persistent unlocks or cross-run power accumulation will hit a ceiling. What the achievements do instead is push you toward different role compositions on repeat runs, which is a reasonable consolation but not quite the same as a proper meta layer. For strategy veterans, the depth ceiling will feel modest. This is not a game where build variety spirals into theorycrafting wikis. The Favour currency system, which funds role-switching, plant upgrades, and egg hatching, is the closest thing to a resource multiplier worth optimizing, and it rewards Worshipper-heavy openers in the mid-game before pivoting to Hunters for the abyss sections. That arc is satisfying once, maybe twice. What keeps the loop alive past that is the ecosystem side of things: Gardener crabs grow coral structures that attract specific fish species, and the combinations of flora and fauna you unlock produce a genuinely dynamic biome that feels different at each depth tier. The visual payoff of a thriving reef is not nothing. The real-world conservation hook - Ritual Stones of Preservation that let you direct a portion of game revenue to causes like coral propagation, ocean plastic removal, or sea turtle protection - is implemented cleanly and non-intrusively. It does not pad the runtime or require extra payments. Whether that feature moves the needle for you as a buyer depends on your values, but it is at least mechanically honest: the stones are found during normal play, the choice is yours, and the developers do publish impact certificates. The audio design across biomes earns a specific mention - the shift from ambient shallow-water ambience to genuinely unsettling abyssal tones is well-executed and does a lot of heavy lifting for atmosphere that the relatively simple side-scroller geometry cannot provide on its own. Controller support existed at launch but drew some complaints about reliability, so keyboard-and-mouse remains the safer input choice on PC. The runtime is short enough that a full completion run sits well under ten hours, with achievement hunting pushing the figure toward thirty via multiple-run challenges. Diego, Scout Team

Crab God

Crab God

20 jun 2024Chaos Theory GamesFiresquid
GamerScout opina

Colony management meets coral gardening in a side-scrolling roguelite where your crabling roster decisions matter more than you'd expect from the cute visuals.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
1,41 €-93%
en Eneba
Mínimo registrado: 1,41 €
Sigue este precio

Veredicto de GamerScout

Best for cozy-strategy players who want a tidy roguelite session and don't need deep meta-progression to stay engaged.

Comparar precios(7 tiendas)

EnebaMejor precio
StandardGlobalSteam KeyClave
1,41 €-93%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,56 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,68 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,24 €-19%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
3,89 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,99 €-80%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
4,99 €-75%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
7,36 €-63%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,41 €13 ago 2026
Mejor precio actual
1,41 €
El más bajo desde que lo seguimos
Tiendas de claves
1,12 €2,11 €3,10 €4,09 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Crab God

I opened Crab God expecting a wholesome screen-saver with light strategy dressing, and I was wrong within the first twenty minutes. The five crabling roles - Gardener, Scavenger, Worshipper, Builder, and Hunter - interact in ways that actually demand resource sequencing: you cannot hatch new eggs without Favour, you cannot migrate without food, and you cannot gather food safely without Hunters absorbing night-time threats like the Darkmitt water spiders and predatory starfish that get nastier the deeper you dive. That is a real decision loop, and it tightens pleasantly as the ocean biomes shift from sun-dappled shallows into toxic brine pools. The closest genre siblings are Kingdom: Two Crowns and a lighter, more accessible Pikmin. Like Kingdom, progress is gated by resource thresholds rather than action economy, so there is no frantic micro; you assign roles, watch cause-and-effect unfold, and correct when the balance tips wrong. Unlike Kingdom, the roles are freely reassignable mid-level, which keeps runs from feeling punishing if your opening crabling split is suboptimal. The roguelite loop is short - a full run sits closer to four to six hours - and the absence of meta-progression between runs is the game's most cited shortcoming in community feedback. Players looking for persistent unlocks or cross-run power accumulation will hit a ceiling. What the achievements do instead is push you toward different role compositions on repeat runs, which is a reasonable consolation but not quite the same as a proper meta layer. For strategy veterans, the depth ceiling will feel modest. This is not a game where build variety spirals into theorycrafting wikis. The Favour currency system, which funds role-switching, plant upgrades, and egg hatching, is the closest thing to a resource multiplier worth optimizing, and it rewards Worshipper-heavy openers in the mid-game before pivoting to Hunters for the abyss sections. That arc is satisfying once, maybe twice. What keeps the loop alive past that is the ecosystem side of things: Gardener crabs grow coral structures that attract specific fish species, and the combinations of flora and fauna you unlock produce a genuinely dynamic biome that feels different at each depth tier. The visual payoff of a thriving reef is not nothing. The real-world conservation hook - Ritual Stones of Preservation that let you direct a portion of game revenue to causes like coral propagation, ocean plastic removal, or sea turtle protection - is implemented cleanly and non-intrusively. It does not pad the runtime or require extra payments. Whether that feature moves the needle for you as a buyer depends on your values, but it is at least mechanically honest: the stones are found during normal play, the choice is yours, and the developers do publish impact certificates. The audio design across biomes earns a specific mention - the shift from ambient shallow-water ambience to genuinely unsettling abyssal tones is well-executed and does a lot of heavy lifting for atmosphere that the relatively simple side-scroller geometry cannot provide on its own. Controller support existed at launch but drew some complaints about reliability, so keyboard-and-mouse remains the safer input choice on PC. The runtime is short enough that a full completion run sits well under ten hours, with achievement hunting pushing the figure toward thirty via multiple-run challenges.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5God GameRole AssignmentRogueliteEcosystem ManagementFavour EconomyNight DefenseShort-Run LoopsConservation HookBiome Progression

Requisitos del sistema

Mínimos

OS
Windows 10 or newer, 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 950 / Radeon R X 460
Processor
AMD FX 8300 / Intel Core i3 8300
VR Support
None

Recomendados

OS
Windows 10 or newer, 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
Radeon R9 280 / GeForce GTX 1650
Processor
Ryzen 5 1600X / Intel Core i5 8600K
VR Support
None

Sigue explorando

Community Discussion

Be the first to comment on Crab God.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Chaos Theory Games
Distribuidora
Firesquid
Fecha de lanzamiento
20 jun 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,41 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Crab God →

Preguntas frecuentes sobre Crab God

¿Cuánto cuesta Crab God?

A 15 de agosto de 2026, la oferta más barata disponible de Crab God es €1.41 en Eneba, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Crab God más barato?

El precio más bajo disponible que seguimos para Crab God es €1.41 en Eneba (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Crab God?

Crab God está disponible en PC.

¿Cuándo se lanzó Crab God?

Crab God se lanzó el 20 de junio de 2024.

¿Quién desarrolló Crab God?

Crab God fue desarrollado por Chaos Theory Games y publicado por Firesquid.